1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
|
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "Corpse.h"
#include "Player.h"
#include "MapManager.h"
#include "Transports.h"
#include "BattleGround.h"
#include "WaypointMovementGenerator.h"
#include "InstanceSaveMgr.h"
void WorldSession::HandleMoveWorldportAckOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: got MSG_MOVE_WORLDPORT_ACK." );
HandleMoveWorldportAckOpcode();
}
void WorldSession::HandleMoveWorldportAckOpcode()
{
// get the teleport destination
WorldLocation &loc = GetPlayer()->GetTeleportDest();
// possible errors in the coordinate validity check
if(!MapManager::IsValidMapCoord(loc.mapid,loc.x,loc.y,loc.z,loc.o))
{
LogoutPlayer(false);
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapEntry const* mEntry = sMapStore.LookupEntry(loc.mapid);
InstanceTemplate const* mInstance = objmgr.GetInstanceTemplate(loc.mapid);
// reset instance validity, except if going to an instance inside an instance
if(GetPlayer()->m_InstanceValid == false && !mInstance)
GetPlayer()->m_InstanceValid = true;
GetPlayer()->SetSemaphoreTeleport(false);
// relocate the player to the teleport destination
GetPlayer()->SetMapId(loc.mapid);
GetPlayer()->Relocate(loc.x, loc.y, loc.z, loc.o);
// since the MapId is set before the GetInstance call, the InstanceId must be set to 0
// to let GetInstance() determine the proper InstanceId based on the player's binds
GetPlayer()->SetInstanceId(0);
// check this before Map::Add(player), because that will create the instance save!
bool reset_notify = (GetPlayer()->GetBoundInstance(GetPlayer()->GetMapId(), GetPlayer()->GetDifficulty()) == NULL);
GetPlayer()->SendInitialPacketsBeforeAddToMap();
// the CanEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if(!GetPlayer()->GetMap()->Add(GetPlayer()))
{
sLog.outDebug("WORLD: teleport of player %s (%d) to location %d,%f,%f,%f,%f failed", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.mapid, loc.x, loc.y, loc.z, loc.o);
// teleport the player home
GetPlayer()->SetDontMove(false);
if(!GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation()))
{
// the player must always be able to teleport home
sLog.outError("WORLD: failed to teleport player %s (%d) to homebind location %d,%f,%f,%f,%f!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
assert(false);
}
return;
}
GetPlayer()->SendInitialPacketsAfterAddToMap();
// flight fast teleport case
if(GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType()==FLIGHT_MOTION_TYPE)
{
if(!_player->InBattleGround())
{
// short preparations to continue flight
GetPlayer()->SetDontMove(false);
FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
flight->Initialize(*GetPlayer());
return;
}
// battleground state prepare, stop flight
GetPlayer()->GetMotionMaster()->MovementExpired();
GetPlayer()->m_taxi.ClearTaxiDestinations();
}
// resurrect character at enter into instance where his corpse exist after add to map
Corpse *corpse = GetPlayer()->GetCorpse();
if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
{
if( mEntry->IsDungeon() )
{
GetPlayer()->ResurrectPlayer(0.5f,false);
GetPlayer()->SpawnCorpseBones();
GetPlayer()->SaveToDB();
}
}
if(mEntry->IsRaid() && mInstance)
{
if(reset_notify)
{
uint32 timeleft = sInstanceSaveManager.GetResetTimeFor(GetPlayer()->GetMapId()) - time(NULL);
GetPlayer()->SendInstanceResetWarning(GetPlayer()->GetMapId(), timeleft); // greeting at the entrance of the resort raid instance
}
}
// mount allow check
if(!mEntry->IsMountAllowed())
_player->RemoveSpellsCausingAura(SPELL_AURA_MOUNTED);
// battleground state prepare
// only add to bg group and object, if the player was invited (else he entered through command)
if(_player->InBattleGround() && _player->IsInvitedForBattleGroundInstance(_player->GetBattleGroundId()))
{
BattleGround *bg = _player->GetBattleGround();
if(bg)
{
bg->AddPlayer(_player);
if(bg->GetMapId() == _player->GetMapId()) // we teleported to bg
{
// get the team this way, because arenas might 'override' the teams.
uint32 team = bg->GetPlayerTeam(_player->GetGUID());
if(!team)
team = _player->GetTeam();
if(!bg->GetBgRaid(team)) // first player joined
{
Group *group = new Group;
bg->SetBgRaid(team, group);
group->Create(_player->GetGUIDLow(), _player->GetName());
}
else // raid already exist
{
bg->GetBgRaid(team)->AddMember(_player->GetGUID(), _player->GetName());
}
}
}
}
// honorless target
if(GetPlayer()->pvpInfo.inHostileArea)
GetPlayer()->CastSpell(GetPlayer(), 2479, true);
// resummon pet
if(GetPlayer()->m_temporaryUnsummonedPetNumber)
{
Pet* NewPet = new Pet;
if(!NewPet->LoadPetFromDB(GetPlayer(), 0, GetPlayer()->m_temporaryUnsummonedPetNumber, true))
delete NewPet;
GetPlayer()->m_temporaryUnsummonedPetNumber = 0;
}
GetPlayer()->SetDontMove(false);
}
void WorldSession::HandleMovementOpcodes( WorldPacket & recv_data )
{
uint32 opcode = recv_data.GetOpcode();
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
if(GetPlayer()->GetDontMove())
return;
/* extract packet */
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
/*----------------*/
if(recv_data.size() != recv_data.rpos())
{
sLog.outError("MovementHandler: player %s (guid %d, account %u) sent a packet (opcode %u) that is %u bytes larger than it should be. Kicked as cheater.", _player->GetName(), _player->GetGUIDLow(), _player->GetSession()->GetAccountId(), recv_data.GetOpcode(), recv_data.size() - recv_data.rpos());
KickPlayer();
return;
}
if (!Trinity::IsValidMapCoord(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o))
return;
/* handle special cases */
if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
{
// transports size limited
// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
if( movementInfo.t_x > 50 || movementInfo.t_y > 50 || movementInfo.t_z > 50 )
return;
if( !Trinity::IsValidMapCoord(movementInfo.x+movementInfo.t_x, movementInfo.y+movementInfo.t_y,
movementInfo.z+movementInfo.t_z, movementInfo.o+movementInfo.t_o) )
return;
// if we boarded a transport, add us to it
if (!GetPlayer()->m_transport)
{
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just unmount if the guid can be found in the transport list
for (MapManager::TransportSet::iterator iter = MapManager::Instance().m_Transports.begin(); iter != MapManager::Instance().m_Transports.end(); ++iter)
{
if ((*iter)->GetGUID() == movementInfo.t_guid)
{
GetPlayer()->m_transport = (*iter);
(*iter)->AddPassenger(GetPlayer());
break;
}
}
}
}
else if (GetPlayer()->m_transport) // if we were on a transport, leave
{
GetPlayer()->m_transport->RemovePassenger(GetPlayer());
GetPlayer()->m_transport = NULL;
movementInfo.t_x = 0.0f;
movementInfo.t_y = 0.0f;
movementInfo.t_z = 0.0f;
movementInfo.t_o = 0.0f;
movementInfo.t_time = 0;
movementInfo.t_seat = -1;
}
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == MSG_MOVE_FALL_LAND && !GetPlayer()->isInFlight())
GetPlayer()->HandleFallDamage(movementInfo);
if(((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != GetPlayer()->IsInWater())
{
// now client not include swimming flag in case jumping under water
GetPlayer()->SetInWater( !GetPlayer()->IsInWater() || GetPlayer()->GetBaseMap()->IsUnderWater(movementInfo.x, movementInfo.y, movementInfo.z) );
}
/*----------------------*/
/* process position-change */
Unit *mover = _player->m_mover;
recv_data.put<uint32>(6, getMSTime()); // fix time, offset flags(4) + unk(2)
WorldPacket data(recv_data.GetOpcode(), (mover->GetPackGUID().size()+recv_data.size()));
data.append(_player->m_mover->GetPackGUID()); // use mover guid
data.append(recv_data.contents(), recv_data.size());
GetPlayer()->SendMessageToSet(&data, false);
if(!_player->GetCharmGUID()) // nothing is charmed
{
_player->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
_player->m_movementInfo = movementInfo;
_player->SetUnitMovementFlags(movementInfo.flags);
}
else
{
if(mover->GetTypeId() != TYPEID_PLAYER) // unit, creature, pet, vehicle...
{
if(Map *map = mover->GetMap())
map->CreatureRelocation((Creature*)mover, movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
mover->SetUnitMovementFlags(movementInfo.flags);
}
else // player
{
((Player*)mover)->SetPosition(movementInfo.x, movementInfo.y, movementInfo.z, movementInfo.o);
((Player*)mover)->m_movementInfo = movementInfo;
((Player*)mover)->SetUnitMovementFlags(movementInfo.flags);
}
}
if (GetPlayer()->m_lastFallTime >= movementInfo.fallTime || GetPlayer()->m_lastFallZ <=movementInfo.z || recv_data.GetOpcode() == MSG_MOVE_FALL_LAND)
GetPlayer()->SetFallInformation(movementInfo.fallTime, movementInfo.z);
if(GetPlayer()->isMovingOrTurning())
GetPlayer()->RemoveSpellsCausingAura(SPELL_AURA_FEIGN_DEATH);
if(movementInfo.z < -500.0f)
GetPlayer()->HandleFallUnderMap();
}
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(recv_data.GetOpcode()), recv_data.GetOpcode(), recv_data.GetOpcode());
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8+4);
/* extract packet */
uint64 guid;
uint32 unk1;
float newspeed;
recv_data >> guid;
// now can skip not our packet
if(_player->GetGUID() != guid)
return;
// continue parse packet
recv_data >> unk1; // counter or moveEvent
MovementInfo movementInfo;
ReadMovementInfo(recv_data, &movementInfo);
// recheck
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+4);
recv_data >> newspeed;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
UnitMoveType force_move_type;
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
uint16 opcode = recv_data.GetOpcode();
switch(opcode)
{
case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
sLog.outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
if(_player->m_forced_speed_changes[force_move_type] > 0)
{
--_player->m_forced_speed_changes[force_move_type];
if(_player->m_forced_speed_changes[force_move_type] > 0)
return;
}
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
{
if(_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
sLog.outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type,_player->GetSpeedRate(move_type),true);
}
else // must be lesser - cheating
{
sLog.outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName(),_player->GetSession()->GetAccountId(),_player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
}
}
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, 8);
uint64 guid;
recv_data >> guid;
if(_player->m_mover->GetGUID() != guid)
{
sLog.outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " I64FMT " and should be " I64FMT, _player->m_mover->GetGUID(), guid);
return;
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
recv_data.hexlike();
CHECK_PACKET_SIZE(recv_data, recv_data.rpos()+8);
uint64 old_mover_guid;
recv_data >> old_mover_guid;
if(_player->m_mover->GetGUID() == old_mover_guid)
{
sLog.outError("HandleMoveNotActiveMover: incorrect mover guid: mover is " I64FMT " and should be " I64FMT " instead of " I64FMT, _player->m_mover->GetGUID(), _player->GetGUID(), old_mover_guid);
return;
}
MovementInfo mi;
ReadMovementInfo(recv_data, &mi);
_player->m_movementInfo = mi;
}
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recv_data)
{
sLog.outDebug("WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
recv_data.hexlike();
uint64 vehicleGUID = _player->GetCharmGUID();
if(!vehicleGUID) // something wrong here...
return;
MovementInfo mi;
ReadMovementInfo(recv_data, &mi);
_player->m_movementInfo = mi;
// using charm guid, because we don't have vehicle guid...
if(Vehicle *vehicle = ObjectAccessor::GetVehicle(vehicleGUID))
{
_player->ExitVehicle(vehicle);
vehicle->Dismiss();
}
}
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvdata*/)
{
//sLog.outDebug("WORLD: Recvd CMSG_MOUNTSPECIAL_ANIM");
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
data << uint64(GetPlayer()->GetGUID());
GetPlayer()->SendMessageToSet(&data, false);
}
void WorldSession::HandleMoveKnockBackAck( WorldPacket & /*recv_data*/ )
{
// CHECK_PACKET_SIZE(recv_data,?);
sLog.outDebug("CMSG_MOVE_KNOCK_BACK_ACK");
// Currently not used but maybe use later for recheck final player position
// (must be at call same as into "recv_data >> x >> y >> z >> orientation;"
/*
uint32 flags, time;
float x, y, z, orientation;
uint64 guid;
uint32 sequence;
uint32 ukn1;
float xdirection,ydirection,hspeed,vspeed;
recv_data >> guid;
recv_data >> sequence;
recv_data >> flags >> time;
recv_data >> x >> y >> z >> orientation;
recv_data >> ukn1; //unknown
recv_data >> vspeed >> xdirection >> ydirection >> hspeed;
// skip not personal message;
if(GetPlayer()->GetGUID()!=guid)
return;
// check code
*/
}
void WorldSession::HandleMoveHoverAck( WorldPacket& /*recv_data*/ )
{
sLog.outDebug("CMSG_MOVE_HOVER_ACK");
}
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& /*recv_data*/)
{
sLog.outDebug("CMSG_MOVE_WATER_WALK_ACK");
}
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
{
CHECK_PACKET_SIZE(recv_data,8+1);
if(!_player->isAlive() || _player->isInCombat() )
return;
uint64 summoner_guid;
bool agree;
recv_data >> summoner_guid;
recv_data >> agree;
_player->SummonIfPossible(agree);
}
|