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AgeCommit message (Expand)Author
2025-08-07Core/PacketIO: Reduce amount of stack space used by a few giant packet classesShauren
2025-08-04Core/PacketIO: Use original names in SMSG_INSPECT_RESULT structureShauren
2025-07-31Core/Objects: Broadcast object destroy packets to players using Far Sight and...Shauren
2025-07-30Core/Quests: Fixed QuestScript::OnQuestStatusChange incorrectly triggering wi...Shauren
2025-07-27Core/Commands: Fixed .debug moveflags not changing movement flagsShauren
2025-07-27Core/Commands: Remove temporary set with custom comparator from .debug object...Shauren
2025-07-26Core/Auras: Check min power instead of 0 for SPELL_AURA_OBS_MOD_POWERShauren
2025-07-26Scripts/ReturnToKarazhan: Implement The Curator encounter (#31146)Aqua Deus
2025-07-26Core/Spells: Allow negative values for SPELL_AURA_OBS_MOD_POWERModoX
2025-07-25Scripts/Spells: Remove old hack from spell_gen_running_wildShauren
2025-07-24Scripts/Spells: Fixed demon hunter Chaos Strike for initial specializationShauren
2025-07-24Core/SAI: Fix SMART_ACTION_MOVE_OFFSET after 4887e0ea1da6fe32c76a899f03c4bf10...Meji
2025-07-24Core/SAI: Add actions ENTER_VEHICLE, BOARD_PASSENGER and EXIT_VEHICLE (#31141)BandyscTC
2025-07-23Tools/mmaps_generator: Fixed tile detection for vmap-only maps after a0f13391...Shauren
2025-07-23Core/Vehicles: Added new field CustomFlags to vehicle_template (#31115)Meji
2025-07-21Scripts/Drustvar: Implement Quest: "The Burden of Proof" (#31151)Naddley
2025-07-20Core/PacketIO: Fixed SMSG_PVP_MATCH_COMPLETE structureGolrag
2025-07-19Scripts/Spells: Implement mage talent Improved Scorch (#31085)Aqua Deus
2025-07-19Script/Spells: Implement Sudden Death & Juggernaut (Fury) (#31065)Jeremy
2025-07-19Core/Units: Don't change hover anim for vehicle passengers (#31144)BandyscTC
2025-07-19Scripts/Spells: Implement Improved Whirlwind & Whirlwind target cap (#31064)Jeremy
2025-07-19Scripts/Spells: Implement Unbridled Ferocity (#31067)Jeremy
2025-07-19Scripts/ReturnToKarazhan: Implement Maiden of Virtue encounter (#31105)Aqua Deus
2025-07-18Scripts/Spells: Implement mage talent Scald (#31086)Aqua Deus
2025-07-18Core/Misc: Add splice/pop_front/pop_back to LinkedListHeadShauren
2025-07-18Core/Misc: Shrink LinkedListHead sizeShauren
2025-07-17Scripts/Spells: Implement mage talent Improved Combustion (#31088)Aqua Deus
2025-07-17Scripts/Spells: Implement mage talent Spontaneous Combustion (#31089)Aqua Deus
2025-07-17Core/SAI: Replace sai specific object type checking functions with Object fun...Shauren
2025-07-17Core/SAI: Remove temp vectorsShauren
2025-07-17Core/SAI: Use std::string_view for event paramsShauren
2025-07-17Core/SAI: Use std::vector::emplace_back instead of creating large temporary o...Shauren
2025-07-17Core/SAI: Remove ObjectGuid::ToString callsShauren
2025-07-17Core/SAI: Fix SMART_ACTION_OFFER_QUEST - now tracks npc interaction correctlyShauren
2025-07-17Core/SAI: Implemented action type SMART_ACTION_DESTROY_CONVERSATION (#31133)ModoX
2025-07-16Scripts/Spells: Fix mage Fire Blast crit chance (#31082)Aqua Deus
2025-07-15Core/PacketIO: Add SMSG_DUEL_ARRANGED to IsInstanceOnlyOpcodeShauren
2025-07-13Scripts/Spells: Implement mage talent Molten Fury (#31091)Aqua Deus
2025-07-13Core/Misc: Move large functions out of header filesShauren
2025-07-13Core/CrashHandler: Fix nopch buildShauren
2025-07-12Core/GameObjects: Allow reset for GAMEOBJECT_TYPE_GOOBER without lockId or au...Meji
2025-07-12Scripts/DalaranLegion: Implement Quest "Call of the Uncrowned" (#31126)Naddley
2025-07-12Core/DataStores: Reduce the number of string copies when loading db2 hotfixesShauren
2025-07-12Scripts/Spells: Implement mage talent Flame Patch (#31096)Aqua Deus
2025-07-12Core/Loot: Add aoe loot target cap same as on official servers (50 corpses)Shauren
2025-07-11Core/Misc: Improve LinkedList iteration - simplify code generated for begin, ...Shauren
2025-07-11Core/Misc: Rename LinkedListHead insertion functions to push_back/push_front ...Shauren
2025-07-11Core/Misc: Rename LinkedListHead::getSize to size to fit standard container n...Shauren
2025-07-11Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...Shauren
2025-07-11Core/Groups: Use iterators instead of raw LinkedListElement to interact with ...Shauren