| Age | Commit message (Collapse) | Author |
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guessed it, movement related corrections
also, never forgetti -->
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Unit::StopMoving() is evil, and so is MotionMaster::Clear()
the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air
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now THATS a typo... sorry folks
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ty jackpoz
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Closes #23873
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ty jackpoz
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cause its not "that" horrible
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AddToWorld
ref #23199
closes #23876
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To much spam of people doing quests with totem-like creatures
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This reverts commit 9941b4c2edcf63e6e521249a6660b590f23cd08d.
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Fix a crash in MotionMaster happening when logging in with an aura of type SPELL_AURA_MOD_CONFUSE
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Fix battleground flags not displaying the typical burning animation when they "despawn" (they don't actually despawn, they just change state)
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Fix players stuck in combat with NPC_ARM_SWEEP_STALKER and/or both arms after killing the boss.
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type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL (#23844)
* Core/Achievements: fixed bug with counting honorless units for achievement type ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL
* Remove codestyle changes
* Remove codestyle changes
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of their current ground position (#23835)
* Core/Taxis: teleport players to the destination taxi node location instead of straight to their current ground position
* fixed a typo
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Fix an issue that wouldn't allow to re-queue after joining a dungeon, having 1 member leave/get kicked, queue, leave, queue.
In this case a message "One or more dungeons was not valid" would be displayed because LFG would try to queue the group as "continue dungeon" but the current group was not marked as "in dungeon" state anymore.
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Fix issues reported by Coverity Scan
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change of PP (#23846)
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Fix guardians low damage for unhandled cases in Guardian::InitStatsForLevel()
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* Scripts/PitOfSaron: Fix Martin Victus combat in crossfaction groups
Fix Martin Victus attacking players in crossfaction groups because it was spawned as summon of the boss, triggering DoCombatInZone()
* Scripts/ForgeOfSouls: Fix guards combat in crossfaction groups
Fix Devourer of Souls guardians attacking players in crossfaction groups because they were spawned as summons of the boss, triggering DoCombatInZone()
* Scripts/Misc: Fix no PCH build
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(#23830)
* Core/Movement: fixed taxi pathings getting finalized earlier than intended
Since we handle the intial starting point of a spline properly now the update logic was still expecting the old handling which resulted in incrementing the current node index earlier than intended
* apply a missing change
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Fix static analysis issues reported by Coverity
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Closes #23828
Ty Rizztazz
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Fix static analysis issue
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(#23817)
* Core/Movement: provide an extra spline path vertex for taxi pathings so the first path point wont get lost.
* Update FlightPathMovementGenerator.cpp
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Move "Could not load MMAP" log from ERROR to WARN as 99% of times is a false positive
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* Core/Calendar: Add some additional validation when creating events
Allow only 30 player events and 100 guild events to be created.
Don't allow to create guild events if player is not in guild.
Send some more error messages to the client (not blizzlike errors but better than nothing).
* Core/Calendar: Add some additional validation/checks
Add guild id check in GetPlayerEvents().
Change error message in HandleCalendarCopyEvent() to be the same as in HandleCalendarAddEvent() when creating an event in the past.
* Core/Calendar: Add some additional validation/checks
Reduce the number of CMSG_CALENDAR_ADD_EVENT packets a seconds allowed from 10 to 3.
* Core/Calendar: Add some additional validation/checks
Implement 5 seconds cooldown between the creation of calendar events
* Core/Calendar: Add some additional validation/checks
Don't allow to copy events of a different player/guild
* Core/Calendar: Implement automatic deletion of old events
Implement automatic deletion of events older than 1 month (30 days).
Fix debug assertion triggered when deleting a character with calendar events.
Avoid double std::set lookup when deleting events when deleting a character.
NB: The whole CalendarMgr/CalendarHandler code should be checked line by line for bugs/crashes/exploits.
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Add Line of Sight checks to ChaseMovementGenerator::Update(), fixing to ChaseMovementGenerator not reaching a point with valid LoS to the target.
Fix re-implements 8927a042536d4671e94ad901e9209efcf78ffa2c after 2a84562dc85516f432bb1e5de9add23c28b26ce4 partially removed it.
Fix #23724
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(Introduced in this commit: 2ff855054f52bf2dcf81aa7a7da7bab7f8a99686)
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Fix a crash in taxi paths happening when joining a battleground/dungeon while on a taxi path after second last node but close to last node, then leaving/finishing the battleground.
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* Should check victim that do a parry instead of the unit that deal the damage (Wrong implementation of this commit: 4a46fee03ef204289bbd96e8e1e07117b3bebd9f )
Closes #23754
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