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/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef __BATTLEGROUNDSA_H
#define __BATTLEGROUNDSA_H

class BattleGround;

class BattleGroundSAScore : public BattleGroundScore
{
    public:
        BattleGroundSAScore() {};
        virtual ~BattleGroundSAScore() {};
};

class BattleGroundSA : public BattleGround
{
    friend class BattleGroundMgr;

    public:
        BattleGroundSA();
        ~BattleGroundSA();
        void Update(uint32 diff);

        /* inherited from BattlegroundClass */
        virtual void AddPlayer(Player *plr);
        virtual void StartingEventCloseDoors();
        virtual void StartingEventOpenDoors();

        void RemovePlayer(Player *plr,uint64 guid);
        void HandleAreaTrigger(Player *Source, uint32 Trigger);
        //bool SetupBattleGround();

        /* Scorekeeping */
        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);

    private:
};
#endif