aboutsummaryrefslogtreecommitdiff
path: root/src/game/OutdoorPvPHP.cpp
blob: a3caf5ebc77116d6454c770bdfb96497e5829b7d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
/*
 * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "OutdoorPvPHP.h"
#include "OutdoorPvP.h"
#include "OutdoorPvPMgr.h"
#include "Player.h"
#include "WorldPacket.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Language.h"

const uint32 HP_LANG_LOOSE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_A,LANG_OPVP_HP_LOOSE_OVERLOOK_A,LANG_OPVP_HP_LOOSE_STADIUM_A};

const uint32 HP_LANG_LOOSE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_LOOSE_BROKENHILL_H,LANG_OPVP_HP_LOOSE_OVERLOOK_H,LANG_OPVP_HP_LOOSE_STADIUM_H};

const uint32 HP_LANG_CAPTURE_A[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_A,LANG_OPVP_HP_CAPTURE_OVERLOOK_A,LANG_OPVP_HP_CAPTURE_STADIUM_A};

const uint32 HP_LANG_CAPTURE_H[HP_TOWER_NUM] = {LANG_OPVP_HP_CAPTURE_BROKENHILL_H,LANG_OPVP_HP_CAPTURE_OVERLOOK_H,LANG_OPVP_HP_CAPTURE_STADIUM_H};

OPvPCapturePointHP::OPvPCapturePointHP(OutdoorPvP *pvp,OutdoorPvPHPTowerType type)
: OPvPCapturePoint(pvp), m_TowerType(type)
{
    SetCapturePointData(HPCapturePoints[type].entry,
        HPCapturePoints[type].map,
        HPCapturePoints[type].x,
        HPCapturePoints[type].y,
        HPCapturePoints[type].z,
        HPCapturePoints[type].o,
        HPCapturePoints[type].rot0,
        HPCapturePoints[type].rot1,
        HPCapturePoints[type].rot2,
        HPCapturePoints[type].rot3);
    AddObject(type,
        HPTowerFlags[type].entry,
        HPTowerFlags[type].map,
        HPTowerFlags[type].x,
        HPTowerFlags[type].y,
        HPTowerFlags[type].z,
        HPTowerFlags[type].o,
        HPTowerFlags[type].rot0,
        HPTowerFlags[type].rot1,
        HPTowerFlags[type].rot2,
        HPTowerFlags[type].rot3);
}

OutdoorPvPHP::OutdoorPvPHP()
{
    m_TypeId = OUTDOOR_PVP_HP;
}

bool OutdoorPvPHP::SetupOutdoorPvP()
{
    m_AllianceTowersControlled = 0;
    m_HordeTowersControlled = 0;
    // add the zones affected by the pvp buff
    for (int i = 0; i < OutdoorPvPHPBuffZonesNum; ++i)
        RegisterZone(OutdoorPvPHPBuffZones[i]);

    AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_BROKEN_HILL));

    AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_OVERLOOK));

    AddCapturePoint(new OPvPCapturePointHP(this,HP_TOWER_STADIUM));

    return true;
}

void OutdoorPvPHP::HandlePlayerEnterZone(Player * plr, uint32 zone)
{
    // add buffs
    if(plr->GetTeam() == ALLIANCE)
    {
        if(m_AllianceTowersControlled >=3)
            plr->CastSpell(plr,AllianceBuff,true);
    }
    else
    {
        if(m_HordeTowersControlled >=3)
            plr->CastSpell(plr,HordeBuff,true);
    }
    OutdoorPvP::HandlePlayerEnterZone(plr,zone);
}

void OutdoorPvPHP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
    // remove buffs
    if(plr->GetTeam() == ALLIANCE)
    {
        plr->RemoveAurasDueToSpell(AllianceBuff);
    }
    else
    {
        plr->RemoveAurasDueToSpell(HordeBuff);
    }
    OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
}

bool OutdoorPvPHP::Update(uint32 diff)
{
    bool changed = false;
    if(changed = OutdoorPvP::Update(diff))
    {
        if(m_AllianceTowersControlled == 3)
            TeamApplyBuff(TEAM_ALLIANCE, AllianceBuff, HordeBuff);
        else if(m_HordeTowersControlled == 3)
            TeamApplyBuff(TEAM_HORDE, HordeBuff, AllianceBuff);
        else
        {
            TeamCastSpell(TEAM_ALLIANCE, -AllianceBuff);
            TeamCastSpell(TEAM_HORDE, -HordeBuff);
        }
        SendUpdateWorldState(HP_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
        SendUpdateWorldState(HP_UI_TOWER_COUNT_H, m_HordeTowersControlled);
    }
    return changed;
}

void OutdoorPvPHP::SendRemoveWorldStates(Player *plr)
{
    plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_A,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_DISPLAY_H,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_H,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_COUNT_A,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS,0);
    plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY,0);
    for (int i = 0; i < HP_TOWER_NUM; ++i)
    {
        plr->SendUpdateWorldState(HP_MAP_N[i],0);
        plr->SendUpdateWorldState(HP_MAP_A[i],0);
        plr->SendUpdateWorldState(HP_MAP_H[i],0);
    }
}

void OutdoorPvPHP::FillInitialWorldStates(WorldPacket &data)
{
    data << uint32(HP_UI_TOWER_DISPLAY_A) << uint32(1);
    data << uint32(HP_UI_TOWER_DISPLAY_H) << uint32(1);
    data << uint32(HP_UI_TOWER_COUNT_A) << uint32(m_AllianceTowersControlled);
    data << uint32(HP_UI_TOWER_COUNT_H) << uint32(m_HordeTowersControlled);
    data << uint32(HP_UI_TOWER_SLIDER_DISPLAY) << uint32(0);
    data << uint32(HP_UI_TOWER_SLIDER_POS) << uint32(50);
    data << uint32(HP_UI_TOWER_SLIDER_N) << uint32(100);
    for (OPvPCapturePointMap::iterator itr = m_capturePoints.begin(); itr != m_capturePoints.end(); ++itr)
    {
        itr->second->FillInitialWorldStates(data);
    }
}

void OPvPCapturePointHP::ChangeState()
{
    uint32 field = 0;
    switch(m_OldState)
    {
    case OBJECTIVESTATE_NEUTRAL:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE:
        field = HP_MAP_A[m_TowerType];
        if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled)
            ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled--;
        sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_A[m_TowerType]));
        break;
    case OBJECTIVESTATE_HORDE:
        field = HP_MAP_H[m_TowerType];
        if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled)
            ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled--;
        sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_LOOSE_H[m_TowerType]));
        break;
    case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
        field = HP_MAP_A[m_TowerType];
        break;
    case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
        field = HP_MAP_H[m_TowerType];
        break;
    }

    // send world state update
    if(field)
    {
        m_PvP->SendUpdateWorldState(field, 0);
        field = 0;
    }
    uint32 artkit = 21;
    uint32 artkit2 = HP_TowerArtKit_N[m_TowerType];
    switch(m_State)
    {
    case OBJECTIVESTATE_NEUTRAL:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE:
        field = HP_MAP_A[m_TowerType];
        artkit = 2;
        artkit2 = HP_TowerArtKit_A[m_TowerType];
        if(((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled<3)
            ((OutdoorPvPHP*)m_PvP)->m_AllianceTowersControlled++;
        sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_A[m_TowerType]));
        break;
    case OBJECTIVESTATE_HORDE:
        field = HP_MAP_H[m_TowerType];
        artkit = 1;
        artkit2 = HP_TowerArtKit_H[m_TowerType];
        if(((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled<3)
            ((OutdoorPvPHP*)m_PvP)->m_HordeTowersControlled++;
        sWorld.SendZoneText(OutdoorPvPHPBuffZones[0],objmgr.GetTrinityStringForDBCLocale(HP_LANG_CAPTURE_H[m_TowerType]));
        break;
    case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        field = HP_MAP_N[m_TowerType];
        break;
    case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
        field = HP_MAP_A[m_TowerType];
        artkit = 2;
        artkit2 = HP_TowerArtKit_A[m_TowerType];
        break;
    case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
        field = HP_MAP_H[m_TowerType];
        artkit = 1;
        artkit2 = HP_TowerArtKit_H[m_TowerType];
        break;
    }

    GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
    GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]);
    if(flag)
    {
        flag->SetGoArtKit(artkit);
        flag->SendUpdateObjectToAllExcept(NULL);
    }
    if(flag2)
    {
        flag2->SetGoArtKit(artkit2);
        flag2->SendUpdateObjectToAllExcept(NULL);
    }

    // send world state update
    if(field)
        m_PvP->SendUpdateWorldState(field, 1);

    // complete quest objective
    if(m_State == OBJECTIVESTATE_ALLIANCE || m_State == OBJECTIVESTATE_HORDE)
        SendObjectiveComplete(HP_CREDITMARKER[m_TowerType], 0);
}

void OPvPCapturePointHP::SendChangePhase()
{
    SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
    // send these updates to only the ones in this objective
    uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
    SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
    // send this too, sometimes the slider disappears, dunno why :(
    SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
}

void OPvPCapturePointHP::FillInitialWorldStates(WorldPacket &data)
{
    switch(m_State)
    {
        case OBJECTIVESTATE_ALLIANCE:
        case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
            data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
            data << uint32(HP_MAP_A[m_TowerType]) << uint32(1);
            data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
            break;
        case OBJECTIVESTATE_HORDE:
        case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
            data << uint32(HP_MAP_N[m_TowerType]) << uint32(0);
            data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
            data << uint32(HP_MAP_H[m_TowerType]) << uint32(1);
            break;
        case OBJECTIVESTATE_NEUTRAL:
        case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
        case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
        default:
            data << uint32(HP_MAP_N[m_TowerType]) << uint32(1);
            data << uint32(HP_MAP_A[m_TowerType]) << uint32(0);
            data << uint32(HP_MAP_H[m_TowerType]) << uint32(0);
            break;
    }
}

bool OPvPCapturePointHP::HandlePlayerEnter(Player *plr)
{
    if(OPvPCapturePoint::HandlePlayerEnter(plr))
    {
        plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 1);
        uint32 phase = (uint32)ceil(( m_value + m_maxValue) / ( 2 * m_maxValue ) * 100.0f);
        plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_POS, phase);
        plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_N, m_neutralValuePct);
        return true;
    }
    return false;
}

void OPvPCapturePointHP::HandlePlayerLeave(Player *plr)
{
    plr->SendUpdateWorldState(HP_UI_TOWER_SLIDER_DISPLAY, 0);
    OPvPCapturePoint::HandlePlayerLeave(plr);
}

void OutdoorPvPHP::HandleKillImpl(Player *plr, Unit * killed)
{
    if(killed->GetTypeId() != TYPEID_PLAYER)
        return;

    if(plr->GetTeam() == ALLIANCE && ((Player*)killed)->GetTeam() != ALLIANCE)
        plr->CastSpell(plr,AlliancePlayerKillReward,true);
    else if(plr->GetTeam() == HORDE && ((Player*)killed)->GetTeam() != HORDE)
        plr->CastSpell(plr,HordePlayerKillReward,true);
}