1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
|
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MANGOS_CREATURE_EAI_H
#define MANGOS_CREATURE_EAI_H
#include "Common.h"
#include "Creature.h"
#include "CreatureAI.h"
#include "Unit.h"
class Player;
class WorldObject;
#define EVENT_UPDATE_TIME 500
#define SPELL_RUN_AWAY 8225
#define MAX_ACTIONS 3
#define TEXT_SOURCE_RANGE -1000000 //the amount of entries each text source has available
enum EventAI_Type
{
EVENT_T_TIMER = 0, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_TIMER_OOC = 1, // InitialMin, InitialMax, RepeatMin, RepeatMax
EVENT_T_HP = 2, // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_MANA = 3, // ManaMax%,ManaMin% RepeatMin, RepeatMax
EVENT_T_AGGRO = 4, // NONE
EVENT_T_KILL = 5, // RepeatMin, RepeatMax
EVENT_T_DEATH = 6, // NONE
EVENT_T_EVADE = 7, // NONE
EVENT_T_SPELLHIT = 8, // SpellID, School, RepeatMin, RepeatMax
EVENT_T_RANGE = 9, // MinDist, MaxDist, RepeatMin, RepeatMax
EVENT_T_OOC_LOS = 10, // NoHostile, NoFriendly, RepeatMin, RepeatMax
EVENT_T_SPAWNED = 11, // NONE
EVENT_T_TARGET_HP = 12, // HPMax%, HPMin%, RepeatMin, RepeatMax
EVENT_T_TARGET_CASTING = 13, // RepeatMin, RepeatMax
EVENT_T_FRIENDLY_HP = 14, // HPDeficit, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_IS_CC = 15, // DispelType, Radius, RepeatMin, RepeatMax
EVENT_T_FRIENDLY_MISSING_BUFF = 16, // SpellId, Radius, RepeatMin, RepeatMax
EVENT_T_SUMMONED_UNIT = 17, // CreatureId, RepeatMin, RepeatMax
EVENT_T_TARGET_MANA = 18, // ManaMax%, ManaMin%, RepeatMin, RepeatMax
EVENT_T_QUEST_ACCEPT = 19, // QuestID
EVENT_T_QUEST_COMPLETE = 20, //
EVENT_T_REACHED_HOME = 21, // NONE
EVENT_T_RECEIVE_EMOTE = 22, // EmoteId, Condition, CondValue1, CondValue2
EVENT_T_END,
};
enum EventAI_ActionType
{
ACTION_T_NONE = 0, //*No action
ACTION_T_TEXT = 1, //*-TextId1, optionally -TextId2, optionally -TextId3(if -TextId2 exist). If more than just -TextId1 is defined, randomize. Negative values.
ACTION_T_SET_FACTION = 2, //*FactionId (or 0 for default)
ACTION_T_MORPH_TO_ENTRY_OR_MODEL = 3, //*Creature_template entry(param1) OR ModelId (param2) (or 0 for both to demorph)
ACTION_T_SOUND = 4, //*SoundId
ACTION_T_EMOTE = 5, //*EmoteId
ACTION_T_RANDOM_SAY = 6, //*UNUSED
ACTION_T_RANDOM_YELL = 7, //*UNUSED
ACTION_T_RANDOM_TEXTEMOTE = 8, //*UNUSED
ACTION_T_RANDOM_SOUND = 9, //SoundId1, SoundId2, SoundId3 (-1 in any field means no output if randomed that field)
ACTION_T_RANDOM_EMOTE = 10, //*EmoteId1, EmoteId2, EmoteId3 (-1 in any field means no output if randomed that field)
ACTION_T_CAST = 11, //*SpellId, Target, CastFlags
ACTION_T_SUMMON = 12, //*CreatureID, Target, Duration in ms
ACTION_T_THREAT_SINGLE_PCT = 13, //*Threat%, Target
ACTION_T_THREAT_ALL_PCT = 14, //Threat%
ACTION_T_QUEST_EVENT = 15, //*QuestID, Target
ACTION_T_CASTCREATUREGO = 16, //*QuestID, SpellId, Target
ACTION_T_SET_UNIT_FIELD = 17, //*Field_Number, Value, Target
ACTION_T_SET_UNIT_FLAG = 18, //*Flags (may be more than one field OR'd together), Target
ACTION_T_REMOVE_UNIT_FLAG = 19, //*Flags (may be more than one field OR'd together), Target
ACTION_T_AUTO_ATTACK = 20, //AllowAttackState (0 = stop attack, anything else means continue attacking)
ACTION_T_COMBAT_MOVEMENT = 21, //AllowCombatMovement (0 = stop combat based movement, anything else continue attacking)
ACTION_T_SET_PHASE = 22, //*Phase
ACTION_T_INC_PHASE = 23, //*Value (may be negative to decrement phase, should not be 0)
ACTION_T_EVADE = 24, //No Params
ACTION_T_FLEE = 25, //No Params
ACTION_T_QUEST_EVENT_ALL = 26, //*QuestID
ACTION_T_CASTCREATUREGO_ALL = 27, //*QuestId, SpellId
ACTION_T_REMOVEAURASFROMSPELL = 28, //*Target, Spellid
ACTION_T_RANGED_MOVEMENT = 29, //Distance, Angle
ACTION_T_RANDOM_PHASE = 30, //PhaseId1, PhaseId2, PhaseId3
ACTION_T_RANDOM_PHASE_RANGE = 31, //PhaseMin, PhaseMax
ACTION_T_SUMMON_ID = 32, //*CreatureId, Target, SpawnId
ACTION_T_KILLED_MONSTER = 33, //*CreatureId, Target
ACTION_T_SET_INST_DATA = 34, //*Field, Data
ACTION_T_SET_INST_DATA64 = 35, //*Field, Target
ACTION_T_UPDATE_TEMPLATE = 36, //*Entry, Team
ACTION_T_DIE = 37, //No Params
ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params
ACTION_T_SET_ACTIVE = 101, //Apply
ACTION_T_SET_AGGRESSIVE = 102, //Apply
ACTION_T_ATTACK_START_PULSE = 103, //Distance
ACTION_T_SUMMON_GO = 104, //GameObjectID, DespawnTime in ms
ACTION_T_END,
};
enum Target
{
//Self (m_creature)
TARGET_T_SELF = 0, //Self cast
//Hostile targets (if pet then returns pet owner)
TARGET_T_HOSTILE, //Our current target (ie: highest aggro)
TARGET_T_HOSTILE_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_RANDOM, //Just any random target on our threat list
TARGET_T_HOSTILE_RANDOM_NOT_TOP, //Any random target except top threat
//Invoker targets (if pet then returns pet owner)
TARGET_T_ACTION_INVOKER, //Unit who caused this Event to occur (only works for EVENT_T_AGGRO, EVENT_T_KILL, EVENT_T_DEATH, EVENT_T_SPELLHIT, EVENT_T_OOC_LOS, EVENT_T_FRIENDLY_HP, EVENT_T_FRIENDLY_IS_CC, EVENT_T_FRIENDLY_MISSING_BUFF)
//Hostile targets (including pets)
TARGET_T_HOSTILE_WPET, //Current target (can be a pet)
TARGET_T_HOSTILE_WPET_SECOND_AGGRO, //Second highest aggro (generaly used for cleaves and some special attacks)
TARGET_T_HOSTILE_WPET_LAST_AGGRO, //Dead last on aggro (no idea what this could be used for)
TARGET_T_HOSTILE_WPET_RANDOM, //Just any random target on our threat list
TARGET_T_HOSTILE_WPET_RANDOM_NOT_TOP, //Any random target except top threat
TARGET_T_ACTION_INVOKER_WPET,
TARGET_T_END
};
enum CastFlags
{
CAST_INTURRUPT_PREVIOUS = 0x01, //Interrupt any spell casting
CAST_TRIGGERED = 0x02, //Triggered (this makes spell cost zero mana and have no cast time)
CAST_FORCE_CAST = 0x04, //Forces cast even if creature is out of mana or out of range
CAST_NO_MELEE_IF_OOM = 0x08, //Prevents creature from entering melee if out of mana or out of range
CAST_FORCE_TARGET_SELF = 0x10, //Forces the target to cast this spell on itself
CAST_AURA_NOT_PRESENT = 0x20, //Only casts the spell if the target does not have an aura from the spell
};
enum EventFlags
{
EFLAG_REPEATABLE = 0x01, //Event repeats
EFLAG_NORMAL = 0x02, //Event only occurs in Normal instance difficulty
EFLAG_HEROIC = 0x04, //Event only occurs in Heroic instance difficulty
EFLAG_RESERVED_3 = 0x08,
EFLAG_RESERVED_4 = 0x10,
EFLAG_RESERVED_5 = 0x20,
EFLAG_RESERVED_6 = 0x40,
EFLAG_DEBUG_ONLY = 0x80, //Event only occurs in debug build
};
// String text additional data, used in (CreatureEventAI)
struct StringTextData
{
uint32 SoundId;
uint8 Type;
uint32 Language;
uint32 Emote;
};
// Text Maps
typedef UNORDERED_MAP<int32, StringTextData> CreatureEventAI_TextMap;
struct CreatureEventAI_Event
{
uint32 event_id;
uint32 creature_id;
uint32 event_inverse_phase_mask;
EventAI_Type event_type : 16;
uint8 event_chance : 8;
uint8 event_flags : 8;
union
{
uint32 event_param1;
int32 event_param1_s;
};
union
{
uint32 event_param2;
int32 event_param2_s;
};
union
{
uint32 event_param3;
int32 event_param3_s;
};
union
{
uint32 event_param4;
int32 event_param4_s;
};
struct _action
{
EventAI_ActionType type: 16;
union
{
uint32 param1;
int32 param1_s;
};
union
{
uint32 param2;
int32 param2_s;
};
union
{
uint32 param3;
int32 param3_s;
};
}action[MAX_ACTIONS];
};
//Event_Map
typedef UNORDERED_MAP<uint32, std::vector<CreatureEventAI_Event> > CreatureEventAI_Event_Map;
struct CreatureEventAI_Summon
{
uint32 id;
float position_x;
float position_y;
float position_z;
float orientation;
uint32 SpawnTimeSecs;
};
//EventSummon_Map
typedef UNORDERED_MAP<uint32, CreatureEventAI_Summon> CreatureEventAI_Summon_Map;
struct CreatureEventAIHolder
{
CreatureEventAIHolder(CreatureEventAI_Event p) : Event(p), Time(0), Enabled(true){}
CreatureEventAI_Event Event;
uint32 Time;
bool Enabled;
};
class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI
{
public:
explicit CreatureEventAI(Creature *c);
~CreatureEventAI()
{
CreatureEventAIList.clear();
}
void JustRespawned();
void Reset();
void JustReachedHome();
void EnterEvadeMode();
void JustDied(Unit* killer);
void KilledUnit(Unit* victim);
void JustSummoned(Creature* pUnit);
void Aggro(Unit *who);
void AttackStart(Unit *who);
void MoveInLineOfSight(Unit *who);
void SpellHit(Unit* pUnit, const SpellEntry* pSpell);
void UpdateAI(const uint32 diff);
void ReceiveEmote(Player* pPlayer, uint32 text_emote);
static int Permissible(const Creature *);
bool ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pActionInvoker = NULL);
void ProcessAction(uint16 type, uint32 param1, uint32 param2, uint32 param3, uint32 rnd, uint32 EventId, Unit* pActionInvoker);
inline uint32 GetRandActionParam(uint32 rnd, uint32 param1, uint32 param2, uint32 param3);
inline Unit* GetTargetByType(uint32 Target, Unit* pActionInvoker);
inline Unit* SelectUnit(AttackingTarget target, uint32 position);
void DoScriptText(int32 textEntry, WorldObject* pSource, Unit* target);
bool CanCast(Unit* Target, SpellEntry const *Spell, bool Triggered);
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
//Bool for if we are in combat or not
bool InCombat;
//Holder for events (stores enabled, time, and eventid)
std::list<CreatureEventAIHolder> CreatureEventAIList;
uint32 EventUpdateTime; //Time between event updates
uint32 EventDiff; //Time between the last event call
bool bEmptyList;
//Variables used by Events themselves
uint8 Phase; //Current phase, max 32 phases
bool CombatMovementEnabled; //If we allow targeted movment gen (movement twoards top threat)
bool MeleeEnabled; //If we allow melee auto attack
uint32 AttackDistance; //Distance to attack from
float AttackAngle; //Angle of attack
uint32 TimetoFleeLeft;
bool IsFleeing;
};
#endif
|