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/**
@file BinaryFormat.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2005-06-10
@edited 2005-06-10
*/
#include "G3D/BinaryFormat.h"
namespace G3D {
int32 byteSize(BinaryFormat f) {
switch (f) {
case BOOL8_BINFMT:
case UINT8_BINFMT:
case INT8_BINFMT:
return 1;
case UINT16_BINFMT:
case INT16_BINFMT:
return 2;
case FLOAT16_BINFMT:
return 2;
case UINT32_BINFMT:
case INT32_BINFMT:
case FLOAT32_BINFMT:
return 4;
case FLOAT64_BINFMT:
case UINT64_BINFMT:
case INT64_BINFMT:
return 8;
case INT128_BINFMT:
case UINT128_BINFMT:
return 16;
case VECTOR2_BINFMT:
return 2 * 4;
case VECTOR2INT16_BINFMT:
return 2 * 2;
case VECTOR3_BINFMT:
return 3 * 4;
case VECTOR3INT16_BINFMT:
return 3 * 2;
case VECTOR4_BINFMT:
return 4 * 4;
case VECTOR4INT16_BINFMT:
return 4 * 4;
case COLOR3_BINFMT:
return 3 * 4;
case COLOR3UINT8_BINFMT:
return 3 * 1;
case COLOR3INT16_BINFMT:
return 3 * 2;
case COLOR4_BINFMT:
return 4 * 4;
case COLOR4UINT8_BINFMT:
return 4 * 1;
case COLOR4INT16_BINFMT:
return 4 * 2;
default:
return -1;
}
}
}
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