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path: root/src/game/BattleGroundAV.cpp
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/*
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "Object.h"
#include "Player.h"
#include "BattleGround.h"
#include "BattleGroundAV.h"
#include "Creature.h"
#include "MapManager.h"
#include "Language.h"

BattleGroundAV::BattleGroundAV()
{

}

BattleGroundAV::~BattleGroundAV()
{

}

void BattleGroundAV::Update(time_t diff)
{
    BattleGround::Update(diff);
}

void BattleGroundAV::AddPlayer(Player *plr)
{
    BattleGround::AddPlayer(plr);
    //create score and add it to map, default values are set in constructor
    BattleGroundAVScore* sc = new BattleGroundAVScore;

    m_PlayerScores[plr->GetGUID()] = sc;
}

void BattleGroundAV::RemovePlayer(Player* /*plr*/,uint64 /*guid*/)
{

}

void BattleGroundAV::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
    // this is wrong way to implement these things. On official it done by gameobject spell cast.
    if(GetStatus() != STATUS_IN_PROGRESS)
        return;

    uint32 SpellId = 0;
    switch(Trigger)
    {
        case 95:
        case 2606:
        case 2608:
        case 3326:
        case 3327:
        case 3328:
        case 3329:
        case 3330:
        case 3331:
            break;
        default:
            sLog.outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
            Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
            break;
    }

    if(SpellId)
        Source->CastSpell(Source, SpellId, true);
}

void BattleGroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value)
{

    std::map<uint64, BattleGroundScore*>::iterator itr = m_PlayerScores.find(Source->GetGUID());

    if(itr == m_PlayerScores.end())                         // player not found...
        return;

    switch(type)
    {
        case SCORE_GRAVEYARDS_ASSAULTED:
            ((BattleGroundAVScore*)itr->second)->GraveyardsAssaulted += value;
            break;
        case SCORE_GRAVEYARDS_DEFENDED:
            ((BattleGroundAVScore*)itr->second)->GraveyardsDefended += value;
            break;
        case SCORE_TOWERS_ASSAULTED:
            ((BattleGroundAVScore*)itr->second)->TowersAssaulted += value;
            break;
        case SCORE_TOWERS_DEFENDED:
            ((BattleGroundAVScore*)itr->second)->TowersDefended += value;
            break;
        case SCORE_MINES_CAPTURED:
            ((BattleGroundAVScore*)itr->second)->MinesCaptured += value;
            break;
        case SCORE_LEADERS_KILLED:
            ((BattleGroundAVScore*)itr->second)->LeadersKilled += value;
            break;
        case SCORE_SECONDARY_OBJECTIVES:
            ((BattleGroundAVScore*)itr->second)->SecondaryObjectives += value;
            break;
        default:
            BattleGround::UpdatePlayerScore(Source,type,value);
            break;
    }
}