1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __BATTLEGROUNDRV_H
#define __BATTLEGROUNDRV_H
class BattleGround;
enum BattleGroundRVObjectTypes
{
BG_RV_OBJECT_BUFF_1,
BG_RV_OBJECT_BUFF_2,
BG_RV_OBJECT_FIRE_1,
BG_RV_OBJECT_FIRE_2,
BG_RV_OBJECT_FIREDOOR_1,
BG_RV_OBJECT_FIREDOOR_2,
BG_RV_OBJECT_PILAR_1,
BG_RV_OBJECT_PILAR_3,
BG_RV_OBJECT_GEAR_1,
BG_RV_OBJECT_GEAR_2,
BG_RV_OBJECT_PILAR_2,
BG_RV_OBJECT_PILAR_4,
BG_RV_OBJECT_PULLEY_1,
BG_RV_OBJECT_PULLEY_2,
/*
BG_RV_OBJECT_PILAR_COLLISION_1,
BG_RV_OBJECT_PILAR_COLLISION_2,
BG_RV_OBJECT_PILAR_COLLISION_3,
BG_RV_OBJECT_PILAR_COLLISION_4,
*/
BG_RV_OBJECT_ELEVATOR_1,
BG_RV_OBJECT_ELEVATOR_2,
BG_RV_OBJECT_FENCE_1,
BG_RV_OBJECT_FENCE_2,
BG_RV_OBJECT_MAX,
};
enum BattleGroundRVObjects
{
BG_RV_OBJECT_TYPE_BUFF_1 = 184663,
BG_RV_OBJECT_TYPE_BUFF_2 = 184664,
BG_RV_OBJECT_TYPE_FIRE_1 = 192704,
BG_RV_OBJECT_TYPE_FIRE_2 = 192705,
BG_RV_OBJECT_TYPE_FIREDOOR_2 = 192387,
BG_RV_OBJECT_TYPE_FIREDOOR_1 = 192388,
BG_RV_OBJECT_TYPE_PULLEY_1 = 192389,
BG_RV_OBJECT_TYPE_PULLEY_2 = 192390,
BG_RV_OBJECT_TYPE_FENCE_1 = 192391,
BG_RV_OBJECT_TYPE_FENCE_2 = 192392,
BG_RV_OBJECT_TYPE_GEAR_1 = 192393,
BG_RV_OBJECT_TYPE_GEAR_2 = 192394,
BG_RV_OBJECT_TYPE_ELEVATOR_1 = 194582,
BG_RV_OBJECT_TYPE_ELEVATOR_2 = 194586,
/*
BG_RV_OBJECT_TYPE_PILAR_COLLISION_1 = 194580, // axe
BG_RV_OBJECT_TYPE_PILAR_COLLISION_2 = 194579, // arena
BG_RV_OBJECT_TYPE_PILAR_COLLISION_3 = 194581, // lightning
BG_RV_OBJECT_TYPE_PILAR_COLLISION_4 = 194578, // ivory
*/
BG_RV_OBJECT_TYPE_PILAR_1 = 194583, // axe
BG_RV_OBJECT_TYPE_PILAR_2 = 194584, // arena
BG_RV_OBJECT_TYPE_PILAR_3 = 194585, // lightning
BG_RV_OBJECT_TYPE_PILAR_4 = 194587, // ivory
};
enum BattleGroundRVData
{
BG_RV_STATE_OPEN_FENCES,
BG_RV_STATE_OPEN_PILARS,
BG_RV_STATE_CLOSE_PILARS,
BG_RV_STATE_OPEN_FIRE,
BG_RV_STATE_CLOSE_FIRE,
BG_RV_FIRE_TO_PILAR_TIMER = 20000,
BG_RV_PILAR_TO_FIRE_TIMER = 5000,
BG_RV_FIRST_TIMER = 20133,
BG_RV_WORLD_STATE_A = 0xe10,
BG_RV_WORLD_STATE_H = 0xe11,
BG_RV_WORLD_STATE = 0xe1a,
};
class BattleGroundRVScore : public BattleGroundScore
{
public:
BattleGroundRVScore() {};
virtual ~BattleGroundRVScore() {};
};
class BattleGroundRV : public BattleGround
{
friend class BattleGroundMgr;
public:
BattleGroundRV();
~BattleGroundRV();
void Update(uint32 diff);
/* inherited from BattlegroundClass */
virtual void AddPlayer(Player *plr);
virtual void StartingEventCloseDoors();
virtual void StartingEventOpenDoors();
virtual void Reset();
virtual void FillInitialWorldStates(WorldPacket &d);
void RemovePlayer(Player *plr, uint64 guid);
void HandleAreaTrigger(Player *Source, uint32 Trigger);
bool SetupBattleGround();
void HandleKillPlayer(Player* player, Player *killer);
bool HandlePlayerUnderMap(Player * plr);
private:
uint32 Timer;
uint32 State;
protected:
uint32 getTimer() { return Timer; };
void setTimer(uint32 timer) { Timer = timer; };
uint32 getState() { return State; };
void setState(uint32 state) { State = state; };
};
#endif
|