Age | Commit message (Collapse) | Author |
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group members
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and enable callback concept check
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singleton instance (it is trivially constructible)
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* add example at Stratholme service entrance
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quest accept
Closes #31120
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structures
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Closes #31102
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Looted" to be put in inventory even when QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM is set
Closes #29579
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Trinity::WorldObjectListSearcher constructor
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constructor overloads to object searchers
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std::enable if
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started (#31046)
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(#30995)
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PlayerDataElementCharacter, PlayerDataFlagAccount and PlayerDataFlagCharacter
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links using new 11.1.5 color format
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dungeon encounter ids to LFGMgr
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* .wp add will now add data to waypoint_path table
* .wp reload will no longer crash the server
* Replace deprecated command handler arguments
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add formation and fix swapped saved dist/angle values
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optionals if database result was NULL
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* Add missing choice properties to database (InfiniteRange, ShowChoicesAsList)
* Allow limiiting the number of responses sent at the same time
* Fixed duration sent in SMSG_DISPLAY_PLAYER_CHOICE
* Remove dynamically generated response identifiers from database
* Remove auto rewarding choice responses
* Change response scripts to be bound to scriptname
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CONDITION_SOURCE_TYPE_PLAYER_CHOICE_RESPONSE
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* Remove unneccessary reserve in MoveSplineInitArgs constructor - MoveTo always resizes it
* Remove unused function computeDuration
* Split cyclic spline reinitialization to separate function
* Don't expose TransportPathTransform outside of MoveSplineInit
* Ensure function argument names are the same in declaration and definition
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