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path: root/src/game/ObjectPosSelector.cpp
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/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "ObjectPosSelector.h"

ObjectPosSelector::ObjectPosSelector(float x,float y,float size,float dist)
: m_center_x(x),m_center_y(y),m_size(size),m_dist(dist)
{
    m_anglestep = acos(m_dist/(m_dist+2*m_size));

    m_nextUsedPos[USED_POS_PLUS]  = m_UsedPosLists[USED_POS_PLUS].end();
    m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].end();

    m_smallStepAngle[USED_POS_PLUS]  = 0;
    m_smallStepAngle[USED_POS_MINUS] = 0;

    m_smallStepOk[USED_POS_PLUS]  = false;
    m_smallStepOk[USED_POS_MINUS] = false;

    m_smallStepNextUsedPos[USED_POS_PLUS]  = NULL;
    m_smallStepNextUsedPos[USED_POS_MINUS] = NULL;
}

ObjectPosSelector::UsedPosList::value_type const* ObjectPosSelector::nextUsedPos(UsedPosType uptype)
{
    UsedPosList::const_iterator itr = m_nextUsedPos[uptype];
    if(itr!=m_UsedPosLists[uptype].end())
        ++itr;

    if(itr==m_UsedPosLists[uptype].end())
    {
        if(!m_UsedPosLists[~uptype].empty())
            return &*m_UsedPosLists[~uptype].rbegin();
        else
            return NULL;
    }
    else
        return &*itr;
}

void ObjectPosSelector::AddUsedPos(float size,float angle,float dist)
{
    if(angle>=0)
        m_UsedPosLists[USED_POS_PLUS].insert(UsedPosList::value_type(angle,UsedPos(1.0,size,dist)));
    else
        m_UsedPosLists[USED_POS_MINUS].insert(UsedPosList::value_type(-angle,UsedPos(-1.0,size,dist)));
}

void ObjectPosSelector::InitializeAngle()
{
    m_nextUsedPos[USED_POS_PLUS]  = m_UsedPosLists[USED_POS_PLUS].begin();
    m_nextUsedPos[USED_POS_MINUS] = m_UsedPosLists[USED_POS_MINUS].begin();

    m_smallStepAngle[USED_POS_PLUS]  = 0;
    m_smallStepAngle[USED_POS_MINUS] = 0;

    m_smallStepOk[USED_POS_PLUS]  = true;
    m_smallStepOk[USED_POS_MINUS] = true;
}

bool ObjectPosSelector::FirstAngle(float& angle)
{
    if(m_UsedPosLists[USED_POS_PLUS].empty() && !m_UsedPosLists[USED_POS_MINUS].empty() )
        return NextAngleFor(*m_UsedPosLists[USED_POS_MINUS].begin(),1.0,USED_POS_PLUS,angle);
    else if(m_UsedPosLists[USED_POS_MINUS].empty() && !m_UsedPosLists[USED_POS_PLUS].empty() )
        return NextAngleFor(*m_UsedPosLists[USED_POS_PLUS].begin(),-1.0,USED_POS_MINUS,angle);

    return false;
}

bool ObjectPosSelector::NextAngle(float& angle)
{
    while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
        m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() ||
        m_smallStepOk[USED_POS_PLUS] || m_smallStepOk[USED_POS_MINUS] )
    {
        // calculate next possible angle
        if(NextPosibleAngle(angle))
            return true;
    }

    return false;
}

bool ObjectPosSelector::NextUsedAngle(float& angle)
{
    while(m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() ||
        m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end() )
    {
        // calculate next possible angle
        if(!NextPosibleAngle(angle))
            return true;
    }

    return false;
}

bool ObjectPosSelector::NextPosibleAngle( float& angle )
{
    // ++ direction less updated
    if( m_nextUsedPos[USED_POS_PLUS]!=m_UsedPosLists[USED_POS_PLUS].end() &&
        (m_nextUsedPos[USED_POS_MINUS]==m_UsedPosLists[USED_POS_MINUS].end() || m_nextUsedPos[USED_POS_PLUS]->first <= m_nextUsedPos[USED_POS_MINUS]->first) )
    {
        bool ok;
        if(m_smallStepOk[USED_POS_PLUS])
            ok = NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
        else
            ok = NextAngleFor(*m_nextUsedPos[USED_POS_PLUS],1.0,USED_POS_PLUS,angle);

        if(!ok)
            ++m_nextUsedPos[USED_POS_PLUS];                 // increase. only at fail (original or checked)
        return ok;
    }
    // -- direction less updated
    else if( m_nextUsedPos[USED_POS_MINUS]!=m_UsedPosLists[USED_POS_MINUS].end())
    {
        bool ok;
        if(m_smallStepOk[USED_POS_MINUS])
            ok = NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
        else
            ok =  NextAngleFor(*m_nextUsedPos[USED_POS_MINUS],-1.0,USED_POS_MINUS,angle);

        if(!ok)
            ++m_nextUsedPos[USED_POS_MINUS];
        return ok;
    }
    else                                                    // both list empty
    {
        if( m_smallStepOk[USED_POS_PLUS] && (!m_smallStepOk[USED_POS_MINUS] || m_smallStepAngle[USED_POS_PLUS] <= m_smallStepAngle[USED_POS_MINUS]) )
        {
            return NextSmallStepAngle(1.0,USED_POS_PLUS,angle);
        }
        // -- direction less updated
        else if( m_smallStepOk[USED_POS_MINUS] )
        {
            return NextSmallStepAngle(-1.0,USED_POS_MINUS,angle);
        }
    }

    // no angles
    return false;
}