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|
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "MapManager.h"
#include "Player.h"
#include "Opcodes.h"
#include "ObjectMgr.h"
#include "Guild.h"
#include "Chat.h"
#include "SocialMgr.h"
#include "Util.h"
Guild::Guild()
{
Id = 0;
name = "";
leaderGuid = 0;
GINFO = MOTD = "";
EmblemStyle = 0;
EmblemColor = 0;
BorderStyle = 0;
BorderColor = 0;
BackgroundColor = 0;
CreatedYear = 0;
CreatedMonth = 0;
CreatedDay = 0;
}
Guild::~Guild()
{
}
bool Guild::create(uint64 lGuid, std::string gname)
{
std::string rname;
std::string lName;
if(!objmgr.GetPlayerNameByGUID(lGuid, lName))
return false;
if(objmgr.GetGuildByName(gname))
return false;
sLog.outDebug("GUILD: creating guild %s to leader: %u", gname.c_str(), GUID_LOPART(lGuid));
leaderGuid = lGuid;
name = gname;
GINFO = "";
MOTD = "No message set.";
guildbank_money = 0;
purchased_tabs = 0;
Id = objmgr.GenerateGuildId();
// gname already assigned to Guild::name, use it to encode string for DB
CharacterDatabase.escape_string(gname);
std::string dbGINFO = GINFO;
std::string dbMOTD = MOTD;
CharacterDatabase.escape_string(dbGINFO);
CharacterDatabase.escape_string(dbMOTD);
CharacterDatabase.BeginTransaction();
// CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid='%u'", Id); - MAX(guildid)+1 not exist
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", Id);
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guildid='%u'", Id);
CharacterDatabase.PExecute("INSERT INTO guild (guildid,name,leaderguid,info,motd,createdate,EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor,BankMoney) "
"VALUES('%u','%s','%u', '%s', '%s', NOW(),'%u','%u','%u','%u','%u','" I64FMTD "')",
Id, gname.c_str(), GUID_LOPART(leaderGuid), dbGINFO.c_str(), dbMOTD.c_str(), EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, guildbank_money);
CharacterDatabase.CommitTransaction();
rname = "Guild Master";
CreateRank(rname,GR_RIGHT_ALL);
rname = "Officer";
CreateRank(rname,GR_RIGHT_ALL);
rname = "Veteran";
CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
rname = "Member";
CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
rname = "Initiate";
CreateRank(rname,GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
return AddMember(lGuid, (uint32)GR_GUILDMASTER);
}
bool Guild::AddMember(uint64 plGuid, uint32 plRank)
{
Player* pl = objmgr.GetPlayer(plGuid);
if(pl)
{
if(pl->GetGuildId() != 0)
return false;
}
else
{
if(Player::GetGuildIdFromDB(plGuid) != 0) // player already in guild
return false;
}
// remove all player signs from another petitions
// this will be prevent attempt joining player to many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(plGuid, 9);
// fill player data
MemberSlot newmember;
if(!FillPlayerData(plGuid, &newmember)) // problems with player data collection
return false;
newmember.RankId = plRank;
newmember.OFFnote = (std::string)"";
newmember.Pnote = (std::string)"";
newmember.logout_time = time(NULL);
newmember.BankResetTimeMoney = 0; // this will force update at first query
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
newmember.BankResetTimeTab[i] = 0;
members[GUID_LOPART(plGuid)] = newmember;
std::string dbPnote = newmember.Pnote;
std::string dbOFFnote = newmember.OFFnote;
CharacterDatabase.escape_string(dbPnote);
CharacterDatabase.escape_string(dbOFFnote);
CharacterDatabase.PExecute("INSERT INTO guild_member (guildid,guid,rank,pnote,offnote) VALUES ('%u', '%u', '%u','%s','%s')",
Id, GUID_LOPART(plGuid), newmember.RankId, dbPnote.c_str(), dbOFFnote.c_str());
// If player not in game data in data field will be loaded from guild tables, no need to update it!!
if(pl)
{
pl->SetInGuild(Id);
pl->SetRank(newmember.RankId);
pl->SetGuildIdInvited(0);
}
return true;
}
void Guild::SetMOTD(std::string motd)
{
MOTD = motd;
// motd now can be used for encoding to DB
CharacterDatabase.escape_string(motd);
CharacterDatabase.PExecute("UPDATE guild SET motd='%s' WHERE guildid='%u'", motd.c_str(), Id);
}
void Guild::SetGINFO(std::string ginfo)
{
GINFO = ginfo;
// ginfo now can be used for encoding to DB
CharacterDatabase.escape_string(ginfo);
CharacterDatabase.PExecute("UPDATE guild SET info='%s' WHERE guildid='%u'", ginfo.c_str(), Id);
}
bool Guild::LoadGuildFromDB(uint32 GuildId)
{
if(!LoadRanksFromDB(GuildId))
return false;
if(!LoadMembersFromDB(GuildId))
return false;
QueryResult *result = CharacterDatabase.PQuery("SELECT MAX(TabId) FROM guild_bank_tab WHERE guildid='%u'", GuildId);
if(result)
{
Field *fields = result->Fetch();
purchased_tabs = fields[0].GetUInt8()+1; // Because TabId begins at 0
delete result;
}
else
purchased_tabs = 0;
LoadBankRightsFromDB(GuildId); // Must be after LoadRanksFromDB because it populates rank struct
// 0 1 2 3 4 5 6
result = CharacterDatabase.PQuery("SELECT guildid, name, leaderguid, EmblemStyle, EmblemColor, BorderStyle, BorderColor,"
// 7 8 9 10 11
"BackgroundColor, info, motd, createdate, BankMoney FROM guild WHERE guildid = '%u'", GuildId);
if(!result)
return false;
Field *fields = result->Fetch();
Id = fields[0].GetUInt32();
name = fields[1].GetCppString();
leaderGuid = MAKE_NEW_GUID(fields[2].GetUInt32(), 0, HIGHGUID_PLAYER);
EmblemStyle = fields[3].GetUInt32();
EmblemColor = fields[4].GetUInt32();
BorderStyle = fields[5].GetUInt32();
BorderColor = fields[6].GetUInt32();
BackgroundColor = fields[7].GetUInt32();
GINFO = fields[8].GetCppString();
MOTD = fields[9].GetCppString();
uint64 time = fields[10].GetUInt64(); //datetime is uint64 type ... YYYYmmdd:hh:mm:ss
guildbank_money = fields[11].GetUInt64();
delete result;
uint64 dTime = time /1000000;
CreatedDay = dTime%100;
CreatedMonth = (dTime/100)%100;
CreatedYear = (dTime/10000)%10000;
// If the leader does not exist attempt to promote another member
if(!objmgr.GetPlayerAccountIdByGUID(leaderGuid ))
{
DelMember(leaderGuid);
// check no members case (disbanded)
if(members.empty())
return false;
}
sLog.outDebug("Guild %u Creation time Loaded day: %u, month: %u, year: %u", GuildId, CreatedDay, CreatedMonth, CreatedYear);
m_bankloaded = false;
m_eventlogloaded = false;
m_onlinemembers = 0;
RenumBankLogs();
RenumGuildEventlog();
return true;
}
bool Guild::LoadRanksFromDB(uint32 GuildId)
{
Field *fields;
QueryResult *result = CharacterDatabase.PQuery("SELECT rname,rights,BankMoneyPerDay,rid FROM guild_rank WHERE guildid = '%u' ORDER BY rid ASC", GuildId);
if(!result)
return false;
bool broken_ranks = false;
do
{
fields = result->Fetch();
std::string rankName = fields[0].GetCppString();
uint32 rankRights = fields[1].GetUInt32();
uint32 rankMoney = fields[2].GetUInt32();
uint32 rankRID = fields[3].GetUInt32();
if(rankRID != m_ranks.size()+1) // guild_rank.rid always store rank+1
broken_ranks = true;
if(m_ranks.size()==GR_GUILDMASTER) // prevent loss leader rights
rankRights |= GR_RIGHT_ALL;
AddRank(rankName,rankRights,rankMoney);
}while( result->NextRow() );
delete result;
if(m_ranks.size()==0) // empty rank table?
{
AddRank("Guild Master",GR_RIGHT_ALL,0);
broken_ranks = true;
}
// guild_rank have wrong numbered ranks, repair
if(broken_ranks)
{
sLog.outError("Guild %u have broken `guild_rank` data, repairing...",GuildId);
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid='%u'", GuildId);
for(size_t i =0; i < m_ranks.size(); ++i)
{
// guild_rank.rid always store rank+1
std::string name = m_ranks[i].name;
uint32 rights = m_ranks[i].rights;
CharacterDatabase.escape_string(name);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", GuildId, i+1, name.c_str(), rights);
}
CharacterDatabase.CommitTransaction();
}
return true;
}
bool Guild::LoadMembersFromDB(uint32 GuildId)
{
// 0 1 2 3 4 5
QueryResult *result = CharacterDatabase.PQuery("SELECT guild_member.guid,rank, pnote, offnote, BankResetTimeMoney,BankRemMoney,"
// 6 7 8 9 10 11
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2,"
// 12 13 14 15 16 17
"BankResetTimeTab3, BankRemSlotsTab3, BankResetTimeTab4, BankRemSlotsTab4, BankResetTimeTab5, BankRemSlotsTab5,"
// 18
"logout_time FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid WHERE guildid = '%u'", GuildId);
if(!result)
return false;
do
{
Field *fields = result->Fetch();
MemberSlot newmember;
newmember.RankId = fields[1].GetUInt32();
uint64 guid = MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER);
// Player does not exist
if(!FillPlayerData(guid, &newmember))
continue;
newmember.Pnote = fields[2].GetCppString();
newmember.OFFnote = fields[3].GetCppString();
newmember.BankResetTimeMoney = fields[4].GetUInt32();
newmember.BankRemMoney = fields[5].GetUInt32();
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
newmember.BankResetTimeTab[i] = fields[6+(2*i)].GetUInt32();
newmember.BankRemSlotsTab[i] = fields[7+(2*i)].GetUInt32();
}
newmember.logout_time = fields[18].GetUInt64();
members[GUID_LOPART(guid)] = newmember;
}while( result->NextRow() );
delete result;
if(members.empty())
return false;
return true;
}
bool Guild::FillPlayerData(uint64 guid, MemberSlot* memslot)
{
std::string plName;
uint32 plLevel;
uint32 plClass;
uint32 plZone;
Player* pl = objmgr.GetPlayer(guid);
if(pl)
{
plName = pl->GetName();
plLevel = pl->getLevel();
plClass = pl->getClass();
plZone = pl->GetZoneId();
}
else
{
PCachePlayerInfo pInfo = objmgr.GetPlayerInfoFromCache(GUID_LOPART(guid));
if(pInfo)
{
plName = pInfo->sPlayerName;
plClass = pInfo->unClass;
if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
return false;
}
plLevel = pInfo->unLevel;
plZone = Player::GetZoneIdFromDB(guid);
}
else
{
if(!objmgr.GetPlayerNameByGUID(guid, plName)) // player doesn't exist
return false;
plLevel = Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL, guid);
if(plLevel<1||plLevel>255) // can be at broken `data` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`data`.",GUID_LOPART(guid));
return false;
}
plZone = Player::GetZoneIdFromDB(guid);
QueryResult *result = CharacterDatabase.PQuery("SELECT class FROM characters WHERE guid='%u'", GUID_LOPART(guid));
if(!result)
return false;
plClass = (*result)[0].GetUInt32();
if(plClass<CLASS_WARRIOR||plClass>=MAX_CLASSES) // can be at broken `class` field
{
sLog.outError("Player (GUID: %u) has a broken data in field `characters`.`class`.",GUID_LOPART(guid));
return false;
}
delete result;
}
}
memslot->name = plName;
memslot->level = plLevel;
memslot->Class = plClass;
memslot->zoneId = plZone;
return(true);
}
void Guild::LoadPlayerStatsByGuid(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end() )
return;
Player *pl = ObjectAccessor::FindPlayer(guid);
if(!pl)
return;
itr->second.name = pl->GetName();
itr->second.level = pl->getLevel();
itr->second.Class = pl->getClass();
}
void Guild::SetLeader(uint64 guid)
{
leaderGuid = guid;
ChangeRank(guid, GR_GUILDMASTER);
CharacterDatabase.PExecute("UPDATE guild SET leaderguid='%u' WHERE guildid='%u'", GUID_LOPART(guid), Id);
}
void Guild::DelMember(uint64 guid, bool isDisbanding)
{
if(leaderGuid == guid && !isDisbanding)
{
MemberSlot* oldLeader = NULL;
MemberSlot* best = NULL;
uint64 newLeaderGUID = 0;
for(Guild::MemberList::iterator i = members.begin(); i != members.end(); ++i)
{
if(i->first == GUID_LOPART(guid))
{
oldLeader = &(i->second);
continue;
}
if(!best || best->RankId > i->second.RankId)
{
best = &(i->second);
newLeaderGUID = i->first;
}
}
if(!best)
{
Disband();
return;
}
SetLeader(newLeaderGUID);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if(Player *newLeader = objmgr.GetPlayer(newLeaderGUID))
newLeader->SetRank(GR_GUILDMASTER);
// when leader non-exist (at guild load with deleted leader only) not send broadcasts
if(oldLeader)
{
WorldPacket data(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1+(best->name).size()+1));
data << (uint8)GE_LEADER_CHANGED;
data << (uint8)2;
data << oldLeader->name;
data << best->name;
BroadcastPacket(&data);
data.Initialize(SMSG_GUILD_EVENT, (1+1+(oldLeader->name).size()+1));
data << (uint8)GE_LEFT;
data << (uint8)1;
data << oldLeader->name;
BroadcastPacket(&data);
}
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_EVENT)" );
}
members.erase(GUID_LOPART(guid));
Player *player = objmgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if(player)
{
player->SetInGuild(0);
player->SetRank(0);
}
CharacterDatabase.PExecute("DELETE FROM guild_member WHERE guid = '%u'", GUID_LOPART(guid));
}
void Guild::ChangeRank(uint64 guid, uint32 newRank)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if( itr != members.end() )
itr->second.RankId = newRank;
Player *player = objmgr.GetPlayer(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if(player)
player->SetRank(newRank);
CharacterDatabase.PExecute( "UPDATE guild_member SET rank='%u' WHERE guid='%u'", newRank, GUID_LOPART(guid) );
}
void Guild::SetPNOTE(uint64 guid,std::string pnote)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if( itr == members.end() )
return;
itr->second.Pnote = pnote;
// pnote now can be used for encoding to DB
CharacterDatabase.escape_string(pnote);
CharacterDatabase.PExecute("UPDATE guild_member SET pnote = '%s' WHERE guid = '%u'", pnote.c_str(), itr->first);
}
void Guild::SetOFFNOTE(uint64 guid,std::string offnote)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if( itr == members.end() )
return;
itr->second.OFFnote = offnote;
// offnote now can be used for encoding to DB
CharacterDatabase.escape_string(offnote);
CharacterDatabase.PExecute("UPDATE guild_member SET offnote = '%s' WHERE guid = '%u'", offnote.c_str(), itr->first);
}
void Guild::BroadcastToGuild(WorldSession *session, const std::string& msg, uint32 language)
{
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_GCHATSPEAK))
{
WorldPacket data;
ChatHandler(session).FillMessageData(&data, CHAT_MSG_GUILD, language, 0, msg.c_str());
for (MemberList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_GCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()) )
pl->GetSession()->SendPacket(&data);
}
}
}
void Guild::BroadcastToOfficers(WorldSession *session, const std::string& msg, uint32 language)
{
if (session && session->GetPlayer() && HasRankRight(session->GetPlayer()->GetRank(),GR_RIGHT_OFFCHATSPEAK))
{
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, session, CHAT_MSG_OFFICER, language, NULL, 0, msg.c_str(),NULL);
Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if (pl && pl->GetSession() && HasRankRight(pl->GetRank(),GR_RIGHT_OFFCHATLISTEN) && !pl->GetSocial()->HasIgnore(session->GetPlayer()->GetGUIDLow()))
pl->GetSession()->SendPacket(&data);
}
}
}
void Guild::BroadcastPacket(WorldPacket *packet)
{
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(player)
player->GetSession()->SendPacket(packet);
}
}
void Guild::BroadcastPacketToRank(WorldPacket *packet, uint32 rankId)
{
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (itr->second.RankId == rankId)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(player)
player->GetSession()->SendPacket(packet);
}
}
}
void Guild::CreateRank(std::string name_,uint32 rights)
{
if(m_ranks.size() >= GUILD_MAX_RANKS)
return;
AddRank(name_,rights,0);
for (int i = 0; i < purchased_tabs; ++i)
{
CreateBankRightForTab(m_ranks.size()-1, uint8(i));
}
// guild_rank.rid always store rank+1 value
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute( "INSERT INTO guild_rank (guildid,rid,rname,rights) VALUES ('%u', '%u', '%s', '%u')", Id, m_ranks.size(), name_.c_str(), rights );
}
void Guild::AddRank(const std::string& name_,uint32 rights, uint32 money)
{
m_ranks.push_back(RankInfo(name_,rights,money));
}
void Guild::DelRank()
{
if(m_ranks.empty())
return;
// guild_rank.rid always store rank+1 value
uint32 rank = m_ranks.size()-1;
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE rid>='%u' AND guildid='%u'", (rank+1), Id);
m_ranks.pop_back();
}
std::string Guild::GetRankName(uint32 rankId)
{
if(rankId >= m_ranks.size())
return "<unknown>";
return m_ranks[rankId].name;
}
uint32 Guild::GetRankRights(uint32 rankId)
{
if(rankId >= m_ranks.size())
return 0;
return m_ranks[rankId].rights;
}
void Guild::SetRankName(uint32 rankId, std::string name_)
{
if(rankId >= m_ranks.size())
return;
m_ranks[rankId].name = name_;
// name now can be used for encoding to DB
CharacterDatabase.escape_string(name_);
CharacterDatabase.PExecute("UPDATE guild_rank SET rname='%s' WHERE rid='%u' AND guildid='%u'", name_.c_str(), (rankId+1), Id);
}
void Guild::SetRankRights(uint32 rankId, uint32 rights)
{
if(rankId >= m_ranks.size())
return;
m_ranks[rankId].rights = rights;
CharacterDatabase.PExecute("UPDATE guild_rank SET rights='%u' WHERE rid='%u' AND guildid='%u'", rights, (rankId+1), Id);
}
int32 Guild::GetRank(uint32 LowGuid)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr==members.end())
return -1;
return itr->second.RankId;
}
void Guild::Disband()
{
WorldPacket data(SMSG_GUILD_EVENT, 1);
data << (uint8)GE_DISBANDED;
BroadcastPacket(&data);
while (!members.empty())
{
MemberList::iterator itr = members.begin();
DelMember(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER), true);
}
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_rank WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid = '%u'",Id);
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid = '%u'",Id);
CharacterDatabase.CommitTransaction();
objmgr.RemoveGuild(this);
}
void Guild::Roster(WorldSession *session)
{
// we can only guess size
WorldPacket data(SMSG_GUILD_ROSTER, (4+MOTD.length()+1+GINFO.length()+1+4+m_ranks.size()*(4+4+GUILD_BANK_MAX_TABS*(4+4))+members.size()*50));
data << (uint32)members.size();
data << MOTD;
data << GINFO;
data << (uint32)m_ranks.size();
for (RankList::iterator ritr = m_ranks.begin(); ritr != m_ranks.end();++ritr)
{
data << (uint32)ritr->rights;
data << (uint32)ritr->BankMoneyPerDay; // count of: withdraw gold(gold/day) Note: in game set gold, in packet set bronze.
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
data << (uint32)ritr->TabRight[i]; // for TAB_i rights: view tabs = 0x01, deposit items =0x02
data << (uint32)ritr->TabSlotPerDay[i]; // for TAB_i count of: withdraw items(stack/day)
}
}
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
if (Player *pl = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)))
{
data << (uint64)pl->GetGUID();
data << (uint8)1;
data << (std::string)pl->GetName();
data << (uint32)itr->second.RankId;
data << (uint8)pl->getLevel();
data << (uint8)pl->getClass();
data << (uint8)0; // new 2.4.0
data << (uint32)pl->GetZoneId();
data << itr->second.Pnote;
data << itr->second.OFFnote;
}
else
{
data << uint64(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
data << (uint8)0;
data << itr->second.name;
data << (uint32)itr->second.RankId;
data << (uint8)itr->second.level;
data << (uint8)itr->second.Class;
data << (uint8)0; // new 2.4.0
data << (uint32)itr->second.zoneId;
data << (float(time(NULL)-itr->second.logout_time) / DAY);
data << itr->second.Pnote;
data << itr->second.OFFnote;
}
}
session->SendPacket(&data);;
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_ROSTER)" );
}
void Guild::Query(WorldSession *session)
{
WorldPacket data(SMSG_GUILD_QUERY_RESPONSE, (8*32+200));// we can only guess size
data << Id;
data << name;
RankList::iterator itr;
for (size_t i = 0 ; i < 10; ++i) // show always 10 ranks
{
if(i < m_ranks.size())
data << m_ranks[i].name;
else
data << (uint8)0; // null string
}
data << uint32(EmblemStyle);
data << uint32(EmblemColor);
data << uint32(BorderStyle);
data << uint32(BorderColor);
data << uint32(BackgroundColor);
session->SendPacket( &data );
sLog.outDebug( "WORLD: Sent (SMSG_GUILD_QUERY_RESPONSE)" );
}
void Guild::SetEmblem(uint32 emblemStyle, uint32 emblemColor, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
{
EmblemStyle = emblemStyle;
EmblemColor = emblemColor;
BorderStyle = borderStyle;
BorderColor = borderColor;
BackgroundColor = backgroundColor;
CharacterDatabase.PExecute("UPDATE guild SET EmblemStyle=%u, EmblemColor=%u, BorderStyle=%u, BorderColor=%u, BackgroundColor=%u WHERE guildid = %u", EmblemStyle, EmblemColor, BorderStyle, BorderColor, BackgroundColor, Id);
}
void Guild::UpdateLogoutTime(uint64 guid)
{
MemberList::iterator itr = members.find(GUID_LOPART(guid));
if (itr == members.end() )
return;
itr->second.logout_time = time(NULL);
if (m_onlinemembers > 0)
--m_onlinemembers;
else
{
UnloadGuildBank();
UnloadGuildEventlog();
}
}
// *************************************************
// Guild Eventlog part
// *************************************************
// Display guild eventlog
void Guild::DisplayGuildEventlog(WorldSession *session)
{
// Load guild eventlog, if not already done
if (!m_eventlogloaded)
LoadGuildEventLogFromDB();
// Sending result
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 0);
// count, max count == 100
data << uint8(m_GuildEventlog.size());
for (GuildEventlog::const_iterator itr = m_GuildEventlog.begin(); itr != m_GuildEventlog.end(); ++itr)
{
// Event type
data << uint8((*itr)->EventType);
// Player 1
data << uint64((*itr)->PlayerGuid1);
// Player 2 not for left/join guild events
if( (*itr)->EventType != GUILD_EVENT_LOG_JOIN_GUILD && (*itr)->EventType != GUILD_EVENT_LOG_LEAVE_GUILD )
data << uint64((*itr)->PlayerGuid2);
// New Rank - only for promote/demote guild events
if( (*itr)->EventType == GUILD_EVENT_LOG_PROMOTE_PLAYER || (*itr)->EventType == GUILD_EVENT_LOG_DEMOTE_PLAYER )
data << uint8((*itr)->NewRank);
// Event timestamp
data << uint32(time(NULL)-(*itr)->TimeStamp);
}
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (MSG_GUILD_EVENT_LOG_QUERY)");
}
// Load guild eventlog from DB
void Guild::LoadGuildEventLogFromDB()
{
// Return if already loaded
if (m_eventlogloaded)
return;
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp FROM guild_eventlog WHERE guildid=%u ORDER BY LogGuid DESC LIMIT %u", Id, GUILD_EVENTLOG_MAX_ENTRIES);
if(!result)
return;
do
{
Field *fields = result->Fetch();
GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
// Fill entry
NewEvent->LogGuid = fields[0].GetUInt32();
NewEvent->EventType = fields[1].GetUInt8();
NewEvent->PlayerGuid1 = fields[2].GetUInt32();
NewEvent->PlayerGuid2 = fields[3].GetUInt32();
NewEvent->NewRank = fields[4].GetUInt8();
NewEvent->TimeStamp = fields[5].GetUInt64();
// Add entry to map
m_GuildEventlog.push_front(NewEvent);
} while( result->NextRow() );
delete result;
// Check lists size in case to many event entries in db
// This cases can happen only if a crash occured somewhere and table has too many log entries
if (!m_GuildEventlog.empty())
{
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid=%u AND LogGuid < %u", Id, m_GuildEventlog.front()->LogGuid);
}
m_eventlogloaded = true;
}
// Unload guild eventlog
void Guild::UnloadGuildEventlog()
{
if (!m_eventlogloaded)
return;
GuildEventlogEntry *EventLogEntry;
if( !m_GuildEventlog.empty() )
{
do
{
EventLogEntry = *(m_GuildEventlog.begin());
m_GuildEventlog.pop_front();
delete EventLogEntry;
}while( !m_GuildEventlog.empty() );
}
m_eventlogloaded = false;
}
// This will renum guids used at load to prevent always going up until infinit
void Guild::RenumGuildEventlog()
{
QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_eventlog WHERE guildid = %u", Id);
if(!result)
return;
Field *fields = result->Fetch();
CharacterDatabase.PExecute("UPDATE guild_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
GuildEventlogMaxGuid = fields[1].GetUInt32()+1;
delete result;
}
// Add entry to guild eventlog
void Guild::LogGuildEvent(uint8 EventType, uint32 PlayerGuid1, uint32 PlayerGuid2, uint8 NewRank)
{
GuildEventlogEntry *NewEvent = new GuildEventlogEntry;
// Fill entry
NewEvent->LogGuid = GuildEventlogMaxGuid++;
NewEvent->EventType = EventType;
NewEvent->PlayerGuid1 = PlayerGuid1;
NewEvent->PlayerGuid2 = PlayerGuid2;
NewEvent->NewRank = NewRank;
NewEvent->TimeStamp = uint32(time(NULL));
// Check max entry limit and delete from db if needed
if (m_GuildEventlog.size() > GUILD_EVENTLOG_MAX_ENTRIES)
{
GuildEventlogEntry *OldEvent = *(m_GuildEventlog.begin());
m_GuildEventlog.pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
}
// Add entry to map
m_GuildEventlog.push_back(NewEvent);
// Add new eventlog entry into DB
CharacterDatabase.PExecute("INSERT INTO guild_eventlog (guildid, LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','" I64FMTD "')",
Id, NewEvent->LogGuid, uint32(NewEvent->EventType), NewEvent->PlayerGuid1, NewEvent->PlayerGuid2, uint32(NewEvent->NewRank), NewEvent->TimeStamp);
}
// *************************************************
// Guild Bank part
// *************************************************
// Bank content related
void Guild::DisplayGuildBankContent(WorldSession *session, uint8 TabId)
{
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
if(!IsMemberHaveRights(session->GetPlayer()->GetGUIDLow(),TabId,GUILD_BANK_RIGHT_VIEW_TAB))
return;
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
// remaining slots for today
data << uint32(GetMemberSlotWithdrawRem(session->GetPlayer()->GetGUIDLow(), TabId));
data << uint8(0); // Tell client this is a tab content packet
data << uint8(GUILD_BANK_MAX_SLOTS);
for (int i=0; i<GUILD_BANK_MAX_SLOTS; ++i)
AppendDisplayGuildBankSlot(data, tab, i);
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::DisplayGuildBankMoneyUpdate()
{
WorldPacket data(SMSG_GUILD_BANK_LIST, 8+1+4+1+1);
data << uint64(GetGuildBankMoney());
data << uint8(0); // TabId, default 0
data << uint32(0); // slot withdrow, default 0
data << uint8(0); // Tell client this is a tab content packet
data << uint8(0); // not send items
BroadcastPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, int32 slot1, int32 slot2)
{
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
// remaining slots for today
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // Tell client this is a tab content packet
if(slot2==-1) // single item in slot1
{
data << uint8(1);
AppendDisplayGuildBankSlot(data, tab, slot1);
}
else // 2 items (in slot1 and slot2)
{
data << uint8(2);
if(slot1 > slot2)
std::swap(slot1,slot2);
AppendDisplayGuildBankSlot(data, tab, slot1);
AppendDisplayGuildBankSlot(data, tab, slot2);
}
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(!player)
continue;
if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
continue;
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
player->GetSession()->SendPacket(&data);
}
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::DisplayGuildBankContentUpdate(uint8 TabId, GuildItemPosCountVec const& slots)
{
GuildBankTab const* tab = GetBankTab(TabId);
if (!tab)
return;
WorldPacket data(SMSG_GUILD_BANK_LIST,1200);
data << uint64(GetGuildBankMoney());
data << uint8(TabId);
// remaining slots for today
size_t rempos = data.wpos();
data << uint32(0); // will be filled later
data << uint8(0); // Tell client this is a tab content packet
data << uint8(slots.size()); // updates count
for(GuildItemPosCountVec::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
AppendDisplayGuildBankSlot(data, tab, itr->slot);
for(MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
{
Player *player = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER));
if(!player)
continue;
if(!IsMemberHaveRights(itr->first,TabId,GUILD_BANK_RIGHT_VIEW_TAB))
continue;
data.put<uint32>(rempos,uint32(GetMemberSlotWithdrawRem(player->GetGUIDLow(), TabId)));
player->GetSession()->SendPacket(&data);
}
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
Item* Guild::GetItem(uint8 TabId, uint8 SlotId)
{
if (TabId >= m_TabListMap.size() || SlotId >= GUILD_BANK_MAX_SLOTS)
return NULL;
return m_TabListMap[TabId]->Slots[SlotId];
}
// *************************************************
// Tab related
void Guild::DisplayGuildBankTabsInfo(WorldSession *session)
{
// Time to load bank if not already done
if (!m_bankloaded)
LoadGuildBankFromDB();
WorldPacket data(SMSG_GUILD_BANK_LIST, 500);
data << uint64(GetGuildBankMoney());
data << uint8(0); // TabInfo packet must be for TabId 0
data << uint32(0xFFFFFFFF); // bit 9 must be set for this packet to work
data << uint8(1); // Tell Client this is a TabInfo packet
data << uint8(purchased_tabs); // here is the number of tabs
for(int i = 0; i < purchased_tabs; ++i)
{
data << m_TabListMap[i]->Name.c_str();
data << m_TabListMap[i]->Icon.c_str();
}
data << uint8(0); // Do not send tab content
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent (SMSG_GUILD_BANK_LIST)");
}
void Guild::CreateNewBankTab()
{
if (purchased_tabs >= GUILD_BANK_MAX_TABS)
return;
++purchased_tabs;
GuildBankTab* AnotherTab = new GuildBankTab;
memset(AnotherTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
m_TabListMap.resize(purchased_tabs);
m_TabListMap[purchased_tabs-1] = AnotherTab;
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_tab WHERE guildid='%u' AND TabId='%u'", Id, uint32(purchased_tabs-1));
CharacterDatabase.PExecute("INSERT INTO guild_bank_tab (guildid,TabId) VALUES ('%u','%u')", Id, uint32(purchased_tabs-1));
CharacterDatabase.CommitTransaction();
}
void Guild::SetGuildBankTabInfo(uint8 TabId, std::string Name, std::string Icon)
{
if (TabId >= GUILD_BANK_MAX_TABS)
return;
if (TabId >= m_TabListMap.size())
return;
if (!m_TabListMap[TabId])
return;
if(m_TabListMap[TabId]->Name == Name && m_TabListMap[TabId]->Icon == Icon)
return;
m_TabListMap[TabId]->Name = Name;
m_TabListMap[TabId]->Icon = Icon;
CharacterDatabase.escape_string(Name);
CharacterDatabase.escape_string(Icon);
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabName='%s',TabIcon='%s' WHERE guildid='%u' AND TabId='%u'", Name.c_str(), Icon.c_str(), Id, uint32(TabId));
}
void Guild::CreateBankRightForTab(uint32 rankId, uint8 TabId)
{
sLog.outDebug("CreateBankRightForTab. rank: %u, TabId: %u", rankId, uint32(TabId));
if (rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return;
m_ranks[rankId].TabRight[TabId]=0;
m_ranks[rankId].TabSlotPerDay[TabId]=0;
CharacterDatabase.BeginTransaction();
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid = '%u' AND TabId = '%u' AND rid = '%u'", Id, uint32(TabId), rankId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid) VALUES ('%u','%u','%u')", Id, uint32(TabId), rankId);
CharacterDatabase.CommitTransaction();
}
uint32 Guild::GetBankRights(uint32 rankId, uint8 TabId) const
{
if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return 0;
return m_ranks[rankId].TabRight[TabId];
}
// *************************************************
// Guild bank loading/unloading related
// This load should be called when the bank is first accessed by a guild member
void Guild::LoadGuildBankFromDB()
{
if (m_bankloaded)
return;
m_bankloaded = true;
LoadGuildBankEventLogFromDB();
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, TabName, TabIcon, TabText FROM guild_bank_tab WHERE guildid='%u' ORDER BY TabId", Id);
if(!result)
{
purchased_tabs = 0;
return;
}
m_TabListMap.resize(purchased_tabs);
do
{
Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8();
GuildBankTab *NewTab = new GuildBankTab;
memset(NewTab->Slots, 0, GUILD_BANK_MAX_SLOTS * sizeof(Item*));
NewTab->Name = fields[1].GetCppString();
NewTab->Icon = fields[2].GetCppString();
NewTab->Text = fields[3].GetCppString();
m_TabListMap[TabId] = NewTab;
}while( result->NextRow() );
delete result;
// 0 1 2 3
result = CharacterDatabase.PQuery("SELECT TabId, SlotId, item_guid, item_entry FROM guild_bank_item WHERE guildid='%u' ORDER BY TabId", Id);
if(!result)
return;
do
{
Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8();
uint8 SlotId = fields[1].GetUInt8();
uint32 ItemGuid = fields[2].GetUInt32();
uint32 ItemEntry = fields[3].GetUInt32();
if (TabId >= purchased_tabs || TabId >= GUILD_BANK_MAX_TABS)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
if (SlotId >= GUILD_BANK_MAX_SLOTS)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
ItemPrototype const *proto = objmgr.GetItemPrototype(ItemEntry);
if(!proto)
{
sLog.outError( "Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid,ItemEntry);
continue;
}
Item *pItem = NewItemOrBag(proto);
if(!pItem->LoadFromDB(ItemGuid, 0))
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'", Id, uint32(TabId), uint32(SlotId));
sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
delete pItem;
continue;
}
pItem->AddToWorld();
m_TabListMap[TabId]->Slots[SlotId] = pItem;
}while( result->NextRow() );
delete result;
}
// This unload should be called when the last member of the guild gets offline
void Guild::UnloadGuildBank()
{
if (!m_bankloaded)
return;
for (uint8 i = 0 ; i < purchased_tabs ; ++i )
{
for (uint8 j = 0 ; j < GUILD_BANK_MAX_SLOTS ; ++j)
{
if (m_TabListMap[i]->Slots[j])
{
m_TabListMap[i]->Slots[j]->RemoveFromWorld();
delete m_TabListMap[i]->Slots[j];
}
}
delete m_TabListMap[i];
}
m_TabListMap.clear();
UnloadGuildBankEventLog();
m_bankloaded = false;
}
// *************************************************
// Money deposit/withdraw related
void Guild::SendMoneyInfo(WorldSession *session, uint32 LowGuid)
{
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
data << uint32(GetMemberMoneyWithdrawRem(LowGuid));
session->SendPacket(&data);
sLog.outDebug("WORLD: Sent MSG_GUILD_BANK_MONEY_WITHDRAWN");
}
bool Guild::MemberMoneyWithdraw(uint32 amount, uint32 LowGuid)
{
uint32 MoneyWithDrawRight = GetMemberMoneyWithdrawRem(LowGuid);
if (MoneyWithDrawRight < amount || GetGuildBankMoney() < amount)
return false;
SetBankMoney(GetGuildBankMoney()-amount);
if (MoneyWithDrawRight < WITHDRAW_MONEY_UNLIMITED)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end() )
return false;
itr->second.BankRemMoney -= amount;
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
itr->second.BankRemMoney, Id, LowGuid);
}
return true;
}
void Guild::SetBankMoney(int64 money)
{
if (money < 0) // I don't know how this happens, it does!!
money = 0;
guildbank_money = money;
CharacterDatabase.PExecute("UPDATE guild SET BankMoney='" I64FMTD "' WHERE guildid='%u'", money, Id);
}
// *************************************************
// Item per day and money per day related
bool Guild::MemberItemWithdraw(uint8 TabId, uint32 LowGuid)
{
uint32 SlotsWithDrawRight = GetMemberSlotWithdrawRem(LowGuid, TabId);
if (SlotsWithDrawRight == 0)
return false;
if (SlotsWithDrawRight < WITHDRAW_SLOT_UNLIMITED)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end() )
return false;
--itr->second.BankRemSlotsTab[TabId];
CharacterDatabase.PExecute("UPDATE guild_member SET BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
}
return true;
}
bool Guild::IsMemberHaveRights(uint32 LowGuid, uint8 TabId, uint32 rights) const
{
MemberList::const_iterator itr = members.find(LowGuid);
if (itr == members.end() )
return false;
if (itr->second.RankId == GR_GUILDMASTER)
return true;
return (GetBankRights(itr->second.RankId,TabId) & rights)==rights;
}
uint32 Guild::GetMemberSlotWithdrawRem(uint32 LowGuid, uint8 TabId)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end() )
return 0;
if (itr->second.RankId == GR_GUILDMASTER)
return WITHDRAW_SLOT_UNLIMITED;
if((GetBankRights(itr->second.RankId,TabId) & GUILD_BANK_RIGHT_VIEW_TAB)!=GUILD_BANK_RIGHT_VIEW_TAB)
return 0;
uint32 curTime = uint32(time(NULL)/MINUTE);
if (curTime - itr->second.BankResetTimeTab[TabId] >= 24*HOUR/MINUTE)
{
itr->second.BankResetTimeTab[TabId] = curTime;
itr->second.BankRemSlotsTab[TabId] = GetBankSlotPerDay(itr->second.RankId, TabId);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='%u',BankRemSlotsTab%u='%u' WHERE guildid='%u' AND guid='%u'",
uint32(TabId), itr->second.BankResetTimeTab[TabId], uint32(TabId), itr->second.BankRemSlotsTab[TabId], Id, LowGuid);
}
return itr->second.BankRemSlotsTab[TabId];
}
uint32 Guild::GetMemberMoneyWithdrawRem(uint32 LowGuid)
{
MemberList::iterator itr = members.find(LowGuid);
if (itr == members.end() )
return 0;
if (itr->second.RankId == GR_GUILDMASTER)
return WITHDRAW_MONEY_UNLIMITED;
uint32 curTime = uint32(time(NULL)/MINUTE); // minutes
// 24 hours
if (curTime > itr->second.BankResetTimeMoney + 24*HOUR/MINUTE)
{
itr->second.BankResetTimeMoney = curTime;
itr->second.BankRemMoney = GetBankMoneyPerDay(itr->second.RankId);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='%u',BankRemMoney='%u' WHERE guildid='%u' AND guid='%u'",
itr->second.BankResetTimeMoney, itr->second.BankRemMoney, Id, LowGuid);
}
return itr->second.BankRemMoney;
}
void Guild::SetBankMoneyPerDay(uint32 rankId, uint32 money)
{
if (rankId >= m_ranks.size())
return;
if (rankId == GR_GUILDMASTER)
money = WITHDRAW_MONEY_UNLIMITED;
m_ranks[rankId].BankMoneyPerDay = money;
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == rankId)
itr->second.BankResetTimeMoney = 0;
CharacterDatabase.PExecute("UPDATE guild_rank SET BankMoneyPerDay='%u' WHERE rid='%u' AND guildid='%u'", money, (rankId+1), Id);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeMoney='0' WHERE guildid='%u' AND rank='%u'", Id, rankId);
}
void Guild::SetBankRightsAndSlots(uint32 rankId, uint8 TabId, uint32 right, uint32 nbSlots, bool db)
{
if(rankId >= m_ranks.size() ||
TabId >= GUILD_BANK_MAX_TABS ||
TabId >= purchased_tabs)
return;
if (rankId == GR_GUILDMASTER)
{
nbSlots = WITHDRAW_SLOT_UNLIMITED;
right = GUILD_BANK_RIGHT_FULL;
}
m_ranks[rankId].TabSlotPerDay[TabId]=nbSlots;
m_ranks[rankId].TabRight[TabId]=right;
if (db)
{
for (MemberList::iterator itr = members.begin(); itr != members.end(); ++itr)
if (itr->second.RankId == rankId)
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
itr->second.BankResetTimeTab[i] = 0;
CharacterDatabase.PExecute("DELETE FROM guild_bank_right WHERE guildid='%u' AND TabId='%u' AND rid='%u'", Id, uint32(TabId), rankId);
CharacterDatabase.PExecute("INSERT INTO guild_bank_right (guildid,TabId,rid,gbright,SlotPerDay) VALUES "
"('%u','%u','%u','%u','%u')", Id, uint32(TabId), rankId, m_ranks[rankId].TabRight[TabId], m_ranks[rankId].TabSlotPerDay[TabId]);
CharacterDatabase.PExecute("UPDATE guild_member SET BankResetTimeTab%u='0' WHERE guildid='%u' AND rank='%u'", uint32(TabId), Id, rankId);
}
}
uint32 Guild::GetBankMoneyPerDay(uint32 rankId)
{
if(rankId >= m_ranks.size())
return 0;
if (rankId == GR_GUILDMASTER)
return WITHDRAW_MONEY_UNLIMITED;
return m_ranks[rankId].BankMoneyPerDay;
}
uint32 Guild::GetBankSlotPerDay(uint32 rankId, uint8 TabId)
{
if(rankId >= m_ranks.size() || TabId >= GUILD_BANK_MAX_TABS)
return 0;
if (rankId == GR_GUILDMASTER)
return WITHDRAW_SLOT_UNLIMITED;
return m_ranks[rankId].TabSlotPerDay[TabId];
}
// *************************************************
// Rights per day related
void Guild::LoadBankRightsFromDB(uint32 GuildId)
{
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT TabId, rid, gbright, SlotPerDay FROM guild_bank_right WHERE guildid = '%u' ORDER BY TabId", GuildId);
if(!result)
return;
do
{
Field *fields = result->Fetch();
uint8 TabId = fields[0].GetUInt8();
uint32 rankId = fields[1].GetUInt32();
uint16 right = fields[2].GetUInt16();
uint16 SlotPerDay = fields[3].GetUInt16();
SetBankRightsAndSlots(rankId, TabId, right, SlotPerDay, false);
}while( result->NextRow() );
delete result;
return;
}
// *************************************************
// Bank log related
void Guild::LoadGuildBankEventLogFromDB()
{
// We can't add a limit as in Guild::LoadGuildEventLogFromDB since we fetch both money and bank log and know nothing about the composition
// 0 1 2 3 4 5 6 7
QueryResult *result = CharacterDatabase.PQuery("SELECT LogGuid, LogEntry, TabId, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp FROM guild_bank_eventlog WHERE guildid='%u' ORDER BY TimeStamp DESC", Id);
if(!result)
return;
do
{
Field *fields = result->Fetch();
GuildBankEvent *NewEvent = new GuildBankEvent;
NewEvent->LogGuid = fields[0].GetUInt32();
NewEvent->LogEntry = fields[1].GetUInt8();
uint8 TabId = fields[2].GetUInt8();
NewEvent->PlayerGuid = fields[3].GetUInt32();
NewEvent->ItemOrMoney = fields[4].GetUInt32();
NewEvent->ItemStackCount = fields[5].GetUInt8();
NewEvent->DestTabId = fields[6].GetUInt8();
NewEvent->TimeStamp = fields[7].GetUInt64();
if (TabId >= GUILD_BANK_MAX_TABS)
{
sLog.outError( "Guild::LoadGuildBankEventLogFromDB: Invalid tabid '%u' for guild bank log entry (guild: '%s', LogGuid: %u), skipped.", TabId, GetName().c_str(), NewEvent->LogGuid);
delete NewEvent;
continue;
}
if (NewEvent->isMoneyEvent() && m_GuildBankEventLog_Money.size() >= GUILD_BANK_MAX_LOGS
|| m_GuildBankEventLog_Item[TabId].size() >= GUILD_BANK_MAX_LOGS)
{
delete NewEvent;
continue;
}
if (NewEvent->isMoneyEvent())
m_GuildBankEventLog_Money.push_front(NewEvent);
else
m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
}while( result->NextRow() );
delete result;
// Check lists size in case to many event entries in db for a tab or for money
// This cases can happen only if a crash occured somewhere and table has too many log entries
if (!m_GuildBankEventLog_Money.empty())
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
Id, m_GuildBankEventLog_Money.front()->LogGuid);
}
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
if (!m_GuildBankEventLog_Item[i].empty())
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid=%u AND LogGuid < %u",
Id, m_GuildBankEventLog_Item[i].front()->LogGuid);
}
}
}
void Guild::UnloadGuildBankEventLog()
{
GuildBankEvent *EventLogEntry;
if( !m_GuildBankEventLog_Money.empty() )
{
do
{
EventLogEntry = *(m_GuildBankEventLog_Money.begin());
m_GuildBankEventLog_Money.pop_front();
delete EventLogEntry;
}while( !m_GuildBankEventLog_Money.empty() );
}
for (int i = 0; i < GUILD_BANK_MAX_TABS; ++i)
{
if( !m_GuildBankEventLog_Item[i].empty() )
{
do
{
EventLogEntry = *(m_GuildBankEventLog_Item[i].begin());
m_GuildBankEventLog_Item[i].pop_front();
delete EventLogEntry;
}while( !m_GuildBankEventLog_Item[i].empty() );
}
}
}
void Guild::DisplayGuildBankLogs(WorldSession *session, uint8 TabId)
{
if (TabId > GUILD_BANK_MAX_TABS)
return;
if (TabId == GUILD_BANK_MAX_TABS)
{
// Here we display money logs
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Money.size()*(4*4+1)+1+1);
data << uint8(TabId); // Here GUILD_BANK_MAX_TABS
data << uint8(m_GuildBankEventLog_Money.size()); // number of log entries
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Money.begin(); itr != m_GuildBankEventLog_Money.end(); ++itr)
{
data << uint8((*itr)->LogEntry);
data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
data << uint32((*itr)->ItemOrMoney);
data << uint32(time(NULL)-(*itr)->TimeStamp);
}
session->SendPacket(&data);
}
else
{
// here we display current tab logs
WorldPacket data(MSG_GUILD_BANK_LOG_QUERY, m_GuildBankEventLog_Item[TabId].size()*(4*4+1+1)+1+1);
data << uint8(TabId); // Here a real Tab Id
// number of log entries
data << uint8(m_GuildBankEventLog_Item[TabId].size());
for (GuildBankEventLog::const_iterator itr = m_GuildBankEventLog_Item[TabId].begin(); itr != m_GuildBankEventLog_Item[TabId].end(); ++itr)
{
data << uint8((*itr)->LogEntry);
data << uint64(MAKE_NEW_GUID((*itr)->PlayerGuid,0,HIGHGUID_PLAYER));
data << uint32((*itr)->ItemOrMoney);
data << uint8((*itr)->ItemStackCount);
if ((*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM || (*itr)->LogEntry == GUILD_BANK_LOG_MOVE_ITEM2)
data << uint8((*itr)->DestTabId); // moved tab
data << uint32(time(NULL)-(*itr)->TimeStamp);
}
session->SendPacket(&data);
}
sLog.outDebug("WORLD: Sent (MSG_GUILD_BANK_LOG_QUERY)");
}
void Guild::LogBankEvent(uint8 LogEntry, uint8 TabId, uint32 PlayerGuidLow, uint32 ItemOrMoney, uint8 ItemStackCount, uint8 DestTabId)
{
GuildBankEvent *NewEvent = new GuildBankEvent;
NewEvent->LogGuid = LogMaxGuid++;
NewEvent->LogEntry = LogEntry;
NewEvent->PlayerGuid = PlayerGuidLow;
NewEvent->ItemOrMoney = ItemOrMoney;
NewEvent->ItemStackCount = ItemStackCount;
NewEvent->DestTabId = DestTabId;
NewEvent->TimeStamp = uint32(time(NULL));
if (NewEvent->isMoneyEvent())
{
if (m_GuildBankEventLog_Money.size() > GUILD_BANK_MAX_LOGS)
{
GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Money.begin());
m_GuildBankEventLog_Money.pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
}
m_GuildBankEventLog_Money.push_back(NewEvent);
}
else
{
if (m_GuildBankEventLog_Item[TabId].size() > GUILD_BANK_MAX_LOGS)
{
GuildBankEvent *OldEvent = *(m_GuildBankEventLog_Item[TabId].begin());
m_GuildBankEventLog_Item[TabId].pop_front();
CharacterDatabase.PExecute("DELETE FROM guild_bank_eventlog WHERE guildid='%u' AND LogGuid='%u'", Id, OldEvent->LogGuid);
delete OldEvent;
}
m_GuildBankEventLog_Item[TabId].push_back(NewEvent);
}
CharacterDatabase.PExecute("INSERT INTO guild_bank_eventlog (guildid,LogGuid,LogEntry,TabId,PlayerGuid,ItemOrMoney,ItemStackCount,DestTabId,TimeStamp) VALUES ('%u','%u','%u','%u','%u','%u','%u','%u','" I64FMTD "')",
Id, NewEvent->LogGuid, uint32(NewEvent->LogEntry), uint32(TabId), NewEvent->PlayerGuid, NewEvent->ItemOrMoney, uint32(NewEvent->ItemStackCount), uint32(NewEvent->DestTabId), NewEvent->TimeStamp);
}
// This will renum guids used at load to prevent always going up until infinit
void Guild::RenumBankLogs()
{
QueryResult *result = CharacterDatabase.PQuery("SELECT Min(LogGuid), Max(LogGuid) FROM guild_bank_eventlog WHERE guildid = %u", Id);
if(!result)
return;
Field *fields = result->Fetch();
CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET LogGuid=LogGuid-%u+1 WHERE guildid=%u ORDER BY LogGuid %s",fields[0].GetUInt32(), Id, fields[0].GetUInt32()?"ASC":"DESC");
LogMaxGuid = fields[1].GetUInt32()+1;
delete result;
}
bool Guild::AddGBankItemToDB(uint32 GuildId, uint32 BankTab , uint32 BankTabSlot , uint32 GUIDLow, uint32 Entry )
{
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid = '%u' AND TabId = '%u'AND SlotId = '%u'", GuildId, BankTab, BankTabSlot);
CharacterDatabase.PExecute("INSERT INTO guild_bank_item (guildid,TabId,SlotId,item_guid,item_entry) "
"VALUES ('%u', '%u', '%u', '%u', '%u')", GuildId, BankTab, BankTabSlot, GUIDLow, Entry);
return true;
}
void Guild::AppendDisplayGuildBankSlot( WorldPacket& data, GuildBankTab const *tab, int slot )
{
Item *pItem = tab->Slots[slot];
uint32 entry = pItem ? pItem->GetEntry() : 0;
data << uint8(slot);
data << uint32(entry);
if (entry)
{
// random item property id +8
data << (uint32) pItem->GetItemRandomPropertyId();
if (pItem->GetItemRandomPropertyId())
// SuffixFactor +4
data << (uint32) pItem->GetItemSuffixFactor();
// +12 // ITEM_FIELD_STACK_COUNT
data << uint8(pItem->GetCount());
data << uint32(0); // +16 // Unknown value
data << uint8(0); // unknown 2.4.2
if (uint32 Enchant0 = pItem->GetEnchantmentId(PERM_ENCHANTMENT_SLOT))
{
data << uint8(1); // number of enchantments (max 3) why max 3?
data << uint8(PERM_ENCHANTMENT_SLOT); // enchantment slot (range: 0:2)
data << uint32(Enchant0); // enchantment id
}
else
data << uint8(0); // no enchantments (0)
}
}
Item* Guild::StoreItem(uint8 tabId, GuildItemPosCountVec const& dest, Item* pItem )
{
if( !pItem )
return NULL;
Item* lastItem = pItem;
for(GuildItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); )
{
uint8 slot = itr->slot;
uint32 count = itr->count;
++itr;
if(itr == dest.end())
{
lastItem = _StoreItem(tabId,slot,pItem,count,false);
break;
}
lastItem = _StoreItem(tabId,slot,pItem,count,true);
}
return lastItem;
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
Item* Guild::_StoreItem( uint8 tab, uint8 slot, Item *pItem, uint32 count, bool clone )
{
if( !pItem )
return NULL;
sLog.outDebug( "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
if( !pItem2 )
{
if(clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if(!pItem)
return NULL;
m_TabListMap[tab]->Slots[slot] = pItem;
pItem->SetUInt64Value(ITEM_FIELD_CONTAINED, 0);
pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0);
AddGBankItemToDB(GetId(), tab, slot, pItem->GetGUIDLow(), pItem->GetEntry());
pItem->FSetState(ITEM_NEW);
pItem->SaveToDB(); // not in onventory and can be save standalone
return pItem;
}
else
{
pItem2->SetCount( pItem2->GetCount() + count );
pItem2->FSetState(ITEM_CHANGED);
pItem2->SaveToDB(); // not in onventory and can be save standalone
if(!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB();
delete pItem;
}
return pItem2;
}
}
void Guild::RemoveItem(uint8 tab, uint8 slot )
{
m_TabListMap[tab]->Slots[slot] = NULL;
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE guildid='%u' AND TabId='%u' AND SlotId='%u'",
GetId(), uint32(tab), uint32(slot));
}
uint8 Guild::_CanStoreItem_InSpecificSlot( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32& count, bool swap, Item* pSrcItem ) const
{
Item* pItem2 = m_TabListMap[tab]->Slots[slot];
// ignore move item (this slot will be empty at move)
if(pItem2==pSrcItem)
pItem2 = NULL;
uint32 need_space;
// empty specific slot - check item fit to slot
if( !pItem2 || swap )
{
// non empty stack with space
need_space = pSrcItem->GetMaxStackCount();
}
// non empty slot, check item type
else
{
// check item type
if(pItem2->GetEntry() != pSrcItem->GetEntry())
return EQUIP_ERR_ITEM_CANT_STACK;
// check free space
if(pItem2->GetCount() >= pSrcItem->GetMaxStackCount())
return EQUIP_ERR_ITEM_CANT_STACK;
need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
}
if(need_space > count)
need_space = count;
GuildItemPosCount newPosition = GuildItemPosCount(slot,need_space);
if(!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
}
return EQUIP_ERR_OK;
}
uint8 Guild::_CanStoreItem_InTab( uint8 tab, GuildItemPosCountVec &dest, uint32& count, bool merge, Item* pSrcItem, uint8 skip_slot ) const
{
for(uint32 j = 0; j < GUILD_BANK_MAX_SLOTS; j++)
{
// skip specific slot already processed in first called _CanStoreItem_InSpecificSlot
if(j==skip_slot)
continue;
Item* pItem2 = m_TabListMap[tab]->Slots[j];
// ignore move item (this slot will be empty at move)
if(pItem2==pSrcItem)
pItem2 = NULL;
// if merge skip empty, if !merge skip non-empty
if((pItem2!=NULL)!=merge)
continue;
if( pItem2 )
{
if(pItem2->GetEntry() == pSrcItem->GetEntry() && pItem2->GetCount() < pSrcItem->GetMaxStackCount() )
{
uint32 need_space = pSrcItem->GetMaxStackCount() - pItem2->GetCount();
if(need_space > count)
need_space = count;
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
if(!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
if(count==0)
return EQUIP_ERR_OK;
}
}
}
else
{
uint32 need_space = pSrcItem->GetMaxStackCount();
if(need_space > count)
need_space = count;
GuildItemPosCount newPosition = GuildItemPosCount(j,need_space);
if(!newPosition.isContainedIn(dest))
{
dest.push_back(newPosition);
count -= need_space;
if(count==0)
return EQUIP_ERR_OK;
}
}
}
return EQUIP_ERR_OK;
}
uint8 Guild::CanStoreItem( uint8 tab, uint8 slot, GuildItemPosCountVec &dest, uint32 count, Item *pItem, bool swap ) const
{
sLog.outDebug( "GUILD STORAGE: CanStoreItem tab = %u, slot = %u, item = %u, count = %u", tab, slot, pItem->GetEntry(), count);
if(count > pItem->GetCount())
return EQUIP_ERR_COULDNT_SPLIT_ITEMS;
if(pItem->IsSoulBound())
return EQUIP_ERR_CANT_DROP_SOULBOUND;
// in specific slot
if( slot != NULL_SLOT )
{
uint8 res = _CanStoreItem_InSpecificSlot(tab,slot,dest,count,swap,pItem);
if(res!=EQUIP_ERR_OK)
return res;
if(count==0)
return EQUIP_ERR_OK;
}
// not specific slot or have spece for partly store only in specific slot
// search stack in tab for merge to
if( pItem->GetMaxStackCount() > 1 )
{
uint8 res = _CanStoreItem_InTab(tab,dest,count,true,pItem,slot);
if(res!=EQUIP_ERR_OK)
return res;
if(count==0)
return EQUIP_ERR_OK;
}
// search free slot in bag for place to
uint8 res = _CanStoreItem_InTab(tab,dest,count,false,pItem,slot);
if(res!=EQUIP_ERR_OK)
return res;
if(count==0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
void Guild::SetGuildBankTabText(uint8 TabId, std::string text)
{
if (TabId >= GUILD_BANK_MAX_TABS)
return;
if (TabId >= m_TabListMap.size())
return;
if (!m_TabListMap[TabId])
return;
if(m_TabListMap[TabId]->Text==text)
return;
utf8truncate(text,500); // DB and client size limitation
m_TabListMap[TabId]->Text = text;
CharacterDatabase.escape_string(text);
CharacterDatabase.PExecute("UPDATE guild_bank_tab SET TabText='%s' WHERE guildid='%u' AND TabId='%u'", text.c_str(), Id, uint32(TabId));
}
void Guild::SendGuildBankTabText(WorldSession *session, uint8 TabId)
{
if (TabId > GUILD_BANK_MAX_TABS)
return;
GuildBankTab const *tab = GetBankTab(TabId);
if (!tab)
return;
WorldPacket data(MSG_QUERY_GUILD_BANK_TEXT, 1+tab->Text.size()+1);
data << uint8(TabId);
data << tab->Text;
session->SendPacket(&data);
}
bool GuildItemPosCount::isContainedIn(GuildItemPosCountVec const &vec) const
{
for(GuildItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end();++itr)
if(itr->slot == slot)
return true;
return false;
}
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