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path: root/src/game/InstanceData.cpp
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/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "InstanceData.h"
#include "Database/DatabaseEnv.h"
#include "Map.h"

void InstanceData::SaveToDB()
{
    if(!Save()) return;
    std::string data = Save();
    CharacterDatabase.escape_string(data);
    CharacterDatabase.PExecute("UPDATE instance SET data = '%s' WHERE id = '%d'", data.c_str(), instance->GetInstanceId());
}

void InstanceData::HandleGameObject(uint64 GUID, bool open, GameObject *go) 
{            
    if(!go)
        go = instance->GetGameObjectInMap(GUID);
    if(go)
        go->SetGoState(open ? 0 : 1);
    else
        debug_log("SD2: InstanceData: HandleGameObject failed");
}