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diff --git a/dep/g3dlite/include/G3D/GMutex.h b/dep/g3dlite/include/G3D/GMutex.h
index 3469b81..9fe098d 100644
--- a/dep/g3dlite/include/G3D/GMutex.h
+++ b/dep/g3dlite/include/G3D/GMutex.h
@@ -16,6 +16,7 @@
 #ifndef G3D_WIN32
 #   include <pthread.h>
 #   include <signal.h>
+#   include <unistd.h>
 #endif
 
 
diff --git a/dep/g3dlite/include/G3D/platform.h b/dep/g3dlite/include/G3D/platform.h
index c8d2f0b..11093f4 100644
--- a/dep/g3dlite/include/G3D/platform.h
+++ b/dep/g3dlite/include/G3D/platform.h
@@ -57,7 +57,7 @@
 #elif defined(__linux__)
     #define G3D_LINUX
 #elif defined(__APPLE__)
-    #define G3D_OSX
+    #define G3D_LINUX
 
    // Prevent OS X fp.h header from being included; it defines
    // pi as a constant, which creates a conflict with G3D