1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
|
/**
@file ImageFormat.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2003-05-23
@edited 2010-01-01
*/
#ifndef GLG3D_ImageFormat_H
#define GLG3D_ImageFormat_H
#include "G3D/platform.h"
#include "G3D/Table.h"
#include "G3D/enumclass.h"
namespace G3D {
/** Information about common image formats.
Don't construct these; use the methods provided.
For most formats, the number indicates the number of bits per channel and a suffix of "F" indicates
floating point. This does not hold for the YUV and DXT formats.*/
class ImageFormat {
public:
// Must update ImageFormat::name() when this enum changes.
enum Code {
CODE_NONE = -1,
CODE_L8,
CODE_L16,
CODE_L16F,
CODE_L32F,
CODE_A8,
CODE_A16,
CODE_A16F,
CODE_A32F,
CODE_LA4,
CODE_LA8,
CODE_LA16,
CODE_LA16F,
CODE_LA32F,
CODE_RGB5,
CODE_RGB5A1,
CODE_RGB8,
CODE_RGB10,
CODE_RGB10A2,
CODE_RGB16,
CODE_RGB16F,
CODE_RGB32F,
CODE_R11G11B10F,
CODE_RGB9E5F,
CODE_RGB8I,
CODE_RGB8UI,
CODE_ARGB8,
CODE_BGR8,
CODE_RG8,
CODE_RG8I,
CODE_RG8UI,
CODE_RGBA8,
CODE_RGBA16,
CODE_RGBA16F,
CODE_RGBA32F,
CODE_RGBA32UI,
CODE_BAYER_RGGB8,
CODE_BAYER_GRBG8,
CODE_BAYER_GBRG8,
CODE_BAYER_BGGR8,
CODE_BAYER_RGGB32F,
CODE_BAYER_GRBG32F,
CODE_BAYER_GBRG32F,
CODE_BAYER_BGGR32F,
CODE_HSV8,
CODE_HSV32F,
CODE_YUV420_PLANAR,
CODE_YUV422,
CODE_YUV444,
CODE_RGB_DXT1,
CODE_RGBA_DXT1,
CODE_RGBA_DXT3,
CODE_RGBA_DXT5,
CODE_SRGB8,
CODE_SRGBA8,
CODE_SL8,
CODE_SLA8,
CODE_SRGB_DXT1,
CODE_SRGBA_DXT1,
CODE_SRGBA_DXT3,
CODE_SRGBA_DXT5,
CODE_DEPTH16,
CODE_DEPTH24,
CODE_DEPTH32,
CODE_DEPTH32F,
CODE_STENCIL1,
CODE_STENCIL4,
CODE_STENCIL8,
CODE_STENCIL16,
CODE_DEPTH24_STENCIL8,
CODE_NUM
};
enum ColorSpace {
COLOR_SPACE_NONE,
COLOR_SPACE_RGB,
COLOR_SPACE_HSV,
COLOR_SPACE_YUV,
COLOR_SPACE_SRGB
};
enum BayerPattern {
BAYER_PATTERN_NONE,
BAYER_PATTERN_RGGB,
BAYER_PATTERN_GRBG,
BAYER_PATTERN_GBRG,
BAYER_PATTERN_BGGR
};
/** Number of channels (1 for a depth texture). */
int numComponents;
bool compressed;
/** Useful for serializing. */
Code code;
ColorSpace colorSpace;
/** If this is a Bayer format, what is the pattern. */
BayerPattern bayerPattern;
/** The OpenGL format equivalent to this one, e.g, GL_RGB8 Zero if there is no equivalent. This is actually a GLenum */
int openGLFormat;
/** The OpenGL base format equivalent to this one (e.g., GL_RGB, GL_ALPHA). Zero if there is no equivalent. */
int openGLBaseFormat;
int luminanceBits;
/** Number of bits per pixel storage for alpha values; Zero for compressed textures and non-RGB. */
int alphaBits;
/** Number of bits per pixel storage for red values; Zero for compressed textures and non-RGB. */
int redBits;
/** Number of bits per pixel storage for green values; Zero for compressed textures and non-RGB. */
int greenBits;
/** Number of bits per pixel storage for blue values; Zero for compressed textures and non-RGB. */
int blueBits;
/** Number of bits per pixel */
int stencilBits;
/** Number of depth bits (for depth textures; e.g. shadow maps) */
int depthBits;
/** Amount of CPU memory per pixel when packed into an array, discounting any end-of-row padding. */
int cpuBitsPerPixel;
/** Amount of CPU memory per pixel when packed into an array, discounting any end-of-row padding.
@deprecated Use cpuBitsPerPixel*/
int packedBitsPerTexel;
/**
Amount of GPU memory per pixel on most graphics cards, for formats supported by OpenGL. This is
only an estimate--the actual amount of memory may be different on your actual card.
This may be greater than the sum of the per-channel bits
because graphics cards need to pad to the nearest 1, 2, or
4 bytes.
*/
int openGLBitsPerPixel;
/** @deprecated Use openGLBitsPerPixel */
int hardwareBitsPerTexel;
/** The OpenGL bytes (type) format of the data buffer used with this texture format, e.g., GL_UNSIGNED_BYTE */
int openGLDataFormat;
/** True if there is no alpha channel for this texture. */
bool opaque;
/** True if the bit depths specified are for float formats. */
bool floatingPoint;
/** Human readable name of this format.*/
const std::string& name() const;
/** Takes the same values that name() returns */
static const ImageFormat* fromString(const std::string& s);
private:
ImageFormat
(int numComponents,
bool compressed,
int glFormat,
int glBaseFormat,
int luminanceBits,
int alphaBits,
int redBits,
int greenBits,
int blueBits,
int depthBits,
int stencilBits,
int hardwareBitsPerTexel,
int packedBitsPerTexel,
int glDataFormat,
bool opaque,
bool floatingPoint,
Code code,
ColorSpace colorSpace,
BayerPattern bayerPattern = BAYER_PATTERN_NONE);
public:
static const ImageFormat* L8();
static const ImageFormat* L16();
static const ImageFormat* L16F();
static const ImageFormat* L32F();
static const ImageFormat* A8();
static const ImageFormat* A16();
static const ImageFormat* A16F();
static const ImageFormat* A32F();
static const ImageFormat* LA4();
static const ImageFormat* LA8();
static const ImageFormat* LA16();
static const ImageFormat* LA16F();
static const ImageFormat* LA32F();
static const ImageFormat* BGR8();
static const ImageFormat* RG8();
static const ImageFormat* RG8I();
static const ImageFormat* RG8UI();
static const ImageFormat* RGB5();
static const ImageFormat* RGB5A1();
static const ImageFormat* RGB8();
static const ImageFormat* RGB10();
static const ImageFormat* RGB10A2();
static const ImageFormat* RGB16();
static const ImageFormat* RGB16F();
static const ImageFormat* RGB32F();
static const ImageFormat* RGBA8();
static const ImageFormat* RGBA16();
static const ImageFormat* RGBA16F();
static const ImageFormat* RGBA32F();
static const ImageFormat* RGBA32UI();
static const ImageFormat* R11G11B10F();
static const ImageFormat* RGB9E5F();
static const ImageFormat* RGB8I();
static const ImageFormat* RGB8UI();
static const ImageFormat* RGB_DXT1();
static const ImageFormat* RGBA_DXT1();
static const ImageFormat* RGBA_DXT3();
static const ImageFormat* RGBA_DXT5();
static const ImageFormat* SRGB8();
static const ImageFormat* SRGBA8();
static const ImageFormat* SL8();
static const ImageFormat* SLA8();
static const ImageFormat* SRGB_DXT1();
static const ImageFormat* SRGBA_DXT1();
static const ImageFormat* SRGBA_DXT3();
static const ImageFormat* SRGBA_DXT5();
static const ImageFormat* DEPTH16();
static const ImageFormat* DEPTH24();
static const ImageFormat* DEPTH32();
static const ImageFormat* DEPTH32F();
static const ImageFormat* STENCIL1();
static const ImageFormat* STENCIL4();
static const ImageFormat* STENCIL8();
static const ImageFormat* STENCIL16();
static const ImageFormat* DEPTH24_STENCIL8();
static const ImageFormat* YUV420_PLANAR();
static const ImageFormat* YUV422();
static const ImageFormat* YUV444();
/**
NULL pointer; indicates that the G3D::Texture class should choose
either RGBA8 or RGB8 depending on the presence of an alpha channel
in the input.
*/
static const ImageFormat* AUTO() { return NULL; }
/** Returns DEPTH16, DEPTH24, or DEPTH32 according to the bits
specified. You can use "glGetInteger(GL_DEPTH_BITS)" to match
the screen's format.*/
static const ImageFormat* depth(int depthBits = 24);
/** Returns STENCIL1, STENCIL4, STENCIL8 or STENCIL16 according to the bits
specified. You can use "glGetInteger(GL_STENCIL_BITS)" to match
the screen's format.*/
static const ImageFormat* stencil(int bits = 8);
/** Returns the matching ImageFormat* identified by the Code. May return NULL
if this format's code is reserved but not yet implemented by G3D. */
static const ImageFormat* fromCode(ImageFormat::Code code);
/** For use with ImageFormat::convert. */
class BayerAlgorithm {
public:
enum Value {
NEAREST,
BILINEAR,
MHC,
HIGH_QUALITY = MHC
};
private:
Value value;
public:
G3D_DECLARE_ENUM_CLASS_METHODS(BayerAlgorithm);
};
/** Converts between arbitrary formats on the CPU. Not all format conversions are supported or directly supported.
Formats without direct conversions will attempt to convert through RGBA first.
A conversion routine might only support source or destination padding or y inversion or none.
If support is needed and not available in any of the direct conversion routines, then no conversion is done.
YUV422 expects data in YUY2 format (Y, U, Y2, v). Most YUV formats require width and heights that are multiples of 2.
Returns true if a conversion was available, false if none occurred.
*/
static bool convert(const Array<const void*>& srcBytes, int srcWidth, int srcHeight, const ImageFormat* srcFormat, int srcRowPadBits,
const Array<void*>& dstBytes, const ImageFormat* dstFormat, int dstRowPadBits,
bool invertY = false, BayerAlgorithm bayerAlg = BayerAlgorithm::HIGH_QUALITY);
/* Checks if a conversion between two formats is available. */
static bool conversionAvailable(const ImageFormat* srcFormat, int srcRowPadBits, const ImageFormat* dstFormat, int dstRowPadBits, bool invertY = false);
};
typedef ImageFormat TextureFormat;
}
template <>
struct HashTrait<const G3D::ImageFormat*> {
static size_t hashCode(const G3D::ImageFormat* key) { return reinterpret_cast<size_t>(key); }
};
#endif
|