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/*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_MAP_INSTANCED_H
#define TRINITY_MAP_INSTANCED_H
#include "Map.h"
#include "InstanceSaveMgr.h"
class TRINITY_DLL_DECL MapInstanced : public Map
{
friend class MapManager;
public:
typedef HM_NAMESPACE::hash_map< uint32, Map* > InstancedMaps;
MapInstanced(uint32 id, time_t, uint32 aInstanceId);
~MapInstanced() {}
// functions overwrite Map versions
void Update(const uint32&);
void MoveAllCreaturesInMoveList();
void RemoveAllObjectsInRemoveList();
bool RemoveBones(uint64 guid, float x, float y);
void UnloadAll(bool pForce);
Map* GetInstance(const WorldObject* obj);
Map* FindMap(uint32 InstanceId) { return _FindMap(InstanceId); }
void DestroyInstance(uint32 InstanceId);
void DestroyInstance(InstancedMaps::iterator &itr);
void AddGridMapReference(const GridPair &p) { ++GridMapReference[p.x_coord][p.y_coord]; }
void RemoveGridMapReference(const GridPair &p)
{
--GridMapReference[p.x_coord][p.y_coord];
if (!GridMapReference[p.x_coord][p.y_coord]) { SetUnloadFlag(GridPair(63-p.x_coord,63-p.y_coord), true); }
}
InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
private:
InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave *save, uint8 difficulty);
BattleGroundMap* CreateBattleGround(uint32 InstanceId);
InstancedMaps m_InstancedMaps;
Map* _FindMap(uint32 InstanceId)
{
InstancedMaps::iterator i = m_InstancedMaps.find(InstanceId);
return(i == m_InstancedMaps.end() ? NULL : i->second);
}
uint16 GridMapReference[MAX_NUMBER_OF_GRIDS][MAX_NUMBER_OF_GRIDS];
};
#endif
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