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path: root/contrib/vmap_debugger/ModelContainerView.h
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#ifndef _MODELCONTAINERVIEW_H
#define _MODELCONTAINERVIEW_H

#include <G3D/G3DAll.h>
#include <G3D/System.h>
#include "ModelContainer.h"
#include "DebugCmdLogger.h"
#include "vmapmanager.h"




namespace VMAP
{
    //==========================================


    //==========================================

    class ModelContainerView :
        public G3D::GApp
    {
    private:
        SkyRef              iSky;
        LightingRef         iLighting;
        SkyParameters       iSkyParameters;

        VARAreaRef iVARAreaRef;
        Table<std::string , VAR*> iTriVarTable;
        Table<std::string , Array<int> > iTriIndexTable;

        VARAreaRef iVARAreaRef2;
        VAR iTriDebugVar;
        Array<Vector3> iVTriDebugArray;
        Array<int> iTriDebugArray;

        //Array<int> iLineIndexArray;

        GApp* i_App;
        CommandFileRW iCommandFileRW;
        Array<Command> iCmdArray;
        int iCurrCmdIndex;

        VMapManager* iVMapManager;

        Vector3 iPos1;
        Vector3 iPos2;
        Color3 iColor;
        bool iDrawLine;
        int iInstanceId;
        bool iPosSent;
        Array<Command> iPrevLoadCommands;
    private:
        Vector3 convertPositionToTrinityRep(float x, float y, float z) const;

    public:
        ModelContainerView(const G3D::GApp::Settings& settings);

        ~ModelContainerView(void);

        void addModelContainer(const std::string& pName,const ModelContainer* pModelContainer);
        void removeModelContainer(const std::string& pName, const ModelContainer* pModelContainer);
        void setViewPosition(const Vector3& pPosition);

        void onGraphics(RenderDevice* rd, Array<PosedModelRef> &posed3D, Array<PosedModel2DRef> &posed2D);
        virtual void onInit();
        void init();
        void cleanup();
        void onUserInput(UserInput* ui);

        void fillRenderArray(const SubModel& pSm,Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
        void fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray);

        bool loadAndShowTile(int pMapId, int x, int y);
        void showMap(int pMapId, int x, int y);

        void showMap(MapTree* mt, std::string dirFileName);
        bool loadAndShowTile(int pMapId);


        void processCommand();

    };

    //==========================================
    //==========================================
}

#endif