aboutsummaryrefslogtreecommitdiff
path: root/externals/g3dlite/G3D/Vector2int16.h
blob: ba72266d75a1660c70bde6749d00c3c06c04890b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
/**
  @file Vector2int16.h
  
  @maintainer Morgan McGuire, matrix@brown.edu

  @created 2003-08-09
  @edited  2004-01-03

  Copyright 2000-2006, Morgan McGuire.
  All rights reserved.
 */

#ifndef VECTOR2INT16_H
#define VECTOR2INT16_H

#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"

namespace G3D {

/**
 \class Vector2int16 
 A Vector2 that packs its fields into uint16s.
 */
G3D_BEGIN_PACKED_CLASS(2)
class Vector2int16 {
private:
    // Hidden operators
    bool operator<(const Vector2int16&) const;
    bool operator>(const Vector2int16&) const;
    bool operator<=(const Vector2int16&) const;
    bool operator>=(const Vector2int16&) const;

public:
    G3D::int16              x;
    G3D::int16              y;

    Vector2int16() : x(0), y(0) {}
    Vector2int16(G3D::int16 _x, G3D::int16 _y) : x(_x), y(_y){}
    Vector2int16(const class Vector2& v);
    Vector2int16(class BinaryInput& bi);

    inline G3D::int16& operator[] (int i) {
        debugAssert(((unsigned int)i) <= 1);
        return ((G3D::int16*)this)[i];
    }

    inline const G3D::int16& operator[] (int i) const {
        debugAssert(((unsigned int)i) <= 1);
        return ((G3D::int16*)this)[i];
    }

    inline Vector2int16 operator+(const Vector2int16& other) const {
        return Vector2int16(x + other.x, y + other.y);
    }

    inline Vector2int16 operator-(const Vector2int16& other) const {
        return Vector2int16(x - other.x, y - other.y);
    }

    inline Vector2int16 operator*(const Vector2int16& other) const {
        return Vector2int16(x * other.x, y * other.y);
    }

    inline Vector2int16 operator*(const int s) const {
        return Vector2int16(x * s, y * s);
    }

    inline Vector2int16& operator+=(const Vector2int16& other) {
        x += other.x;
        y += other.y;
        return *this;
    }

    /** Shifts both x and y */
    inline Vector2int16 operator>>(const int s) const {
        return Vector2int16(x >> s, y >> s);
    }

    /** Shifts both x and y */
    inline Vector2int16 operator<<(const int s) const {
        return Vector2int16(x << s, y << s);
    }

    inline Vector2int16& operator-=(const Vector2int16& other) {
        x -= other.x;
        y -= other.y;
        return *this;
    }

    inline Vector2int16& operator*=(const Vector2int16& other) {
        x *= other.x;
        y *= other.y;
        return *this;
    }

    Vector2int16 clamp(const Vector2int16& lo, const Vector2int16& hi);

    inline bool operator== (const Vector2int16& rkVector) const {
        return ((int32*)this)[0] == ((int32*)&rkVector)[0];
    }

    inline bool operator!= (const Vector2int16& rkVector) const {
        return ((int32*)this)[0] != ((int32*)&rkVector)[0];
    }

    Vector2int16 max(const Vector2int16& v) const {
        return Vector2int16(iMax(x, v.x), iMax(y, v.y));
    }

    Vector2int16 min(const Vector2int16& v) const {
        return Vector2int16(iMin(x, v.x), iMin(y, v.y));
    }

    void serialize(class BinaryOutput& bo) const;
    void deserialize(class BinaryInput& bi);
}
G3D_END_PACKED_CLASS(2)

}

template<> struct HashTrait<G3D::Vector2int16> {
    static size_t hashCode(const G3D::Vector2int16& key) { return static_cast<size_t>(key.x + ((int)key.y << 16)); }
};

#endif