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path: root/dep/src/zthread/PriorityInheritanceMutex.cxx
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/*
 * Copyright (c) 2005, Eric Crahen
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is furnished
 * to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

#include "zthread/PriorityInheritanceMutex.h"
#include "MutexImpl.h"
#include "ThreadOps.h"


namespace ZThread {

  class InheritPriorityBehavior : public NullBehavior {

    ThreadImpl* owner;
    Priority p;

  protected:

    // Temporarily raise the effective priority of the owner
    inline void waiterArrived(ThreadImpl* impl) {

      Priority q = impl->getPriority();
      if((int)q > (int)p) {

        ThreadOps::setPriority(impl, p);
        p = q;

      }

    }


    // Note the owners priority
    inline void ownerAcquired(ThreadImpl* impl) {

      p = impl->getPriority();
      owner = impl;

    }

    // Restore its original priority
    inline void ownerReleased(ThreadImpl* impl) {

      if(p > owner->getPriority())
        ThreadOps::setPriority(impl, impl->getPriority());

    }

  };

  class PriorityInheritanceMutexImpl :
    public MutexImpl<priority_list, InheritPriorityBehavior> { };

  PriorityInheritanceMutex::PriorityInheritanceMutex() {

    _impl = new PriorityInheritanceMutexImpl();

  }

  PriorityInheritanceMutex::~PriorityInheritanceMutex() {

    if(_impl != 0)
      delete _impl;

  }

  // P
  void PriorityInheritanceMutex::acquire() {

    _impl->acquire();

  }


  // P
  bool PriorityInheritanceMutex::tryAcquire(unsigned long ms) {

    return _impl->tryAcquire(ms);

  }

  // V
  void PriorityInheritanceMutex::release() {

    _impl->release();

  }


} // namespace ZThread