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TrinityCore
/
src
/
common
/
Collision
/
Models
History
Shauren
6a767c3bd6
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
2025-11-06 19:42:17 +01:00
..
GameObjectModel.cpp
Core/Vmaps: Don't ignore gameobject model rotation when calculating liquid level
2025-10-31 13:49:07 +01:00
GameObjectModel.h
Core/MMaps: Implemented dynamic mmap tile rebuilding for destructible objects
2025-11-06 19:42:17 +01:00
ModelIgnoreFlags.h
New Year
2020-01-02 06:44:10 +01:00
ModelInstance.cpp
Core/Vmaps: Don't ignore model rotation when calculating liquid level
2024-11-28 17:08:56 +01:00
ModelInstance.h
Tools/vmap_extractor: Preserve destructible models to use them in mmaps_generator
2025-11-01 14:26:48 +01:00
WorldModel.cpp
Core/Vmaps: Minor cleanup (formatting) and documentation updates for BIH::build copy vs move choice
2024-12-11 19:44:03 +01:00
WorldModel.h
Core/Vmaps: Minor cleanup (formatting) and documentation updates for BIH::build copy vs move choice
2024-12-11 19:44:03 +01:00