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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __TRINITY_ACHIEVEMENTMGR_H
#define __TRINITY_ACHIEVEMENTMGR_H
#include <map>
#include <string>
#include "Common.h"
#include "Policies/Singleton.h"
#include "Database/DatabaseEnv.h"
#include "DBCEnums.h"
#include "DBCStores.h"
typedef std::list<AchievementCriteriaEntry const*> AchievementCriteriaEntryList;
typedef std::list<AchievementEntry const*> AchievementEntryList;
typedef std::map<uint32,AchievementCriteriaEntryList> AchievementCriteriaListByAchievement;
typedef std::map<uint32,AchievementEntryList> AchievementListByReferencedId;
struct CriteriaProgress
{
uint32 counter;
time_t date;
bool changed;
};
enum AchievementCriteriaDataType
{ // value1 value2 comment
ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0, // 0 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1, // creature_id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2, // class_id race_id
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH= 3, // health_percent 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4, // own_team 0 not corpse (not released body), own_team==false if enemy team expected
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6, // area id 0
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7, // spell_id effect_idx
ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8, // minvalue value provided with achievement update must be not less that limit
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9, // minlevel minlevel of target
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10,// gender 0=male; 1=female
ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11,// used to prevent achievement creteria complete if not all requirement implemented and listed in table
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12,// difficulty normal/heroic difficulty for current event map
ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13,// count "with less than %u people in the zone"
ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14,// team HORDE(67), ALLIANCE(469)
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15,// drunken_state 0 (enum DrunkenState) of player
ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16,// holiday_id 0 event in holiday time
ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE = 17,// min_score max_score player's team win bg and opposition team have team score in range
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18,// 0 0 maker instance script call for check current criteria requirements fit
ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19,// item_level item_quality for equipped item in slot to check item level and quality
};
#define MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE 20 // maximum value in AchievementCriteriaDataType enum
class Player;
class Unit;
struct AchievementCriteriaData
{
AchievementCriteriaDataType dataType;
union
{
// ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE = 0 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE = 1
struct
{
uint32 id;
} creature;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE = 2
struct
{
uint32 class_id;
uint32 race_id;
} classRace;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH = 3
struct
{
uint32 percent;
} health;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD = 4
struct
{
uint32 own_team_flag;
} player_dead;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA = 5
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA = 7
struct
{
uint32 spell_id;
uint32 effect_idx;
} aura;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA = 6
struct
{
uint32 id;
} area;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE = 8
struct
{
uint32 minvalue;
} value;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL = 9
struct
{
uint32 minlevel;
} level;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER = 10
struct
{
uint32 gender;
} gender;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED = 11 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY = 12
struct
{
uint32 difficulty;
} difficulty;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT = 13
struct
{
uint32 maxcount;
} map_players;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM = 14
struct
{
uint32 team;
} team;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK = 15
struct
{
uint32 state;
} drunk;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY = 16
struct
{
uint32 id;
} holiday;
// ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE= 17
struct
{
uint32 min_score;
uint32 max_score;
} bg_loss_team_score;
// ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT = 18 (no data)
// ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM = 19
struct
{
uint32 item_level;
uint32 item_quality;
} equipped_item;
// ...
struct
{
uint32 value1;
uint32 value2;
} raw;
};
AchievementCriteriaData() : dataType(ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
{
raw.value1 = 0;
raw.value2 = 0;
}
AchievementCriteriaData(uint32 _dataType, uint32 _value1, uint32 _value2) : dataType(AchievementCriteriaDataType(_dataType))
{
raw.value1 = _value1;
raw.value2 = _value2;
}
bool IsValid(AchievementCriteriaEntry const* criteria);
bool Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 = 0) const;
};
struct AchievementCriteriaDataSet
{
AchievementCriteriaDataSet() : criteria_id(0) {}
typedef std::vector<AchievementCriteriaData> Storage;
void Add(AchievementCriteriaData const& data) { storage.push_back(data); }
bool Meets(Player const* source, Unit const* target, uint32 miscvalue = 0) const;
void SetCriteriaId(uint32 id) {criteria_id = id;}
private:
uint32 criteria_id;
Storage storage;
};
typedef std::map<uint32,AchievementCriteriaDataSet> AchievementCriteriaDataMap;
struct AchievementReward
{
uint32 titleId[2];
uint32 itemId;
uint32 sender;
std::string subject;
std::string text;
};
typedef std::map<uint32,AchievementReward> AchievementRewards;
struct AchievementRewardLocale
{
std::vector<std::string> subject;
std::vector<std::string> text;
};
typedef std::map<uint32,AchievementRewardLocale> AchievementRewardLocales;
struct CompletedAchievementData
{
time_t date;
bool changed;
};
typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;
class Unit;
class Player;
class WorldPacket;
class AchievementMgr
{
public:
AchievementMgr(Player* pl);
~AchievementMgr();
void Reset();
static void DeleteFromDB(uint32 lowguid);
void LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult);
void SaveToDB();
void ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0);
void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
void CompletedAchievement(AchievementEntry const* entry);
void CheckAllAchievementCriteria();
void SendAllAchievementData();
void SendRespondInspectAchievements(Player* player);
bool HasAchieved(AchievementEntry const* achievement) const;
Player* GetPlayer() { return m_player;}
private:
enum ProgressType { PROGRESS_SET, PROGRESS_ACCUMULATE, PROGRESS_HIGHEST };
void SendAchievementEarned(AchievementEntry const* achievement);
void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype = PROGRESS_SET);
void CompletedCriteriaFor(AchievementEntry const* achievement);
bool IsCompletedCriteria(AchievementCriteriaEntry const* criteria, AchievementEntry const* achievement);
bool IsCompletedAchievement(AchievementEntry const* entry);
void CompleteAchievementsWithRefs(AchievementEntry const* entry);
void BuildAllDataPacket(WorldPacket *data);
Player* m_player;
CriteriaProgressMap m_criteriaProgress;
CompletedAchievementMap m_completedAchievements;
};
class AchievementGlobalMgr
{
public:
AchievementCriteriaEntryList const& GetAchievementCriteriaByType(AchievementCriteriaTypes type);
AchievementCriteriaEntryList const* GetAchievementCriteriaByAchievement(uint32 id)
{
AchievementCriteriaListByAchievement::const_iterator itr = m_AchievementCriteriaListByAchievement.find(id);
return itr != m_AchievementCriteriaListByAchievement.end() ? &itr->second : NULL;
}
AchievementEntryList const* GetAchievementByReferencedId(uint32 id) const
{
AchievementListByReferencedId::const_iterator itr = m_AchievementListByReferencedId.find(id);
return itr != m_AchievementListByReferencedId.end() ? &itr->second : NULL;
}
AchievementReward const* GetAchievementReward(AchievementEntry const* achievement) const
{
AchievementRewards::const_iterator iter = m_achievementRewards.find(achievement->ID);
return iter!=m_achievementRewards.end() ? &iter->second : NULL;
}
AchievementRewardLocale const* GetAchievementRewardLocale(AchievementEntry const* achievement) const
{
AchievementRewardLocales::const_iterator iter = m_achievementRewardLocales.find(achievement->ID);
return iter!=m_achievementRewardLocales.end() ? &iter->second : NULL;
}
AchievementCriteriaDataSet const* GetCriteriaDataSet(AchievementCriteriaEntry const *achievementCriteria)
{
AchievementCriteriaDataMap::const_iterator iter = m_criteriaDataMap.find(achievementCriteria->ID);
return iter!=m_criteriaDataMap.end() ? &iter->second : NULL;
}
bool IsRealmCompleted(AchievementEntry const* achievement) const
{
return m_allCompletedAchievements.find(achievement->ID) != m_allCompletedAchievements.end();
}
void SetRealmCompleted(AchievementEntry const* achievement)
{
m_allCompletedAchievements.insert(achievement->ID);
}
void LoadAchievementCriteriaList();
void LoadAchievementCriteriaData();
void LoadAchievementReferenceList();
void LoadCompletedAchievements();
void LoadRewards();
void LoadRewardLocales();
private:
AchievementCriteriaDataMap m_criteriaDataMap;
// store achievement criterias by type to speed up lookup
AchievementCriteriaEntryList m_AchievementCriteriasByType[ACHIEVEMENT_CRITERIA_TYPE_TOTAL];
// store achievement criterias by achievement to speed up lookup
AchievementCriteriaListByAchievement m_AchievementCriteriaListByAchievement;
// store achievements by referenced achievement id to speed up lookup
AchievementListByReferencedId m_AchievementListByReferencedId;
typedef std::set<uint32> AllCompletedAchievements;
AllCompletedAchievements m_allCompletedAchievements;
AchievementRewards m_achievementRewards;
AchievementRewardLocales m_achievementRewardLocales;
};
#define achievementmgr Trinity::Singleton<AchievementGlobalMgr>::Instance()
#endif
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