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#ifndef G3D_netheaders_h
#define G3D_netheaders_h
#include "G3D/platform.h"
#ifdef G3D_WIN32
# if (G3D_WINSOCK_MAJOR_VERSION == 2)
# include <winsock2.h>
# elif (G3D_WINSOCK_MAJOR_VERSION == 1)
# include <winsock.h>
# endif
#else
# include <sys/types.h>
# include <sys/socket.h>
# include <netinet/in.h>
# ifndef SOCKADDR_IN
# define SOCKADDR_IN struct sockaddr_in
# endif
# ifndef SOCKET
# define SOCKET int
# endif
#endif
#endif
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