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TrinityCore uses (parts of or in whole) the following opensource software :
Boost
http://www.boost.org
Version: 1.55
Boost Process (Proposed for boost, but its not an official part of it yet. Used to start child processes.)
http://www.highscore.de/boost/process0.5/
Version: 0.5
bzip2 (a freely available, patent free, high-quality data compressor)
http://www.bzip.org/
Version: 1.0.6
cppformat (type safe format library)
https://github.com/cppformat/cppformat
Version: 1.1.0 bf8636c9596fbfddded3d0f5879abc7579c9f4dd
G3D (a commercial-grade C++ 3D engine available as Open Source (BSD License)
http://g3d.sourceforge.net/
Version: 9.0-Release r4036
jemalloc (a general-purpose scalable concurrent malloc-implementation)
http://www.canonware.com/jemalloc/
Version: 3.6.0
SFMT (SIMD-oriented Fast Mersenne Twister)
Based on http://agner.org/random/
Version: 2010-Aug-03
utf8-cpp (UTF-8 with C++ in a Portable Way)
http://utfcpp.sourceforge.net/
Version: 2.3.4
zlib (A Massively Spiffy Yet Delicately Unobtrusive Compression Library)
http://www.zlib.net/
Version: 1.2.8
gSOAP (a portable development toolkit for C and C++ XML Web services and XML data bindings)
http://gsoap2.sourceforge.net/
Version: 2.8.17r
recastnavigation (Recast is state of the art navigation mesh construction toolset for games)
https://github.com/memononen/recastnavigation
Version: 42b96b7306d39bb7680ddb0f89d480a8296c83ff
CascLib (An open-source implementation of library for reading CASC storage from Blizzard games since 2014)
https://github.com/ladislav-zezula/CascLib
Version: d1d617d4feecd39bae049e19b0e217a1a84bedc6
zmqpp (C++ binding for 0mq/zmq is a 'high-level' library that hides most of the c-style interface core 0mq provides.)
https://github.com/zeromq/zmqpp
Version: 3.2.0 17e9f6afa98f56ecac1e3f3eecbfc112357a6732
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