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// Included by NetworkDevice.cpp and TCPConduit.cpp to provide a platform-independent networking base
#include <cstring>
#include <stdlib.h>
#include <time.h>
#if defined(G3D_LINUX) || defined(G3D_OSX) || defined(G3D_FREEBSD)
# include <sys/types.h>
# include <sys/socket.h>
# include <ifaddrs.h>
# include <netinet/in.h>
# include <net/if.h>
# ifdef __linux__
# include <sys/ioctl.h>
# include <netinet/in.h>
# include <unistd.h>
# include <string.h>
// Match Linux to FreeBSD
# define AF_LINK AF_PACKET
# else
# include <net/if_dl.h>
# include <sys/sockio.h>
# endif
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <netinet/tcp.h>
#include <sys/ioctl.h>
#include <netinet/if_ether.h>
#include <net/ethernet.h>
#include <net/if.h>
#include <sys/types.h>
#define _alloca alloca
/** Define an error code for non-windows platforms. */
int WSAGetLastError() {
return -1;
}
#define SOCKET_ERROR -1
static std::string socketErrorCode(int code) {
return G3D::format("CODE %d: %s\n", code, strerror(code));
}
static std::string socketErrorCode() {
return socketErrorCode(errno);
}
static const int WSAEWOULDBLOCK = -100;
typedef int SOCKET;
typedef struct sockaddr_in SOCKADDR_IN;
#else
// Windows
static std::string socketErrorCode(int code) {
LPTSTR formatMsg = NULL;
FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS |
FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
code,
0,
(LPTSTR)&formatMsg,
0,
NULL);
return G3D::format("CODE %d: %s\n", code, formatMsg);
}
static std::string socketErrorCode() {
return socketErrorCode(GetLastError());
}
#endif
#ifndef _SOCKLEN_T
# if defined(G3D_WINDOWS) || defined(G3D_OSX)
typedef int socklen_t;
# endif
#endif
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