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/*
 * Copyright (C) 2005-2008 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef __MANGOS_ACHIEVEMENTMGR_H
#define __MANGOS_ACHIEVEMENTMGR_H

#include "Common.h"
#include "Database/DBCEnums.h"
#include "Database/DBCStores.h"
#include "Database/DatabaseEnv.h"

#define CRITERIA_CAST_SPELL_REQ_COUNT 46
#define ACHIEVEMENT_REWARD_COUNT 57

struct CriteriaProgress
{
    uint32 counter;
    time_t date;
    bool changed;
};

struct CriteriaCastSpellRequirement
{
    uint32 achievementCriteriaId;
    uint32 creatureEntry;
    uint8 playerClass;
    uint8 playerRace;
};

struct AchievementReward
{
    uint32 achievementId;
    uint32 titleId[2];
    uint32 itemId;
};

struct CompletedAchievementData
{
    time_t date;
    bool changed;
};

typedef UNORDERED_MAP<uint32, CriteriaProgress> CriteriaProgressMap;
typedef UNORDERED_MAP<uint32, CompletedAchievementData> CompletedAchievementMap;

class Unit;
class Player;
class WorldPacket;

enum AchievementCompletionState
{
    ACHIEVEMENT_COMPLETED_NONE,
    ACHIEVEMENT_COMPLETED_COMPLETED_NOT_STORED,
    ACHIEVEMENT_COMPLETED_COMPLETED_STORED,
};

class AchievementMgr
{
    public:
        AchievementMgr(Player* pl);
        ~AchievementMgr();

        void LoadFromDB(QueryResult *achievementResult, QueryResult *criteriaResult);
        void SaveToDB();
        void UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1=0, uint32 miscvalue2=0, Unit *unit=NULL, uint32 time=0);
        void CheckAllAchievementCriteria();
        void SendAllAchievementData();
        void SendRespondInspectAchievements(Player* player);
        Player* GetPlayer() { return m_player;}

    private:
        void SendAchievementEarned(AchievementEntry const* achievement);
        void SendCriteriaUpdate(uint32 id, CriteriaProgress const* progress);
        void SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 newValue, bool relative=false);
        void CompletedCriteria(AchievementCriteriaEntry const* entry);
        void CompletedAchievement(AchievementEntry const* entry);
        bool IsCompletedCriteria(AchievementCriteriaEntry const* entry);
        AchievementCompletionState GetAchievementCompletionState(AchievementEntry const* entry);
        void BuildAllDataPacket(WorldPacket *data);

        Player* m_player;
        CriteriaProgressMap m_criteriaProgress;
        CompletedAchievementMap m_completedAchievements;
        static const CriteriaCastSpellRequirement criteriaCastSpellRequirements[];
        static const AchievementReward achievementRewards[];
};
#endif