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/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Define.h"
#include <set>
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
struct DynTreeImpl;
class TC_COMMON_API DynamicMapTree
{
DynTreeImpl *impl;
public:
DynamicMapTree();
~DynamicMapTree();
bool isInLineOfSight(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, std::set<uint32> const& phases) const;
bool getIntersectionTime(std::set<uint32> const& phases, G3D::Ray const& ray, G3D::Vector3 const& endPos, float& maxDist) const;
bool getObjectHitPos(std::set<uint32> const& phases, G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, std::set<uint32> const& phases) const;
void insert(const GameObjectModel&);
void remove(const GameObjectModel&);
bool contains(const GameObjectModel&) const;
int size() const;
void balance();
void update(uint32 diff);
};
#endif // _DYNTREE_H
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