aboutsummaryrefslogtreecommitdiff
path: root/src/common/Collision/DynamicTree.h
blob: 5e9053236405978d130955a6690346acdaea5f24 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
/*
 * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */


#ifndef _DYNTREE_H
#define _DYNTREE_H

#include "Define.h"

namespace G3D
{
    class Ray;
    class Vector3;
}

class GameObjectModel;
struct DynTreeImpl;

class DynamicMapTree
{
    DynTreeImpl *impl;

public:

    DynamicMapTree();
    ~DynamicMapTree();

    bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
                         float z2, uint32 phasemask) const;

    bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
                             const G3D::Vector3& endPos, float& maxDist) const;

    bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
                         const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
                         float pModifyDist) const;

    float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;

    void insert(const GameObjectModel&);
    void remove(const GameObjectModel&);
    bool contains(const GameObjectModel&) const;
    int size() const;

    void balance();
    void update(uint32 diff);
};

#endif // _DYNTREE_H