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/*
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef OUTDOOR_PVP_WG_
#define OUTDOOR_PVP_WG_
#include "OutdoorPvPImpl.h"
#define ZONE_WINTERGRASP 4197
#define POS_X_CENTER 5100
#define MAX_VEHICLE_PER_WORKSHOP 4
const uint32 WintergraspFaction[3] = {1732, 1735, 35};
const uint32 WG_MARK_OF_HONOR = 43589;
const uint32 VehNumWorldState[2] = {3680,3490};
const uint32 MaxVehNumWorldState[2] = {3681,3491};
const uint32 ClockWorldState[2] = {3781,4354};
enum OutdoorPvPWGSpell
{
// Wartime auras
SPELL_RECRUIT = 37795,
SPELL_CORPORAL = 33280,
SPELL_LIEUTENANT = 55629,
SPELL_TENACITY = 58549,
SPELL_TENACITY_VEHICLE = 59911,
SPELL_TOWER_CONTROL = 62064,
SPELL_SPIRITUAL_IMMUNITY = 58729,
// Reward spells
SPELL_VICTORY_REWARD = 56902,
SPELL_DEFEAT_REWARD = 58494,
SPELL_DAMAGED_TOWER = 59135,
SPELL_DESTROYED_TOWER = 59136,
SPELL_DAMAGED_BUILDING = 59201,
SPELL_INTACT_BUILDING = 59203,
// SPELL_TELEPORT_DALARAN = 53360,
// SPELL_VICTORY_AURA = 60044,
};
/* Not used / Not implemented
const uint16 GameEventWintergraspDefender[2] = {50, 51};
enum OutdoorPvP_WG_Sounds
{
OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_ALLIANCE = 8173,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_HORDE = 8213,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_ALLIANCE = 8212,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
};
enum DataId
{
DATA_ENGINEER_DIE,
};
enum OutdoorPvP_WG_KeepStatus
{
OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
OutdoorPvP_WG_KEEP_TYPE_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_ALLY_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_HORDE_CONTESTED = 2,
OutdoorPvP_WG_KEEP_TYPE_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_ALLY_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
};
*/
enum OutdoorPvPWGCreType
{
CREATURE_OTHER,
CREATURE_SIEGE_VEHICLE,
CREATURE_TURRET,
CREATURE_ENGINEER,
CREATURE_GUARD,
CREATURE_SPECIAL,
CREATURE_SPIRIT_GUIDE,
CREATURE_SPIRIT_HEALER,
CREATURE_QUESTGIVER,
};
enum OutdoorPvPWGBuildingType
{
BUILDING_WALL,
BUILDING_WORKSHOP,
BUILDING_TOWER,
};
enum OutdoorPvPWGDamageState
{ // Do not change order
DAMAGE_INTACT,
DAMAGE_DAMAGED,
DAMAGE_DESTROYED,
};
typedef uint32 TeamPair[2];
enum OutdoorPvPWGQuest
{
A_VICTORY_IN_WG = 13181,
H_VICTORY_IN_WG = 13183,
CRE_PVP_KILL = 31086, //Quest Objective - Fixme: this should be handled by DB
CRE_PVP_KILL_V = 31093, //Quest Objective - Fixme: this should be handled by DB
};
enum OutdoorPvPWGCreEntry
{
CRE_ENG_A = 30499,
CRE_ENG_H = 30400,
CRE_SPI_A = 31842,
CRE_SPI_H = 31841,
};
const TeamPair OutdoorPvPWGCreEntryPair[] =
{
{32307, 32308}, // Guards
{30739, 30740}, // Champions
{32296, 32294}, // Quartermaster
{32615, 32626}, // Warbringer & Brigadier General
{0,0} // Do not delete Used in LoadTeamPair
};
const TeamPair OutdoorPvPWGGODisplayPair[] =
{
{5651, 5652},
{8256, 8257},
{0,0} // Do not delete Used in LoadTeamPair
};
const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
typedef std::list<const AreaPOIEntry *> AreaPOIList;
struct BuildingState
{
explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
: worldState(_worldState), health(0)
, defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
, building(NULL), type(BUILDING_WALL), graveTeam(NULL)
{}
uint32 worldState;
uint32 health;
TeamId defaultTeam;
OutdoorPvPWGDamageState damageState;
GameObject *building;
uint32 *graveTeam;
OutdoorPvPWGBuildingType type;
void SendUpdate(Player *player) const
{
player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
}
void FillData(WorldPacket &data) const
{
data << worldState << AreaPOIIconId[team][damageState];
}
TeamId GetTeam() const { return team; }
void SetTeam(TeamId t)
{
team = t;
if(graveTeam)
if (uint32 newTeam = TeamId2Team[t])
*graveTeam = newTeam;
}
private:
TeamId team;
};
typedef std::map<uint32, uint32> TeamPairMap;
class OPvPCapturePointWG;
class OutdoorPvPWG : public OutdoorPvP
{
protected:
typedef std::map<uint32, BuildingState *> BuildingStateMap;
typedef std::set<Creature*> CreatureSet;
typedef std::set<GameObject*> GameObjectSet;
typedef std::map<std::pair<uint32, bool>, Position> QuestGiverPositionMap;
typedef std::map<uint32, Creature*> QuestGiverMap;
public:
OutdoorPvPWG();
bool SetupOutdoorPvP();
uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
void OnCreatureCreate(Creature *creature, bool add);
void OnGameObjectCreate(GameObject *go, bool add);
void ProcessEvent(GameObject *obj, uint32 eventId);
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerResurrects(Player * plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim);
bool Update(uint32 diff);
void BroadcastStateChange(BuildingState *state) const;
uint32 GetData(uint32 id);
void SetData(uint32 id, uint32 value) {};
void ModifyWorkshopCount(TeamId team, bool add);
uint32 GetTimer() const { return m_timer / 1000; };
bool isWarTime() const { return m_wartime; };
void setTimer(uint32 timer) { if (timer >= 0) m_timer = timer; };
uint32 GetNumPlayersA() const { return m_players[TEAM_ALLIANCE].size(); };
uint32 GetNumPlayersH() const { return m_players[TEAM_HORDE].size(); };
TeamId getDefenderTeam() const { return m_defender; };
TeamId getAttackerTeam() const { return OTHER_TEAM(m_defender); };
void forceChangeTeam();
void forceStopBattle();
void forceStartBattle();
// Temporal BG specific till 3.2
void SendAreaSpiritHealerQueryOpcode(Player *pl, const uint64& guid);
void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
void RemovePlayerFromResurrectQueue(uint64 player_guid);
void RelocateDeadPlayers(Creature *cr);
// BG end
protected:
// Temporal BG specific till 3.2
std::vector<uint64> m_ResurrectQueue; // Player GUID
uint32 m_LastResurrectTime;
// Spirit Guide guid + Player list GUIDS
std::map<uint64, std::vector<uint64> > m_ReviveQueue;
uint32 GetLastResurrectTime() const { return m_LastResurrectTime; }
uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
// BG end
TeamId m_defender;
int32 m_tenacityStack;
BuildingStateMap m_buildingStates;
BuildingState *m_gate;
CreatureSet m_creatures;
CreatureSet m_vehicles[2];
GameObjectSet m_gobjects;
QuestGiverMap m_questgivers;
TeamPairMap m_creEntryPair, m_goDisplayPair;
QuestGiverPositionMap m_qgPosMap;
bool m_wartime;
bool m_changeDefender;
uint32 m_timer;
uint32 m_clock[2];
uint32 m_workshopCount[2];
uint32 m_towerDestroyedCount[2];
uint32 m_towerDamagedCount[2];
OPvPCapturePointWG *GetWorkshop(uint32 lowguid) const;
OPvPCapturePointWG *GetWorkshopByEngGuid(uint32 lowguid) const;
OPvPCapturePointWG *GetWorkshopByGOGuid(uint32 lowguid) const;
void StartBattle();
void EndBattle();
void UpdateClock();
void UpdateClockDigit(uint32 &timer, uint32 digit, uint32 mod);
void PromotePlayer(Player *player) const;
void UpdateTenacityStack();
void UpdateAllWorldObject();
bool UpdateCreatureInfo(Creature *creature);
bool UpdateGameObjectInfo(GameObject *go) const;
bool CanBuildVehicle(OPvPCapturePointWG *workshop) const;
OutdoorPvPWGCreType GetCreatureType(uint32 entry) const;
void RebuildAllBuildings();
void SendInitWorldStatesTo(Player *player = NULL) const;
void RemoveOfflinePlayerWGAuras();
void RewardMarkOfHonor(Player *player, uint32 count);
void MoveQuestGiver(uint32 guid);
void LoadQuestGiverMap(uint32 guid, Position posHorde, Position posAlli);
bool UpdateQuestGiverPosition(uint32 guid, Creature *creature);
};
class OPvPCapturePointWG : public OPvPCapturePoint
{
public:
explicit OPvPCapturePointWG(OutdoorPvPWG *opvp, BuildingState *state);
void SetTeamByBuildingState();
void ChangeState() {}
void ChangeTeam(TeamId oldteam);
uint32 *m_spiEntry;
uint32 m_spiGuid;
Creature *m_spiritguide;
uint32 *m_engEntry;
uint32 m_engGuid;
Creature *m_engineer;
uint32 m_workshopGuid;
BuildingState *m_buildingState;
protected:
OutdoorPvPWG *m_wintergrasp;
};
#endif
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