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/**
@file Vector2int16.h
@maintainer Morgan McGuire, matrix@brown.edu
@created 2003-08-09
@edited 2004-01-03
Copyright 2000-2006, Morgan McGuire.
All rights reserved.
*/
#ifndef VECTOR2INT16_H
#define VECTOR2INT16_H
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
namespace G3D {
/**
\class Vector2int16
A Vector2 that packs its fields into uint16s.
*/
G3D_BEGIN_PACKED_CLASS(2)
class Vector2int16 {
private:
// Hidden operators
bool operator<(const Vector2int16&) const;
bool operator>(const Vector2int16&) const;
bool operator<=(const Vector2int16&) const;
bool operator>=(const Vector2int16&) const;
public:
G3D::int16 x;
G3D::int16 y;
Vector2int16() : x(0), y(0) {}
Vector2int16(G3D::int16 _x, G3D::int16 _y) : x(_x), y(_y){}
Vector2int16(const class Vector2& v);
Vector2int16(class BinaryInput& bi);
inline G3D::int16& operator[] (int i) {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::int16*)this)[i];
}
inline const G3D::int16& operator[] (int i) const {
debugAssert(((unsigned int)i) <= 1);
return ((G3D::int16*)this)[i];
}
inline Vector2int16 operator+(const Vector2int16& other) const {
return Vector2int16(x + other.x, y + other.y);
}
inline Vector2int16 operator-(const Vector2int16& other) const {
return Vector2int16(x - other.x, y - other.y);
}
inline Vector2int16 operator*(const Vector2int16& other) const {
return Vector2int16(x * other.x, y * other.y);
}
inline Vector2int16 operator*(const int s) const {
return Vector2int16(x * s, y * s);
}
inline Vector2int16& operator+=(const Vector2int16& other) {
x += other.x;
y += other.y;
return *this;
}
/** Shifts both x and y */
inline Vector2int16 operator>>(const int s) const {
return Vector2int16(x >> s, y >> s);
}
/** Shifts both x and y */
inline Vector2int16 operator<<(const int s) const {
return Vector2int16(x << s, y << s);
}
inline Vector2int16& operator-=(const Vector2int16& other) {
x -= other.x;
y -= other.y;
return *this;
}
inline Vector2int16& operator*=(const Vector2int16& other) {
x *= other.x;
y *= other.y;
return *this;
}
Vector2int16 clamp(const Vector2int16& lo, const Vector2int16& hi);
inline bool operator== (const Vector2int16& rkVector) const {
return ((int32*)this)[0] == ((int32*)&rkVector)[0];
}
inline bool operator!= (const Vector2int16& rkVector) const {
return ((int32*)this)[0] != ((int32*)&rkVector)[0];
}
Vector2int16 max(const Vector2int16& v) const {
return Vector2int16(iMax(x, v.x), iMax(y, v.y));
}
Vector2int16 min(const Vector2int16& v) const {
return Vector2int16(iMin(x, v.x), iMin(y, v.y));
}
void serialize(class BinaryOutput& bo) const;
void deserialize(class BinaryInput& bi);
}
G3D_END_PACKED_CLASS(2)
}
template<> struct HashTrait<G3D::Vector2int16> {
static size_t hashCode(const G3D::Vector2int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 16)); }
};
#endif
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