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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "GridNotifiers.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "UpdateData.h"
#include "Item.h"
#include "Map.h"
#include "Transports.h"
#include "ObjectAccessor.h"
using namespace Trinity;
void
VisibleChangesNotifier::Visit(PlayerMapType &m)
{
for(PlayerMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource() == &i_object)
continue;
iter->getSource()->UpdateVisibilityOf(&i_object);
}
}
void
PlayerVisibilityNotifier::Notify()
{
// at this moment i_clientGUIDs have guids that not iterate at grid level checks
// but exist one case when this possible and object not out of range: transports
if(Transport* transport = i_player.GetTransport())
{
for(Transport::PlayerSet::const_iterator itr = transport->GetPassengers().begin();itr!=transport->GetPassengers().end();++itr)
{
if(i_clientGUIDs.find((*itr)->GetGUID())!=i_clientGUIDs.end())
{
(*itr)->UpdateVisibilityOf(&i_player);
i_player.UpdateVisibilityOf((*itr),i_data,i_visibleNow);
i_clientGUIDs.erase((*itr)->GetGUID());
}
}
}
// generate outOfRange for not iterate objects
i_data.AddOutOfRangeGUID(i_clientGUIDs);
for(Player::ClientGUIDs::iterator itr = i_clientGUIDs.begin();itr!=i_clientGUIDs.end();++itr)
{
i_player.m_clientGUIDs.erase(*itr);
#ifdef TRINITY_DEBUG
if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
sLog.outDebug("Object %u (Type: %u) is out of range (no in active cells set) now for player %u",GUID_LOPART(*itr),GuidHigh2TypeId(GUID_HIPART(*itr)),i_player.GetGUIDLow());
#endif
}
if( i_data.HasData() )
{
/*uint32 entry = 0, map;
float x,y;
if(!i_visibleNow.empty())
{
entry = (*i_visibleNow.begin())->GetEntry();
map = (*i_visibleNow.begin())->GetMapId();
x = (*i_visibleNow.begin())->GetPositionX();
y = (*i_visibleNow.begin())->GetPositionY();
sLog.outError("notify %u %u %f %f", entry, map, x, y);
}*/
// send create/outofrange packet to player (except player create updates that already sent using SendUpdateToPlayer)
WorldPacket packet;
i_data.BuildPacket(&packet);
i_player.GetSession()->SendPacket(&packet);
// send out of range to other players if need
std::set<uint64> const& oor = i_data.GetOutOfRangeGUIDs();
for(std::set<uint64>::const_iterator iter = oor.begin(); iter != oor.end(); ++iter)
{
if(!IS_PLAYER_GUID(*iter))
continue;
Player* plr = ObjectAccessor::GetPlayer(i_player,*iter);
if(plr)
plr->UpdateVisibilityOf(&i_player);
}
}
// Now do operations that required done at object visibility change to visible
// send data at target visibility change (adding to client)
for(std::set<WorldObject*>::const_iterator vItr = i_visibleNow.begin(); vItr != i_visibleNow.end(); ++vItr)
// target aura duration for caster show only if target exist at caster client
if((*vItr)!=&i_player && (*vItr)->isType(TYPEMASK_UNIT))
i_player.SendInitialVisiblePackets((Unit*)(*vItr));
if(i_visibleNow.size() >= 30)
i_player.SetToNotify();
}
void
MessageDistDeliverer::Visit(PlayerMapType &m)
{
for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if(iter->getSource()->GetDistanceSq(&i_source) > i_distSq)
continue;
// Send packet to all who are sharing the player's vision
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
SendPacket(iter->getSource());
}
}
void
MessageDistDeliverer::Visit(CreatureMapType &m)
{
for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if(iter->getSource()->GetDistanceSq(&i_source) > i_distSq)
continue;
// Send packet to all who are sharing the creature's vision
if (!iter->getSource()->GetSharedVisionList().empty())
{
SharedVisionList::const_iterator i = iter->getSource()->GetSharedVisionList().begin();
for ( ; i != iter->getSource()->GetSharedVisionList().end(); ++i)
if((*i)->m_seer == iter->getSource())
SendPacket(*i);
}
}
}
void
MessageDistDeliverer::Visit(DynamicObjectMapType &m)
{
for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(!iter->getSource()->InSamePhase(i_phaseMask))
continue;
if(iter->getSource()->GetDistanceSq(&i_source) > i_distSq)
continue;
if (IS_PLAYER_GUID(iter->getSource()->GetCasterGUID()))
{
// Send packet back to the caster if the caster has vision of dynamic object
Player* caster = (Player*)iter->getSource()->GetCaster();
if (caster && caster->m_seer == iter->getSource())
SendPacket(caster);
}
}
}
/*
void
MessageDistDeliverer::VisitObject(Player* plr)
{
if( !i_ownTeamOnly || (i_source.GetTypeId() == TYPEID_PLAYER && plr->GetTeam() == ((Player&)i_source).GetTeam()) )
{
SendPacket(plr);
}
}
*/
template<class T> void
ObjectUpdater::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
{
if(iter->getSource()->IsInWorld())
iter->getSource()->Update(i_timeDiff);
}
}
bool CannibalizeObjectCheck::operator()(Corpse* u)
{
// ignore bones
if(u->GetType()==CORPSE_BONES)
return false;
Player* owner = ObjectAccessor::FindPlayer(u->GetOwnerGUID());
if( !owner || i_funit->IsFriendlyTo(owner))
return false;
if(i_funit->IsWithinDistInMap(u, i_range) )
return true;
return false;
}
template void ObjectUpdater::Visit<GameObject>(GameObjectMapType &);
template void ObjectUpdater::Visit<DynamicObject>(DynamicObjectMapType &);
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