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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Define.h"
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
struct DynTreeImpl;
class TC_COMMON_API DynamicMapTree
{
DynTreeImpl *impl;
public:
DynamicMapTree();
~DynamicMapTree();
bool isInLineOfSight(float x1, float y1, float z1, float x2, float y2,
float z2, uint32 phasemask) const;
bool getIntersectionTime(uint32 phasemask, const G3D::Ray& ray,
const G3D::Vector3& endPos, float& maxDist) const;
bool getObjectHitPos(uint32 phasemask, const G3D::Vector3& pPos1,
const G3D::Vector3& pPos2, G3D::Vector3& pResultHitPos,
float pModifyDist) const;
float getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const;
void insert(GameObjectModel const&);
void remove(GameObjectModel const&);
bool contains(GameObjectModel const&) const;
void balance();
void update(uint32 diff);
};
#endif // _DYNTREE_H
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