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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-26T21:01:01Z
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Author
2023-11-05
Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO
Shauren
2023-11-04
Core/Auras: Fixed SPELL_AURA_CHARGE_RECOVERY_AFFECTED_BY_HASTE_REGEN affectin...
Shauren
2023-11-04
Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an ...
Ovahlord
2023-11-03
Core/Spells: Store BasePoints as float in SpellEffectInfo
Shauren
2023-11-02
Core/Spells: Prevent duplicating trait configs for Generic type
Shauren
2023-11-01
Core/Gossip: Rename and document text id field in SMSG_GOSSIP_MESSAGE to incl...
Shauren
2023-10-31
Build fix
Shauren
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
2023-10-30
Core/Auras: Update mount capability aura after all login loading is done
Shauren
2023-10-30
Core/SAI: Moved event_flags for difficulties to new field Difficulties (#29377)
Meji
2023-10-30
Core/Group: Fix possible crash (#29400)
Jeremy
2023-10-29
Scripts/Spells: Register script for Holy Mending (#29397)
Meji
2023-10-28
Core/Creatures: Taxi improvements
Shauren
2023-10-27
Core/Players: Don't update mount capability while loading from db - auras are...
Shauren
2023-10-26
Core/Spells: Make SpellEffectInfo not copyable
Shauren
2023-10-24
Add missing override
Shauren
2023-10-24
Core/Spells: SpellAttr8 fixups - use creator instead of owner for SPELL_ATTR8...
Shauren
2023-10-23
Core/DataStores: Don't send hotfix ids in SMSG_AVAILABLE_HOTFIXES that don't ...
Shauren
2023-10-22
Core/Spells: Named and implemented most of SpellAttr8
Shauren
2023-10-22
Scripts/World: Dropped deprecated npc_innkeeper script
ModoX
2023-10-22
Core/Map: Implement several difficulty getters (#29370)
Teleqraph
2023-10-22
Scripts/SOD: Implement Sylvanas Windrunner introduction (#28554)
Teleqraph
2023-10-21
Core/Spells: Named and implemented most of SpellAttr7
Shauren
2023-10-19
Core/Players: Fixed pvp flag being missing when logging in with war mode disa...
Shauren
2023-10-18
Core/Misc: Remove incorrect (and unused) equality operator overloads from Lin...
Shauren
2023-10-17
Core/Misc: Fixed thread-unsafe access to list of objects that should be spawn...
Shauren
2023-10-16
Core/MMaps: Implemented a way to enable/disable certain terrain types for mov...
Shauren
2023-10-16
Tools/mmaps_generator: Allow specifying custom offmesh area/flags
Shauren
2023-10-16
Scripts/Mardum: Implement Quest: "Set Them Free" (#29369)
Naddley
2023-10-15
Core/Achievements: Fix CriteriaTypes related to GameEvents (#29368)
Meji
2023-10-15
Core/Achievements: Fix CriteriaTypes related to areas and zones (#29367)
Meji
2023-10-15
Core/Auras: Implemented SPELL_ATTR7_DISABLE_AURA_WHILE_DEAD (suppress aura ap...
Shauren
2023-10-14
Core/Auras: Registering a new owned aura will now search existing owned auras...
Shauren
2023-10-13
Dep/Boost: Drop windows boost hacks (#29358)
funjoker
2023-10-13
Core/Misc: Use DB2Manager::IsInArea for area-related criterias and conditions...
Meji
2023-10-13
Scripts/TrialOfValor: Implemented Guarm (#29264)
ModoX
2023-10-13
Core/AreaTrigger: Fixed a bug where polygon shaped areatriggers decreased in ...
ModoX
2023-10-12
Core/Battlegrounds: Rework Eye of the Storm (#29351)
Jeremy
2023-10-11
Misc/Config: Fixed comment for CharacterCreating.EvokersPerRealm and Characte...
Marek Madejski
2023-10-09
Core/PacketIO: Fixed structure of SMSG_ITEM_PUSH_RESULT
Shauren
2023-10-09
Scripts/Mardum: Implement Quest: "Eye On the Prize" (#29352)
Naddley
2023-10-08
Core/Objects: Added GameObject type parameter to FindGameObjectOptions (#29356)
Jeremy
2023-10-07
Core/Chat: Corrected chat channel flag implementations
Shauren
2023-10-06
Core/Objects: Treat areas that have ParentAreaID filled but dont have IsSubzo...
Shauren
2023-10-05
Core/Realms: Replaced hardcoded realm category list with Cfg_Categories.db2
Shauren
2023-10-05
Core/DB2: Add Mardum map to be split by faction (#29353)
Naddley
2023-10-04
Core/GameObject: Update spawn conditions when new ControlZone event is trigge...
Jeremy
2023-10-04
Core/Achievements: Fix mistake in loading criteria with start events (#29348)
Jeremy
2023-10-03
Core/GameObject: Implement ControlZone gameobject type (#29320)
Jeremy
2023-10-02
Scripts/Mardum: Implement Quest "Enter the Illidari: Coilskar" (#29345)
Naddley
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