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/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOOR_PVP_MGR_H_
#define OUTDOOR_PVP_MGR_H_
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
#include "OutdoorPvP.h"
#include "Policies/Singleton.h"
class Player;
class GameObject;
class Creature;
class ZoneScript;
struct GossipMenuItems;
// class to handle player enter / leave / areatrigger / GO use events
class OutdoorPvPMgr
{
public:
// ctor
OutdoorPvPMgr();
// dtor
~OutdoorPvPMgr();
// create outdoor pvp events
void InitOutdoorPvP();
// called when a player enters an outdoor pvp area
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
// called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
// called when player resurrects
void HandlePlayerResurrects(Player * plr, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
// handle custom go if registered
bool HandleOpenGo(Player * plr, uint64 guid);
ZoneScript * GetZoneScript(uint32 zoneId);
void AddZone(uint32 zoneid, OutdoorPvP * handle);
void Update(uint32 diff);
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
bool CanTalkTo(Player * player, Creature * creature, GossipMenuItems gso);
void HandleDropFlag(Player * plr, uint32 spellId);
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
private:
// contains all initiated outdoor pvp events
// used when initing / cleaning up
OutdoorPvPSet m_OutdoorPvPSet;
// maps the zone ids to an outdoor pvp event
// used in player event handling
OutdoorPvPMap m_OutdoorPvPMap;
// update interval
uint32 m_UpdateTimer;
};
#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
#endif /*OUTDOOR_PVP_MGR_H_*/
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