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2008-10-19[svn] * Fixed compile from r78KingPin
2008-10-19[svn] * DB data for item 28356 and related, and also for 28602, 30317, 28578....KingPin
2008-10-19[svn] * Raise modify scale limit from 3 to 10 for playersKingPin
2008-10-19[svn] Add a hack check for spell 42292.megamage
2008-10-19[svn] Fix spell 45072: should only affect demons.megamage
2008-10-19[svn] Add Unit::IsWithinCombatDist function to check melee range and spell ra...megamage
2008-10-19[svn] * fix Compile ( typo in boss_felmyst.cpp )KingPin
2008-10-19[svn] Change aura stack check.megamage
2008-10-19[svn] * Fixed Compile error from previous revKingPin
2008-10-19[svn] Escortai for 10211 quest provided by Blaymoira.megamage
2008-10-19[svn] Recalculate attack time in Unit::ApplyAttackTimePercentMod function.megamage
2008-10-19[svn] * Added freeze/unfreeze/listfreeze commands patch by toilet1 (I swear I...KingPin
2008-10-19[svn] Finally really fixed compile. Also, removed Unit::GetObjectInWorld(), u...w12x
2008-10-19[svn] * Prevent creatures from moving if they are dead (if they were fleeing ...Seline
2008-10-19[svn] Fixed compile errors. Hopefully.w12x
2008-10-18[svn] Add Unit::GetObjectInWorld function to get object by guid without provi...megamage
2008-10-18[svn] Update some Black Temple boss scripts.megamage
2008-10-18[svn] Modify SummonGameObject function to set owner GUID.megamage
2008-10-18[svn] Remove unused script event functions HealBy and DamageDeal. Add new fun...megamage
2008-10-18[svn] Fixed a typo in QueryResult.h. Patch provided by Paradox.w12x
2008-10-17[svn] Merge branch r50 with trunk.megamage
2008-10-17[svn] Added a function for WorldObjects to summon GameObjects. Original patch...w12x
2008-10-17[svn] Removed the no longer used TcpNoDelay config option and the matching CO...w12x
2008-10-17[svn] Enabled game events to change the honor and reputation gaining speed in...w12x
2008-10-14[svn] * First public release of Trinityrunningnak3d
2008-10-14[svn] * Scripts fixedrunningnak3d
2008-10-14[svn] * Last minute cleanup before the public releaserunningnak3d
2008-10-14[svn] * Added scripts back into the corerunningnak3d
2008-10-14[svn] * Merge Temp dev SVN with Assembla.Seline
2008-10-12[svn] * restored scripts lib build under WindowsColdblooded
2008-10-12[svn] * Send ShutdownMsg to console using outstring_log.Seline
2008-10-12[svn] * Random changes/fixes...XTZGZoReX
2008-10-12[svn] * Changed: .respawn now respawns only single creature if selected. <3 S...XTZGZoReX
2008-10-12[svn] * Various small changes here and there.XTZGZoReX
2008-10-11[svn] * svn:eol-style native set on all files that need itNeo2003
2008-10-10[svn] * Fixing some typos in SQL files.XTZGZoReX
2008-10-10[svn] * Removing useless data accidentally committed.XTZGZoReX
2008-10-10[svn] * Changing text in various files to make it more Trinity Core-like, as ...XTZGZoReX
2008-10-09[svn] * Renamed the solutions and removed scripts folderNeo2003
2008-10-09[svn] Removed the scripts and added them to their own repo at: http://svn.ass...runningnak3d
2008-10-09[svn] * Updated to 6743 and 685Neo2003
2008-10-08[svn] * Another small fix in Random Movement Generator because of Normalized ...Neo2003
2008-10-07[svn] * New icons for Windows version of TrinityCore and TrinityRealm thanks ...Neo2003
2008-10-06[svn] * lost 2 Makefiles in prev commit due to connection lostColdblooded
2008-10-06[svn] * Adjusted all Makefile headers; Updated to GPL v3Coldblooded
2008-10-06[svn] * Updated character create query to use proper LEFT JOIN instead of NOT...Neo2003
2008-10-06[svn] * Removed ObjectPosSelector and DetectPosCollision. See http://www.trin...derex_tri
2008-10-06[svn] * Little fix in RandomMovementGeneratorNeo2003
2008-10-06[svn] * Restore make dist.derex_tri
2008-10-06[svn] * Remove debugging code from WorldSocket.cpp.derex_tri