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/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Language.h"
#include "Database/DatabaseEnv.h"
#include "Database/DatabaseImpl.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Opcodes.h"
#include "Log.h"
#include "World.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "UpdateMask.h"
#include "NPCHandler.h"
#include "ObjectAccessor.h"
#include "Pet.h"
#include "MapManager.h"
void WorldSession::SendNameQueryOpcode(Player *p)
{
if(!p)
return;
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+4+4+4+10) );
data << p->GetGUID();
data << p->GetName();
data << uint8(0); // realm name for cross realm BG usage
data << uint32(p->getRace());
data << uint32(p->getGender());
data << uint32(p->getClass());
if(DeclinedName const* names = p->GetDeclinedNames())
{
data << uint8(1); // is declined
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
data << names->name[i];
}
else
data << uint8(0); // is not declined
SendPacket(&data);
}
void WorldSession::SendNameQueryOpcodeFromDB(uint64 guid)
{
CharacterDatabase.AsyncPQuery(&WorldSession::SendNameQueryOpcodeFromDBCallBack, GetAccountId(),
!sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) ?
// ------- Query Without Declined Names --------
// 0 1 2
"SELECT guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1) "
"FROM characters WHERE guid = '%u'"
:
// --------- Query With Declined Names ---------
// 0 1 2
"SELECT characters.guid, name, SUBSTRING(data, LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))+2, LENGTH(SUBSTRING_INDEX(data, ' ', '%u')) - LENGTH(SUBSTRING_INDEX(data, ' ', '%u'))-1), "
// 3 4 5 6 7
"genitive, dative, accusative, instrumental, prepositional "
"FROM characters LEFT JOIN character_declinedname ON characters.guid = character_declinedname.guid WHERE characters.guid = '%u'",
UNIT_FIELD_BYTES_0, UNIT_FIELD_BYTES_0+1, UNIT_FIELD_BYTES_0, GUID_LOPART(guid));
}
void WorldSession::SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId)
{
if(!result)
return;
WorldSession * session = sWorld.FindSession(accountId);
if(!session)
{
delete result;
return;
}
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
std::string name = fields[1].GetCppString();
uint32 field = 0;
if(name == "")
name = session->GetTrinityString(LANG_NON_EXIST_CHARACTER);
else
field = fields[2].GetUInt32();
// guess size
WorldPacket data( SMSG_NAME_QUERY_RESPONSE, (8+1+4+4+4+10) );
data << MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER);
data << name;
data << (uint8)0;
data << (uint32)(field & 0xFF);
data << (uint32)((field >> 16) & 0xFF);
data << (uint32)((field >> 8) & 0xFF);
// if the first declined name field (3) is empty, the rest must be too
if(sWorld.getConfig(CONFIG_DECLINED_NAMES_USED) && fields[3].GetCppString() != "")
{
data << (uint8)1; // is declined
for(int i = 3; i < MAX_DECLINED_NAME_CASES+3; ++i)
data << fields[i].GetCppString();
}
else
data << (uint8)0; // is declined
session->SendPacket( &data );
delete result;
}
void WorldSession::HandleNameQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,8);
uint64 guid;
recv_data >> guid;
Player *pChar = objmgr.GetPlayer(guid);
if (pChar)
SendNameQueryOpcode(pChar);
else
SendNameQueryOpcodeFromDB(guid);
}
void WorldSession::HandleQueryTimeOpcode( WorldPacket & /*recv_data*/ )
{
WorldPacket data( SMSG_QUERY_TIME_RESPONSE, 4+4 );
data << (uint32)time(NULL);
data << (uint32)0;
SendPacket( &data );
}
/// Only _static_ data send in this packet !!!
void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+8);
uint32 entry;
recv_data >> entry;
CreatureInfo const *ci = objmgr.GetCreatureTemplate(entry);
if (ci)
{
std::string Name, SubName;
Name = ci->Name;
SubName = ci->SubName;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
CreatureLocale const *cl = objmgr.GetCreatureLocale(entry);
if (cl)
{
if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty())
Name = cl->Name[loc_idx];
if (cl->SubName.size() > loc_idx && !cl->SubName[loc_idx].empty())
SubName = cl->SubName[loc_idx];
}
}
sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name, entry);
// guess size
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 100 );
data << (uint32)entry; // creature entry
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty
data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << (uint32)ci->type_flags; // flags wdbFeild7=wad flags1
data << (uint32)ci->type;
data << (uint32)ci->family; // family wdbFeild9
data << (uint32)ci->rank; // rank wdbFeild10
data << (uint32)ci->PetSpellDataId; // Id from CreatureSpellData.dbc wdbField12
data << (uint32)ci->Modelid1; // Modelid1
data << (uint32)ci->Modelid2; // Modelid2
data << (uint32)ci->Modelid3; // Modelid3
data << (uint32)ci->Modelid4; // Modelid4
data << (float)1.0f; // unk
data << (float)1.0f; // unk
data << (uint8)ci->RacialLeader;
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
}
else
{
uint64 guid;
recv_data >> guid;
sLog.outDebug("WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
GUID_LOPART(guid), entry);
WorldPacket data( SMSG_CREATURE_QUERY_RESPONSE, 4 );
data << uint32(entry | 0x80000000);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE " );
}
}
/// Only _static_ data send in this packet !!!
void WorldSession::HandleGameObjectQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+8);
uint32 entryID;
recv_data >> entryID;
const GameObjectInfo *info = objmgr.GetGameObjectInfo(entryID);
if(info)
{
std::string Name;
std::string CastBarCaption;
Name = info->name;
CastBarCaption = info->castBarCaption;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
GameObjectLocale const *gl = objmgr.GetGameObjectLocale(entryID);
if (gl)
{
if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty())
Name = gl->Name[loc_idx];
if (gl->CastBarCaption.size() > loc_idx && !gl->CastBarCaption[loc_idx].empty())
CastBarCaption = gl->CastBarCaption[loc_idx];
}
}
sLog.outDetail("WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name, entryID);
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 150 );
data << entryID;
data << (uint32)info->type;
data << (uint32)info->displayId;
data << Name;
data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4
data << uint8(0); // 2.0.3, string
data << CastBarCaption; // 2.0.3, string. Text will appear in Cast Bar when using GO (ex: "Collecting")
data << uint8(0); // 2.0.3, probably string
data.append(info->raw.data,24);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
}
else
{
uint64 guid;
recv_data >> guid;
sLog.outDebug( "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
GUID_LOPART(guid), entryID );
WorldPacket data ( SMSG_GAMEOBJECT_QUERY_RESPONSE, 4 );
data << uint32(entryID | 0x80000000);
SendPacket( &data );
sLog.outDebug( "WORLD: Sent CMSG_GAMEOBJECT_QUERY " );
}
}
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recv_data*/)
{
sLog.outDetail("WORLD: Received MSG_CORPSE_QUERY");
Corpse *corpse = GetPlayer()->GetCorpse();
if(!corpse)
{
WorldPacket data(MSG_CORPSE_QUERY, 1);
data << uint8(0); // corpse not found
SendPacket(&data);
return;
}
int32 mapid = corpse->GetMapId();
float x = corpse->GetPositionX();
float y = corpse->GetPositionY();
float z = corpse->GetPositionZ();
int32 corpsemapid = _player->GetMapId();
if(Map *map = MapManager::Instance().FindMap(corpse->GetMapId(), corpse->GetInstanceId()))
{
if(map->IsDungeon())
{
if(!map->GetEntrancePos(mapid, x, y))
return;
Map *entrance_map = MapManager::Instance().GetMap(mapid, _player);
if(!entrance_map)
return;
z = entrance_map->GetHeight(x, y, MAX_HEIGHT);
corpsemapid = corpse->GetMapId();
}
}
WorldPacket data(MSG_CORPSE_QUERY, 1+(5*4));
data << uint8(1); // corpse found
data << int32(mapid);
data << float(x);
data << float(y);
data << float(z);
data << int32(corpsemapid);
SendPacket(&data);
}
void WorldSession::HandleNpcTextQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4+8);
uint32 textID;
uint64 guid;
recv_data >> textID;
sLog.outDetail("WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recv_data >> guid;
GetPlayer()->SetUInt64Value(UNIT_FIELD_TARGET, guid);
GossipText const* pGossip = objmgr.GetGossipText(textID);
WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size
data << textID;
if (!pGossip)
{
for(uint32 i = 0; i < 8; ++i)
{
data << float(0);
data << "Greetings $N";
data << "Greetings $N";
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
data << uint32(0);
}
}
else
{
std::string Text_0[8], Text_1[8];
for (int i=0;i<8;i++)
{
Text_0[i]=pGossip->Options[i].Text_0;
Text_1[i]=pGossip->Options[i].Text_1;
}
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
NpcTextLocale const *nl = objmgr.GetNpcTextLocale(textID);
if (nl)
{
for (int i=0;i<8;i++)
{
if (nl->Text_0[i].size() > loc_idx && !nl->Text_0[i][loc_idx].empty())
Text_0[i]=nl->Text_0[i][loc_idx];
if (nl->Text_1[i].size() > loc_idx && !nl->Text_1[i][loc_idx].empty())
Text_1[i]=nl->Text_1[i][loc_idx];
}
}
}
for (int i=0; i<8; i++)
{
data << pGossip->Options[i].Probability;
if ( Text_0[i].empty() )
data << Text_1[i];
else
data << Text_0[i];
if ( Text_1[i].empty() )
data << Text_0[i];
else
data << Text_1[i];
data << pGossip->Options[i].Language;
for(int j = 0; j < 3; ++j)
{
data << pGossip->Options[i].Emotes[j]._Delay;
data << pGossip->Options[i].Emotes[j]._Emote;
}
}
}
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " );
}
void WorldSession::HandlePageQueryOpcode( WorldPacket & recv_data )
{
CHECK_PACKET_SIZE(recv_data,4);
uint32 pageID;
recv_data >> pageID;
sLog.outDetail("WORLD: Received CMSG_PAGE_TEXT_QUERY for pageID '%u'", pageID);
while (pageID)
{
PageText const *pPage = sPageTextStore.LookupEntry<PageText>( pageID );
// guess size
WorldPacket data( SMSG_PAGE_TEXT_QUERY_RESPONSE, 50 );
data << pageID;
if (!pPage)
{
data << "Item page missing.";
data << uint32(0);
pageID = 0;
}
else
{
std::string Text = pPage->Text;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
{
PageTextLocale const *pl = objmgr.GetPageTextLocale(pageID);
if (pl)
{
if (pl->Text.size() > loc_idx && !pl->Text[loc_idx].empty())
Text = pl->Text[loc_idx];
}
}
data << Text;
data << uint32(pPage->Next_Page);
pageID = pPage->Next_Page;
}
SendPacket( &data );
sLog.outDebug( "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE " );
}
}
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