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/**
@file G3DGameUnits.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2002-10-05
@edited 2006-11-10
*/
#ifndef G3D_GAMEUNITS_H
#define G3D_GAMEUNITS_H
#include "G3D/platform.h"
namespace G3D {
/**
Time, in seconds.
*/
typedef double GameTime;
typedef double SimTime;
/**
Actual wall clock time in seconds.
*/
typedef double RealTime;
enum AMPM {AM, PM};
/** \deprecated */
enum {SECOND=1, MINUTE=60, HOUR = 60*60, DAY=24*60*60, SUNRISE=24*60*60/4, SUNSET=24*60*60*3/4, MIDNIGHT=0, METER=1, KILOMETER=1000};
/**
Converts a 12 hour clock time into the number of seconds since
midnight. Note that 12:00 PM is noon and 12:00 AM is midnight.
Example: <CODE>toSeconds(10, 00, AM)</CODE>
*/
SimTime toSeconds(int hour, int minute, double seconds, AMPM ap);
SimTime toSeconds(int hour, int minute, AMPM ap);
}
#endif
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