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#ifndef G3D_ThreadSet_h
#define G3D_ThreadSet_h
#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/ReferenceCount.h"
#include "G3D/GMutex.h"
#include "G3D/SpawnBehavior.h"
namespace G3D {
class GThread;
/** Manages a set of threads. All methods are threadsafe except for
the iterator begin/end.
@beta*/
class ThreadSet : public ReferenceCountedObject {
public:
/** Intended to allow future use with a template parameter.*/
typedef GThread Thread;
typedef shared_ptr<Thread> ThreadRef;
typedef shared_ptr<ThreadSet> Ref;
typedef Array<ThreadRef>::Iterator Iterator;
typedef Array<ThreadRef>::ConstIterator ConstIterator;
private:
/** Protects m_thread */
GMutex m_lock;
/** Threads in the set */
Array<ThreadRef> m_thread;
public:
/** Total number of threads (some of which may be completed). */
int size() const;
/** Number of threads that have been started */
int numStarted() const;
/** Start all threads that are not currently started.
@param lastThreadBehavior If USE_CURRENT_THREAD, takes the
last unstarted thread and executes it manually on the current
thread. This helps to take full advantage of the machine when
running a large number of jobs and avoids the overhead of a
thread start for single-thread groups. Note that this forces
start() to block until that thread is complete.
*/
void start(SpawnBehavior lastThreadBehavior = USE_NEW_THREAD) const;
/** Terminate all threads that are currently started */
void terminate() const;
/** Waits until all started threads have completed. */
void waitForCompletion() const;
/** Remove all (not stopping them) */
void clear();
/** Removes completed threads and returns the new size.*/
int removeCompleted();
/** Inserts a new thread, if it is not already present, and
returns the new number of threads.*/
int insert(const ThreadRef& t);
/** Removes a thread. Returns true if the thread was present and
removed. */
bool remove(const ThreadRef& t);
bool contains(const ThreadRef& t) const;
/** It is an error to mutate the ThreadSet while iterating through it. */
Iterator begin();
Iterator end();
ConstIterator begin() const;
ConstIterator end() const;
};
} // namespace G3D
#endif
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