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/**
@file fileutils.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@author 2002-06-06
@edited 2010-03-06
Copyright 2000-2010, Morgan McGuire.
All rights reserved.
*/
#ifndef G3D_fileutils_h
#define G3D_fileutils_h
#include "G3D/platform.h"
#include <string>
#include <stdio.h>
#include "G3D/Array.h"
#include "G3D/Set.h"
#include "G3D/g3dmath.h"
#ifdef G3D_WIN32
// For chdir, mkdir, etc.
# include <direct.h>
#endif
namespace G3D {
namespace _internal {
extern Set<std::string> currentFilesUsed;
}
/** Returns all the files used by G3D and GLG3D during the current execution. */
Array<std::string> filesUsed();
std::string readWholeFile(
const std::string& filename);
/** Reads from a zip file and decompresses the desired contents
into memory. Does not support recursive zip calls (i.e. a .zip
stored within another .zip)
@param file the path, of the format C:\\...\\something.zip\\...\\desiredfile.ext
@param data a pointer to the memory where the file will be stored
@param length the size of the file decompressed to memory */
void zipRead(const std::string& file,
void*& data,
size_t& length);
/** Closes the contents of a zip file that had been decompressed to
memory. Must be called in tandem with zipRead() to avoid memory
leaks.
@param data the pointer to the decompressed file in memory */
void zipClose(void* data);
/**
@param flush If true (default), the file is ready for reading as soon
as the function returns. If false, the function returns immediately and
writes the file in the background.
*/
void writeWholeFile(
const std::string& filename,
const std::string& str,
bool flush = true);
/** Returns a temporary file that is open for read/write access. This
tries harder than the ANSI tmpfile, so it may succeed when that fails. */
FILE* createTempFile();
/**
Returns true if the given file (or directory) exists
within a zipfile. Called if fileExists initially
returns false and the lookInZipfiles flag has been set.
Must not end in a trailing slash. Does not work for recursive
zipfiles (.zips within another .zip)
@param filename the path to test
@param outZipfile the path to the .zip file
@param outInternalFile the path (within the .zip) where the desired file is located, if valid
*/
bool zipfileExists
(const std::string& filename,
std::string& outZipfile,
std::string& outInternalFile);
bool zipfileExists(const std::string& filename);
/**
Parses a filename into four useful pieces.
Examples:
c:\\a\\b\\d.e
root = "c:\\"
path = "a" "b"
base = "d"
ext = "e"
/a/b/d.e
root = "/"
path = "a" "b"
base = "d"
ext = "e"
/a/b
root = "/"
path = "a"
base = "b"
ext = "e"
*/
void parseFilename(
const std::string& filename,
std::string& drive,
Array<std::string>& path,
std::string& base,
std::string& ext);
/**
Returns the part of the filename that includes the base and ext from
parseFilename (i.e. everything to the right of the path).
*/
std::string filenameBaseExt(const std::string& filename);
/**
Returns the extension on a filename.
*/
std::string filenameExt(const std::string& filename);
/** Returns the portion of a filename to the left of the last period
and to the right of the last slash or colon.
*/
std::string filenameBase(const std::string& filename);
/** Creates a unique filename base in the current directory using the
specified prefix and suffix.*/
std::string generateFilenameBase(const std::string& prefix = "", const std::string& suffix = "");
/**
Returns the drive (if Win32) and path from a filename, including
a slash if there was one.
<CODE>filenamePath(f) + filenameBaseExt(f) == f</CODE>
*/
std::string filenamePath(const std::string& filename);
/** Returns true if '*' or '?' appears in the string */
bool filenameContainsWildcards(const std::string& filename);
/** Appends file onto dirname, ensuring a / if needed. \deprecated Use FilePath::concat */
std::string pathConcat(const std::string& dirname, const std::string& file);
} // namespace
#endif
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