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#ifndef _MODELCONTAINERVIEW_H
#define _MODELCONTAINERVIEW_H
#include <G3D/G3DAll.h>
#include <G3D/System.h>
#include "ModelContainer.h"
#include "DebugCmdLogger.h"
#include "vmapmanager.h"
namespace VMAP
{
//==========================================
//==========================================
class ModelContainerView :
public G3D::GApp
{
private:
SkyRef iSky;
LightingRef iLighting;
SkyParameters iSkyParameters;
VARAreaRef iVARAreaRef;
Table<std::string , VAR*> iTriVarTable;
Table<std::string , Array<int> > iTriIndexTable;
VARAreaRef iVARAreaRef2;
VAR iTriDebugVar;
Array<Vector3> iVTriDebugArray;
Array<int> iTriDebugArray;
//Array<int> iLineIndexArray;
GApp* i_App;
CommandFileRW iCommandFileRW;
Array<Command> iCmdArray;
int iCurrCmdIndex;
VMapManager* iVMapManager;
Vector3 iPos1;
Vector3 iPos2;
Color3 iColor;
bool iDrawLine;
int iInstanceId;
bool iPosSent;
Array<Command> iPrevLoadCommands;
private:
Vector3 convertPositionToMangosRep(float x, float y, float z) const;
public:
ModelContainerView(const G3D::GApp::Settings& settings);
~ModelContainerView(void);
void addModelContainer(const std::string& pName,const ModelContainer* pModelContainer);
void removeModelContainer(const std::string& pName, const ModelContainer* pModelContainer);
void setViewPosition(const Vector3& pPosition);
void onGraphics(RenderDevice* rd, Array<PosedModelRef> &posed3D, Array<PosedModel2DRef> &posed2D);
virtual void onInit();
void init();
void cleanup();
void onUserInput(UserInput* ui);
void fillRenderArray(const SubModel& pSm,Array<TriangleBox> &pArray, const TreeNode* pTreeNode);
void fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray);
bool loadAndShowTile(int pMapId, int x, int y);
void showMap(int pMapId, int x, int y);
void showMap(MapTree* mt, std::string dirFileName);
bool loadAndShowTile(int pMapId);
void processCommand();
};
//==========================================
//==========================================
}
#endif
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