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|
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_CHAT_H
#define TRINITYCORE_CHAT_H
#include "SharedDefines.h"
class ChatHandler;
class WorldSession;
class Creature;
class Player;
class Unit;
struct GameTele;
class ChatCommand
{
public:
const char * Name;
uint32 SecurityLevel; // function pointer required correct align (use uint32)
bool AllowConsole;
bool (ChatHandler::*Handler)(const char* args);
std::string Help;
ChatCommand * ChildCommands;
};
class ChatHandler
{
public:
explicit ChatHandler(WorldSession* session) : m_session(session) {}
explicit ChatHandler(Player* player) : m_session(player->GetSession()) {}
~ChatHandler() {}
static void FillMessageData( WorldPacket *data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit *speaker);
void FillMessageData( WorldPacket *data, uint8 type, uint32 language, uint64 target_guid, const char* message)
{
FillMessageData( data, m_session, type, language, NULL, target_guid, message, NULL);
}
void FillSystemMessageData( WorldPacket *data, const char* message )
{
FillMessageData( data, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, 0, message );
}
static char* LineFromMessage(char*& pos) { char* start = strtok(pos,"\n"); pos = NULL; return start; }
virtual const char *GetTrinityString(int32 entry) const;
virtual void SendSysMessage( const char *str);
void SendSysMessage( int32 entry);
void PSendSysMessage( const char *format, ...) ATTR_PRINTF(2,3);
void PSendSysMessage( int32 entry, ... );
std::string PGetParseString(int32 entry, ...);
int ParseCommands(const char* text);
virtual char const* GetName() const;
protected:
explicit ChatHandler() : m_session(NULL) {} // for CLI subclass
bool hasStringAbbr(const char* name, const char* part);
virtual bool isAvailable(ChatCommand const& cmd) const;
virtual bool needReportToTarget(Player* chr) const;
void SendGlobalSysMessage(const char *str);
void SendGlobalGMSysMessage(const char *str);
bool ExecuteCommandInTable(ChatCommand *table, const char* text, const std::string& fullcommand);
bool ShowHelpForCommand(ChatCommand *table, const char* cmd);
bool ShowHelpForSubCommands(ChatCommand *table, char const* cmd, char const* subcmd);
ChatCommand* getCommandTable();
bool HandleAccountCommand(const char* args);
bool HandleAccountCreateCommand(const char* args);
bool HandleAccountDeleteCommand(const char* args);
bool HandleAccountOnlineListCommand(const char* args);
bool HandleAccountSetAddonCommand(const char* args);
bool HandleAccountSetGmLevelCommand(const char* args);
bool HandleAccountSetPasswordCommand(const char* args);
bool HandleHelpCommand(const char* args);
bool HandleAHBotOptionsCommand(const char * args);
bool HandleCommandsCommand(const char* args);
bool HandleStartCommand(const char* args);
bool HandleDismountCommand(const char* args);
bool HandleSaveCommand(const char* args);
bool HandleGMListIngameCommand(const char* args);
bool HandleGMListFullCommand(const char* args);
bool HandleNamegoCommand(const char* args);
bool HandleGonameCommand(const char* args);
bool HandleGroupgoCommand(const char* args);
bool HandleRecallCommand(const char* args);
bool HandleNameAnnounceCommand(const char* args);
bool HandleGMNameAnnounceCommand(const char* args);
bool HandleAnnounceCommand(const char* args);
bool HandleGMAnnounceCommand(const char* args);
bool HandleNotifyCommand(const char* args);
bool HandleGMNotifyCommand(const char* args);
bool HandleGMmodeCommand(const char* args);
bool HandleGMChatCommand(const char* args);
bool HandleVisibleCommand(const char* args);
bool HandleGPSCommand(const char* args);
bool HandleTaxiCheatCommand(const char* args);
bool HandleWhispersCommand(const char* args);
bool HandleNameTeleCommand(const char* args);
bool HandleGroupTeleCommand(const char* args);
bool HandleDrunkCommand(const char* args);
bool HandleSendItemsCommand(const char* args);
bool HandleSendMailCommand(const char* args);
bool HandleSendMoneyCommand(const char* args);
bool HandleEventActiveListCommand(const char* args);
bool HandleEventStartCommand(const char* args);
bool HandleEventStopCommand(const char* args);
bool HandleEventInfoCommand(const char* args);
bool HandleLearnCommand(const char* args);
bool HandleLearnAllCommand(const char* args);
bool HandleLearnAllGMCommand(const char* args);
bool HandleLearnAllCraftsCommand(const char* args);
bool HandleLearnAllRecipesCommand(const char* args);
bool HandleLearnAllDefaultCommand(const char* args);
bool HandleLearnAllLangCommand(const char* args);
bool HandleLearnAllMyClassCommand(const char* args);
bool HandleLearnAllMySpellsCommand(const char* args);
bool HandleLearnAllMyTalentsCommand(const char* args);
bool HandleLookupAreaCommand(const char* args);
bool HandleLookupCreatureCommand(const char* args);
bool HandleLookupEventCommand(const char* args);
bool HandleLookupFactionCommand(const char * args);
bool HandleLookupItemCommand(const char * args);
bool HandleLookupItemSetCommand(const char * args);
bool HandleLookupObjectCommand(const char* args);
bool HandleLookupPlayerIpCommand(const char* args);
bool HandleLookupPlayerAccountCommand(const char* args);
bool HandleLookupPlayerEmailCommand(const char* args);
bool HandleLookupQuestCommand(const char* args);
bool HandleLookupSkillCommand(const char* args);
bool HandleLookupSpellCommand(const char* args);
bool HandleLookupTeleCommand(const char * args);
bool HandleModifyKnownTitlesCommand(const char* args);
bool HandleModifyHPCommand(const char* args);
bool HandleModifyManaCommand(const char* args);
bool HandleModifyRageCommand(const char* args);
bool HandleModifyEnergyCommand(const char* args);
bool HandleModifyMoneyCommand(const char* args);
bool HandleModifyASpeedCommand(const char* args);
bool HandleModifySpeedCommand(const char* args);
bool HandleModifyBWalkCommand(const char* args);
bool HandleModifyFlyCommand(const char* args);
bool HandleModifySwimCommand(const char* args);
bool HandleModifyScaleCommand(const char* args);
bool HandleModifyMountCommand(const char* args);
bool HandleModifyBitCommand(const char* args);
bool HandleModifyFactionCommand(const char* args);
bool HandleModifySpellCommand(const char* args);
bool HandleModifyTalentCommand (const char* args);
bool HandleModifyHonorCommand (const char* args);
bool HandleModifyRepCommand(const char* args);
bool HandleModifyArenaCommand(const char* args);
bool HandleModifyGenderCommand(const char* args);
bool HandleNpcAddCommand(const char* args);
bool HandleNpcAddMoveCommand(const char* args);
bool HandleNpcChangeEntryCommand(const char *args);
bool HandleNpcDeleteCommand(const char* args);
bool HandleNpcFactionIdCommand(const char* args);
bool HandleNpcFlagCommand(const char* args);
bool HandleNpcFollowCommand(const char* args);
bool HandleNpcInfoCommand(const char* args);
bool HandleNpcMoveCommand(const char* args);
bool HandleNpcPlayEmoteCommand(const char* args);
bool HandleNpcSayCommand(const char* args);
bool HandleNpcSetModelCommand(const char* args);
bool HandleNpcSetMoveTypeCommand(const char* args);
bool HandleNpcSpawnDistCommand(const char* args);
bool HandleNpcSpawnTimeCommand(const char* args);
bool HandleNpcTameCommand(const char* args);
bool HandleNpcTextEmoteCommand(const char* args);
bool HandleNpcUnFollowCommand(const char* args);
bool HandleNpcWhisperCommand(const char* args);
bool HandleNpcYellCommand(const char* args);
bool HandleNpcAddFormationCommand(const char* args);
bool HandleReloadCommand(const char* args);
bool HandleReloadAllCommand(const char* args);
bool HandleReloadAllAreaCommand(const char* args);
bool HandleReloadAllItemCommand(const char* args);
bool HandleReloadAllLootCommand(const char* args);
bool HandleReloadAllNpcCommand(const char* args);
bool HandleReloadAllQuestCommand(const char* args);
bool HandleReloadAllScriptsCommand(const char* args);
bool HandleReloadAllSpellCommand(const char* args);
bool HandleReloadAllLocalesCommand(const char* args);
bool HandleReloadConfigCommand(const char* args);
bool HandleReloadWpScriptsCommand(const char* args);
bool HandleReloadAreaTriggerTavernCommand(const char* args);
bool HandleReloadAreaTriggerTeleportCommand(const char* args);
bool HandleReloadEventScriptsCommand(const char* args);
bool HandleReloadCommandCommand(const char* args);
bool HandleReloadCreatureQuestRelationsCommand(const char* args);
bool HandleReloadCreatureQuestInvRelationsCommand(const char* args);
bool HandleReloadDbScriptStringCommand(const char* args);
bool HandleReloadGameGraveyardZoneCommand(const char* args);
bool HandleReloadGameObjectScriptsCommand(const char* args);
bool HandleReloadGameTeleCommand(const char* args);
bool HandleReloadGOQuestRelationsCommand(const char* args);
bool HandleReloadGOQuestInvRelationsCommand(const char* args);
bool HandleReloadLootTemplatesCreatureCommand(const char* args);
bool HandleReloadLootTemplatesDisenchantCommand(const char* args);
bool HandleReloadLootTemplatesFishingCommand(const char* args);
bool HandleReloadLootTemplatesGameobjectCommand(const char* args);
bool HandleReloadLootTemplatesItemCommand(const char* args);
bool HandleReloadLootTemplatesPickpocketingCommand(const char* args);
bool HandleReloadLootTemplatesProspectingCommand(const char* args);
bool HandleReloadLootTemplatesReferenceCommand(const char* args);
bool HandleReloadLootTemplatesQuestMailCommand(const char* args);
bool HandleReloadLootTemplatesSkinningCommand(const char* args);
bool HandleReloadTrinityStringCommand(const char* args);
bool HandleReloadNpcGossipCommand(const char* args);
bool HandleReloadNpcOptionCommand(const char* args);
bool HandleReloadNpcTrainerCommand(const char* args);
bool HandleReloadNpcVendorCommand(const char* args);
bool HandleReloadQuestAreaTriggersCommand(const char* args);
bool HandleReloadQuestEndScriptsCommand(const char* args);
bool HandleReloadQuestStartScriptsCommand(const char* args);
bool HandleReloadQuestTemplateCommand(const char* args);
bool HandleReloadReservedNameCommand(const char*);
bool HandleReloadSkillDiscoveryTemplateCommand(const char* args);
bool HandleReloadSkillExtraItemTemplateCommand(const char* args);
bool HandleReloadSkillFishingBaseLevelCommand(const char* args);
bool HandleReloadSpellAffectCommand(const char* args);
bool HandleReloadSpellRequiredCommand(const char* args);
bool HandleReloadSpellElixirCommand(const char* args);
bool HandleReloadSpellLearnSpellCommand(const char* args);
bool HandleReloadSpellProcEventCommand(const char* args);
bool HandleReloadSpellScriptTargetCommand(const char* args);
bool HandleReloadSpellScriptsCommand(const char* args);
bool HandleReloadSpellTargetPositionCommand(const char* args);
bool HandleReloadSpellThreatsCommand(const char* args);
bool HandleReloadSpellPetAurasCommand(const char* args);
bool HandleReloadSpellDisabledCommand(const char* args);
bool HandleReloadPageTextsCommand(const char* args);
bool HandleReloadItemEnchantementsCommand(const char* args);
bool HandleReloadLocalesCreatureCommand(const char* args);
bool HandleReloadLocalesGameobjectCommand(const char* args);
bool HandleReloadLocalesItemCommand(const char* args);
bool HandleReloadLocalesNpcTextCommand(const char* args);
bool HandleReloadLocalesPageTextCommand(const char* args);
bool HandleReloadLocalesQuestCommand(const char* args);
bool HandleInstanceListBindsCommand(const char* args);
bool HandleInstanceUnbindCommand(const char* args);
bool HandleInstanceStatsCommand(const char* args);
bool HandleInstanceSaveDataCommand(const char * args);
bool HandleServerCorpsesCommand(const char* args);
bool HandleServerExitCommand(const char* args);
bool HandleServerIdleRestartCommand(const char* args);
bool HandleServerIdleShutDownCommand(const char* args);
bool HandleServerInfoCommand(const char* args);
bool HandleServerMotdCommand(const char* args);
bool HandleServerRestartCommand(const char* args);
bool HandleServerSetMotdCommand(const char* args);
bool HandleServerSetLogLevelCommand(const char* args);
bool HandleServerSetDiffTimeCommand(const char* args);
bool HandleServerShutDownCommand(const char* args);
bool HandleServerShutDownCancelCommand(const char* args);
bool HandleAddHonorCommand(const char* args);
bool HandleHonorAddKillCommand(const char* args);
bool HandleUpdateHonorFieldsCommand(const char* args);
bool HandleLoadScriptsCommand(const char* args);
bool HandleSendQuestPartyMsgCommand(const char* args);
bool HandleSendQuestInvalidMsgCommand(const char* args);
bool HandleDebugInArcCommand(const char* args);
bool HandleDebugSpellFailCommand(const char* args);
bool HandleGUIDCommand(const char* args);
bool HandleNameCommand(const char* args);
bool HandleSubNameCommand(const char* args);
bool HandleItemMoveCommand(const char* args);
bool HandleDeMorphCommand(const char* args);
bool HandleAddVendorItemCommand(const char* args);
bool HandleDelVendorItemCommand(const char* args);
bool HandleChangeLevelCommand(const char* args);
bool HandleSetPoiCommand(const char* args);
bool HandleEquipErrorCommand(const char* args);
bool HandleGoCreatureCommand(const char* args);
bool HandleGoObjectCommand(const char* args);
bool HandleGoTriggerCommand(const char* args);
bool HandleGoGraveyardCommand(const char* args);
bool HandleTargetObjectCommand(const char* args);
bool HandleDelObjectCommand(const char* args);
bool HandleMoveObjectCommand(const char* args);
bool HandleTurnObjectCommand(const char* args);
bool HandleObjectStateCommand(const char* args);
bool HandlePInfoCommand(const char* args);
bool HandlePLimitCommand(const char* args);
bool HandleMuteCommand(const char* args);
bool HandleUnmuteCommand(const char* args);
bool HandleMovegensCommand(const char* args);
bool HandleFreezeCommand(const char *args);
bool HandleUnFreezeCommand(const char *args);
bool HandleListFreezeCommand(const char* args);
bool HandleCharacterDeleteCommand(const char* args);
bool HandleBanAccountCommand(const char* args);
bool HandleBanCharacterCommand(const char* args);
bool HandleBanIPCommand(const char* args);
bool HandleUnBanAccountCommand(const char* args);
bool HandleUnBanCharacterCommand(const char* args);
bool HandleUnBanIPCommand(const char* args);
bool HandleBanInfoAccountCommand(const char* args);
bool HandleBanInfoCharacterCommand(const char* args);
bool HandleBanInfoIPCommand(const char* args);
bool HandleBanListAccountCommand(const char* args);
bool HandleBanListCharacterCommand(const char* args);
bool HandleBanListIPCommand(const char* args);
bool HandleGoXYCommand(const char* args);
bool HandleGoXYZCommand(const char* args);
bool HandleGoZoneXYCommand(const char* args);
bool HandleGoGridCommand(const char* args);
bool HandleAddWeaponCommand(const char* args);
bool HandleAllowMovementCommand(const char* args);
bool HandleGoCommand(const char* args);
bool HandleCooldownCommand(const char* args);
bool HandleUnLearnCommand(const char* args);
bool HandleGetDistanceCommand(const char* args);
bool HandleGameObjectCommand(const char* args);
bool HandleAnimCommand(const char* args);
bool HandlePlaySoundCommand(const char* args);
bool HandleStandStateCommand(const char* args);
bool HandleDieCommand(const char* args);
bool HandleDamageCommand(const char *args);
bool HandleReviveCommand(const char* args);
bool HandleMorphCommand(const char* args);
bool HandleAuraCommand(const char* args);
bool HandleUnAuraCommand(const char* args);
bool HandleLinkGraveCommand(const char* args);
bool HandleNearGraveCommand(const char* args);
bool HandleActivateObjectCommand(const char* args);
bool HandleSpawnTransportCommand(const char* args);
bool HandleExploreCheatCommand(const char* args);
bool HandleHoverCommand(const char* args);
bool HandleWaterwalkCommand(const char* args);
bool HandleLevelUpCommand(const char* args);
bool HandleShowAreaCommand(const char* args);
bool HandleHideAreaCommand(const char* args);
bool HandleAddItemCommand(const char* args);
bool HandleAddItemSetCommand(const char* args);
bool HandlePetTpCommand(const char* args);
bool HandlePetUnlearnCommand(const char* args);
bool HandlePetLearnCommand(const char* args);
bool HandleCreatePetCommand(const char* args);
bool HandleGroupLeaderCommand(const char* args);
bool HandleGroupDisbandCommand(const char* args);
bool HandleGroupRemoveCommand(const char* args);
bool HandleGuildCreateCommand(const char* args);
bool HandleGuildInviteCommand(const char* args);
bool HandleGuildUninviteCommand(const char* args);
bool HandleGuildRankCommand(const char* args);
bool HandleGuildDeleteCommand(const char* args);
bool HandleUpdate(const char* args);
bool HandleBankCommand(const char* args);
bool HandleChangeWeather(const char* args);
bool HandleKickPlayerCommand(const char * args);
bool HandleTeleCommand(const char * args);
bool HandleAddTeleCommand(const char * args);
bool HandleDelTeleCommand(const char * args);
bool HandleListAurasCommand(const char * args);
bool HandleResetHonorCommand(const char * args);
bool HandleResetLevelCommand(const char * args);
bool HandleResetSpellsCommand(const char * args);
bool HandleResetStatsCommand(const char * args);
bool HandleResetTalentsCommand(const char * args);
bool HandleResetAllCommand(const char * args);
// GM ticket command handlers
bool HandleGMTicketListCommand(const char* args);
bool HandleGMTicketListOnlineCommand(const char* args);
bool HandleGMTicketListClosedCommand(const char* args);
bool HandleGMTicketGetByIdCommand(const char* args);
bool HandleGMTicketGetByNameCommand(const char* args);
bool HandleGMTicketCloseByIdCommand(const char* args);
bool HandleGMTicketAssignToCommand(const char* args);
bool HandleGMTicketUnAssignCommand(const char* args);
bool HandleGMTicketCommentCommand(const char* args);
bool HandleGMTicketDeleteByIdCommand(const char* args);
bool HandleGMTicketReloadCommand(const char*);
bool HandleMaxSkillCommand(const char* args);
bool HandleSetSkillCommand(const char* args);
bool HandleListCreatureCommand(const char* args);
bool HandleListItemCommand(const char* args);
bool HandleListObjectCommand(const char* args);
bool HandleNearObjectCommand(const char* args);
bool HandlePasswordCommand(const char* args);
bool HandleLockAccountCommand(const char* args);
bool HandleRespawnCommand(const char* args);
//New Wp Commands
bool HandleWpAddCommand(const char* args);
bool HandleWpLoadPathCommand(const char* args);
bool HandleWpUnLoadPathCommand(const char* args);
bool HandleWpModifyCommand(const char* args);
bool HandleWpEventCommand(const char* args);
bool HandleWpShowCommand(const char* args);
bool HandleReloadAllPaths(const char *args);
bool HandleFlyModeCommand(const char* args);
bool HandleSendOpcodeCommand(const char* args);
bool HandleSellErrorCommand(const char* args);
bool HandleBuyErrorCommand(const char* args);
bool HandleUpdateWorldStateCommand(const char* args);
bool HandlePlaySound2Command(const char* args);
bool HandleSendChannelNotifyCommand(const char* args);
bool HandleSendChatMsgCommand(const char* args);
bool HandleRenameCommand(const char * args);
bool HandleLoadPDumpCommand(const char *args);
bool HandleWritePDumpCommand(const char *args);
bool HandleCastCommand(const char *args);
bool HandleCastBackCommand(const char *args);
bool HandleCastDistCommand(const char *args);
bool HandleCastSelfCommand(const char *args);
bool HandleCastTargetCommand(const char *args);
bool HandleComeToMeCommand(const char *args);
bool HandleCombatStopCommand(const char *args);
bool HandleCharDeleteCommand(const char *args);
bool HandleSendMessageCommand(const char * args);
bool HandleFlushArenaPointsCommand(const char *args);
bool HandlePlayAllCommand(const char* args);
bool HandleRepairitemsCommand(const char* args);
bool HandleTempGameObjectCommand(const char* args);
bool HandleTempAddSpwCommand(const char* args);
//! Development Commands
bool HandleSetValue(const char* args);
bool HandleGetValue(const char* args);
bool HandleSet32Bit(const char* args);
bool HandleMod32Value(const char* args);
bool HandleAddQuest(const char * args);
bool HandleRemoveQuest(const char * args);
bool HandleCompleteQuest(const char * args);
bool HandleSaveAllCommand(const char* args);
bool HandleGetItemState(const char * args);
bool HandleGetLootRecipient(const char * args);
bool HandleDebugArenaCommand(const char * args);
bool HandleDebugThreatList(const char * args);
bool HandleDebugHostilRefList(const char * args);
bool HandlePossessCommand(const char* args);
bool HandleUnPossessCommand(const char* args);
bool HandleBindSightCommand(const char* args);
bool HandleUnbindSightCommand(const char* args);
Player* getSelectedPlayer();
Creature* getSelectedCreature();
Unit* getSelectedUnit();
char* extractKeyFromLink(char* text, char const* linkType, char** something1 = NULL);
char* extractKeyFromLink(char* text, char const* const* linkTypes, int* found_idx, char** something1 = NULL);
uint32 extractSpellIdFromLink(char* text);
GameTele const* extractGameTeleFromLink(char* text);
bool GetPlayerGroupAndGUIDByName(const char* cname, Player* &plr, Group* &group, uint64 &guid, bool offline = false);
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid,uint32 entry);
// Utility methods for commands
void ShowTicket(uint64 guid, char const* text, char const* time);
bool LookupPlayerSearchCommand(QueryResult* result, int32 limit);
bool HandleBanListHelper(QueryResult* result);
bool HandleBanHelper(BanMode mode,char const* args);
bool HandleBanInfoHelper(uint32 accountid, char const* accountname);
bool HandleUnBanHelper(BanMode mode,char const* args);
void SetSentErrorMessage(bool val){ sentErrorMessage = val;};
private:
WorldSession * m_session; // != NULL for chat command call and NULL for CLI command
// common global flag
static bool load_command_table;
bool sentErrorMessage;
};
class CliHandler : public ChatHandler
{
public:
typedef void Print(char const*);
explicit CliHandler(Print* zprint) : m_print(zprint) {}
// overwrite functions
const char *GetTrinityString(int32 entry) const;
bool isAvailable(ChatCommand const& cmd) const;
void SendSysMessage(const char *str);
char const* GetName() const;
bool needReportToTarget(Player* chr) const;
private:
Print* m_print;
};
char const *fmtstring( char const *format, ... );
#endif
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