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/**
\file G3D/Vector2unorm16.h
\maintainer Morgan McGuire, morgan@cs.williams.edu
\created 2003-03-13
\edited 2012-03-13
Copyright 2000-2012, Morgan McGuire.
All rights reserved.
*/
#ifndef Vector2unorm16_h
#define Vector2unorm16_h
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
#include "G3D/unorm16.h"
namespace G3D {
class Any;
/**
\class Vector2unorm16
A Vector2 that packs its fields into G3D::unorm16%s. This is mostly
useful for texture coordinates that are on the range [0, 1].
\sa Vector2int16
*/
G3D_BEGIN_PACKED_CLASS(2)
Vector2unorm16 {
private:
// Hidden operators
bool operator<(const Vector2unorm16&) const;
bool operator>(const Vector2unorm16&) const;
bool operator<=(const Vector2unorm16&) const;
bool operator>=(const Vector2unorm16&) const;
public:
G3D::unorm16 x;
G3D::unorm16 y;
Vector2unorm16() {}
Vector2unorm16(G3D::unorm16 _x, G3D::unorm16 _y) : x(_x), y(_y){}
Vector2unorm16(float _x, float _y) : x(_x), y(_y){}
explicit Vector2unorm16(const class Vector2& v);
explicit Vector2unorm16(class BinaryInput& bi);
explicit Vector2unorm16(const class Any& a);
Any toAny() const;
Vector2unorm16& operator=(const Any& a);
inline G3D::unorm16& operator[] (int i) {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::unorm16*)this)[i];
}
inline const G3D::unorm16& operator[] (int i) const {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::unorm16*)this)[i];
}
inline bool operator== (const Vector2unorm16& rkVector) const {
return ((int32*)this)[0] == ((int32*)&rkVector)[0];
}
inline bool operator!= (const Vector2unorm16& rkVector) const {
return ((int32*)this)[0] != ((int32*)&rkVector)[0];
}
void serialize(class BinaryOutput& bo) const;
void deserialize(class BinaryInput& bi);
size_t hashCode() const {
return static_cast<size_t>(x.bits() + ((int)y.bits() << 16));
}
}
G3D_END_PACKED_CLASS(2)
typedef Vector2unorm16 Point2unorm16;
}
template<> struct HashTrait<G3D::Vector2unorm16> {
static size_t hashCode(const G3D::Vector2unorm16& key) { return key.hashCode(); }
};
#endif
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