aboutsummaryrefslogtreecommitdiff
path: root/src/game/SpellMgr.h
blob: 051d47eb65dea40cd5683edc7ea22b1cc8ebbfef (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef _SPELLMGR_H
#define _SPELLMGR_H

// For static or at-server-startup loaded spell data
// For more high level function for sSpellStore data

#include "SharedDefines.h"
#include "Database/DBCStructure.h"
#include "Database/SQLStorage.h"

#include "Utilities/HashMap.h"
#include <map>

class Player;
class Spell;

extern SQLStorage sSpellThreatStore;

enum SpellFailedReason
{
    SPELL_FAILED_AFFECTING_COMBAT               = 0x00,
    SPELL_FAILED_ALREADY_AT_FULL_HEALTH         = 0x01,
    SPELL_FAILED_ALREADY_AT_FULL_MANA           = 0x02,
    SPELL_FAILED_ALREADY_AT_FULL_POWER          = 0x03,
    SPELL_FAILED_ALREADY_BEING_TAMED            = 0x04,
    SPELL_FAILED_ALREADY_HAVE_CHARM             = 0x05,
    SPELL_FAILED_ALREADY_HAVE_SUMMON            = 0x06,
    SPELL_FAILED_ALREADY_OPEN                   = 0x07,
    SPELL_FAILED_AURA_BOUNCED                   = 0x08,
    SPELL_FAILED_AUTOTRACK_INTERRUPTED          = 0x09,
    SPELL_FAILED_BAD_IMPLICIT_TARGETS           = 0x0A,
    SPELL_FAILED_BAD_TARGETS                    = 0x0B,
    SPELL_FAILED_CANT_BE_CHARMED                = 0x0C,
    SPELL_FAILED_CANT_BE_DISENCHANTED           = 0x0D,
    SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL     = 0x0E,
    SPELL_FAILED_CANT_BE_PROSPECTED             = 0x0F,
    SPELL_FAILED_CANT_CAST_ON_TAPPED            = 0x10,
    SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE      = 0x11,
    SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED      = 0x12,
    SPELL_FAILED_CANT_STEALTH                   = 0x13,
    SPELL_FAILED_CASTER_AURASTATE               = 0x14,
    SPELL_FAILED_CASTER_DEAD                    = 0x15,
    SPELL_FAILED_CHARMED                        = 0x16,
    SPELL_FAILED_CHEST_IN_USE                   = 0x17,
    SPELL_FAILED_CONFUSED                       = 0x18,
    SPELL_FAILED_DONT_REPORT                    = 0x19,
    SPELL_FAILED_EQUIPPED_ITEM                  = 0x1A,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS            = 0x1B,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND   = 0x1C,
    SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND    = 0x1D,
    SPELL_FAILED_ERROR                          = 0x1E,
    SPELL_FAILED_FIZZLE                         = 0x1F,
    SPELL_FAILED_FLEEING                        = 0x20,
    SPELL_FAILED_FOOD_LOWLEVEL                  = 0x21,
    SPELL_FAILED_HIGHLEVEL                      = 0x22,
    SPELL_FAILED_HUNGER_SATIATED                = 0x23,
    SPELL_FAILED_IMMUNE                         = 0x24,
    SPELL_FAILED_INTERRUPTED                    = 0x25,
    SPELL_FAILED_INTERRUPTED_COMBAT             = 0x26,
    SPELL_FAILED_ITEM_ALREADY_ENCHANTED         = 0x27,
    SPELL_FAILED_ITEM_GONE                      = 0x28,
    SPELL_FAILED_ITEM_NOT_FOUND                 = 0x29,
    SPELL_FAILED_ITEM_NOT_READY                 = 0x2A,
    SPELL_FAILED_LEVEL_REQUIREMENT              = 0x2B,
    SPELL_FAILED_LINE_OF_SIGHT                  = 0x2C,
    SPELL_FAILED_LOWLEVEL                       = 0x2D,
    SPELL_FAILED_LOW_CASTLEVEL                  = 0x2E,
    SPELL_FAILED_MAINHAND_EMPTY                 = 0x2F,
    SPELL_FAILED_MOVING                         = 0x30,
    SPELL_FAILED_NEED_AMMO                      = 0x31,
    SPELL_FAILED_NEED_AMMO_POUCH                = 0x32,
    SPELL_FAILED_NEED_EXOTIC_AMMO               = 0x33,
    SPELL_FAILED_NOPATH                         = 0x34,
    SPELL_FAILED_NOT_BEHIND                     = 0x35,
    SPELL_FAILED_NOT_FISHABLE                   = 0x36,
    SPELL_FAILED_NOT_FLYING                     = 0x37,
    SPELL_FAILED_NOT_HERE                       = 0x38,
    SPELL_FAILED_NOT_INFRONT                    = 0x39,
    SPELL_FAILED_NOT_IN_CONTROL                 = 0x3A,
    SPELL_FAILED_NOT_KNOWN                      = 0x3B,
    SPELL_FAILED_NOT_MOUNTED                    = 0x3C,
    SPELL_FAILED_NOT_ON_TAXI                    = 0x3D,
    SPELL_FAILED_NOT_ON_TRANSPORT               = 0x3E,
    SPELL_FAILED_NOT_READY                      = 0x3F,
    SPELL_FAILED_NOT_SHAPESHIFT                 = 0x40,
    SPELL_FAILED_NOT_STANDING                   = 0x41,
    SPELL_FAILED_NOT_TRADEABLE                  = 0x42,
    SPELL_FAILED_NOT_TRADING                    = 0x43,
    SPELL_FAILED_NOT_UNSHEATHED                 = 0x44,
    SPELL_FAILED_NOT_WHILE_GHOST                = 0x45,
    SPELL_FAILED_NO_AMMO                        = 0x46,
    SPELL_FAILED_NO_CHARGES_REMAIN              = 0x47,
    SPELL_FAILED_NO_CHAMPION                    = 0x48,
    SPELL_FAILED_NO_COMBO_POINTS                = 0x49,
    SPELL_FAILED_NO_DUELING                     = 0x4A,
    SPELL_FAILED_NO_ENDURANCE                   = 0x4B,
    SPELL_FAILED_NO_FISH                        = 0x4C,
    SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED    = 0x4D,
    SPELL_FAILED_NO_MOUNTS_ALLOWED              = 0x4E,
    SPELL_FAILED_NO_PET                         = 0x4F,
    SPELL_FAILED_NO_POWER                       = 0x50,
    SPELL_FAILED_NOTHING_TO_DISPEL              = 0x51,
    SPELL_FAILED_NOTHING_TO_STEAL               = 0x52,
    SPELL_FAILED_ONLY_ABOVEWATER                = 0x53,
    SPELL_FAILED_ONLY_DAYTIME                   = 0x54,
    SPELL_FAILED_ONLY_INDOORS                   = 0x55,
    SPELL_FAILED_ONLY_MOUNTED                   = 0x56,
    SPELL_FAILED_ONLY_NIGHTTIME                 = 0x57,
    SPELL_FAILED_ONLY_OUTDOORS                  = 0x58,
    SPELL_FAILED_ONLY_SHAPESHIFT                = 0x59,
    SPELL_FAILED_ONLY_STEALTHED                 = 0x5A,
    SPELL_FAILED_ONLY_UNDERWATER                = 0x5B,
    SPELL_FAILED_OUT_OF_RANGE                   = 0x5C,
    SPELL_FAILED_PACIFIED                       = 0x5D,
    SPELL_FAILED_POSSESSED                      = 0x5E,
    SPELL_FAILED_REAGENTS                       = 0x5F,
    SPELL_FAILED_REQUIRES_AREA                  = 0x60,
    SPELL_FAILED_REQUIRES_SPELL_FOCUS           = 0x61,
    SPELL_FAILED_ROOTED                         = 0x62,
    SPELL_FAILED_SILENCED                       = 0x63,
    SPELL_FAILED_SPELL_IN_PROGRESS              = 0x64,
    SPELL_FAILED_SPELL_LEARNED                  = 0x65,
    SPELL_FAILED_SPELL_UNAVAILABLE              = 0x66,
    SPELL_FAILED_STUNNED                        = 0x67,
    SPELL_FAILED_TARGETS_DEAD                   = 0x68,
    SPELL_FAILED_TARGET_AFFECTING_COMBAT        = 0x69,
    SPELL_FAILED_TARGET_AURASTATE               = 0x6A,
    SPELL_FAILED_TARGET_DUELING                 = 0x6B,
    SPELL_FAILED_TARGET_ENEMY                   = 0x6C,
    SPELL_FAILED_TARGET_ENRAGED                 = 0x6D,
    SPELL_FAILED_TARGET_FRIENDLY                = 0x6E,
    SPELL_FAILED_TARGET_IN_COMBAT               = 0x6F,
    SPELL_FAILED_TARGET_IS_PLAYER               = 0x70,
    SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED    = 0x71,
    SPELL_FAILED_TARGET_NOT_DEAD                = 0x72,
    SPELL_FAILED_TARGET_NOT_IN_PARTY            = 0x73,
    SPELL_FAILED_TARGET_NOT_LOOTED              = 0x74,
    SPELL_FAILED_TARGET_NOT_PLAYER              = 0x75,
    SPELL_FAILED_TARGET_NO_POCKETS              = 0x76,
    SPELL_FAILED_TARGET_NO_WEAPONS              = 0x77,
    SPELL_FAILED_TARGET_UNSKINNABLE             = 0x78,
    SPELL_FAILED_THIRST_SATIATED                = 0x79,
    SPELL_FAILED_TOO_CLOSE                      = 0x7A,
    SPELL_FAILED_TOO_MANY_OF_ITEM               = 0x7B,
    SPELL_FAILED_TOTEM_CATEGORY                 = 0x7C,
    SPELL_FAILED_TOTEMS                         = 0x7D,
    SPELL_FAILED_TRAINING_POINTS                = 0x7E,
    SPELL_FAILED_TRY_AGAIN                      = 0x7F,
    SPELL_FAILED_UNIT_NOT_BEHIND                = 0x80,
    SPELL_FAILED_UNIT_NOT_INFRONT               = 0x81,
    SPELL_FAILED_WRONG_PET_FOOD                 = 0x82,
    SPELL_FAILED_NOT_WHILE_FATIGUED             = 0x83,
    SPELL_FAILED_TARGET_NOT_IN_INSTANCE         = 0x84,
    SPELL_FAILED_NOT_WHILE_TRADING              = 0x85,
    SPELL_FAILED_TARGET_NOT_IN_RAID             = 0x86,
    SPELL_FAILED_DISENCHANT_WHILE_LOOTING       = 0x87,
    SPELL_FAILED_PROSPECT_WHILE_LOOTING         = 0x88,
    SPELL_FAILED_PROSPECT_NEED_MORE             = 0x89,
    SPELL_FAILED_TARGET_FREEFORALL              = 0x8A,
    SPELL_FAILED_NO_EDIBLE_CORPSES              = 0x8B,
    SPELL_FAILED_ONLY_BATTLEGROUNDS             = 0x8C,
    SPELL_FAILED_TARGET_NOT_GHOST               = 0x8D,
    SPELL_FAILED_TOO_MANY_SKILLS                = 0x8E,
    SPELL_FAILED_TRANSFORM_UNUSABLE             = 0x8F,
    SPELL_FAILED_WRONG_WEATHER                  = 0x90,
    SPELL_FAILED_DAMAGE_IMMUNE                  = 0x91,
    SPELL_FAILED_PREVENTED_BY_MECHANIC          = 0x92,
    SPELL_FAILED_PLAY_TIME                      = 0x93,
    SPELL_FAILED_REPUTATION                     = 0x94,
    SPELL_FAILED_MIN_SKILL                      = 0x95,
    SPELL_FAILED_NOT_IN_ARENA                   = 0x96,
    SPELL_FAILED_NOT_ON_SHAPESHIFT              = 0x97,
    SPELL_FAILED_NOT_ON_STEALTHED               = 0x98,
    SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE           = 0x99,
    SPELL_FAILED_NOT_ON_MOUNTED                 = 0x9A,
    SPELL_FAILED_TOO_SHALLOW                    = 0x9B,
    SPELL_FAILED_TARGET_NOT_IN_SANCTUARY        = 0x9C,
    SPELL_FAILED_TARGET_IS_TRIVIAL              = 0x9D,
    SPELL_FAILED_BM_OR_INVISGOD                 = 0x9E,
    SPELL_FAILED_EXPERT_RIDING_REQUIREMENT      = 0x9F,
    SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT     = 0xA0,
    SPELL_FAILED_NOT_IDLE                       = 0xA1,
    SPELL_FAILED_NOT_INACTIVE                   = 0xA2,
    SPELL_FAILED_PARTIAL_PLAYTIME               = 0xA3,
    SPELL_FAILED_NO_PLAYTIME                    = 0xA4,
    SPELL_FAILED_NOT_IN_BATTLEGROUND            = 0xA5,
    SPELL_FAILED_ONLY_IN_ARENA                  = 0xA6,
    SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7,
    SPELL_FAILED_UNKNOWN                        = 0xA8,
};

enum SpellFamilyNames
{
    SPELLFAMILY_GENERIC     = 0,
    SPELLFAMILY_UNK1        = 1,                            // events, holidays
    // 2 - unused
    SPELLFAMILY_MAGE        = 3,
    SPELLFAMILY_WARRIOR     = 4,
    SPELLFAMILY_WARLOCK     = 5,
    SPELLFAMILY_PRIEST      = 6,
    SPELLFAMILY_DRUID       = 7,
    SPELLFAMILY_ROGUE       = 8,
    SPELLFAMILY_HUNTER      = 9,
    SPELLFAMILY_PALADIN     = 10,
    SPELLFAMILY_SHAMAN      = 11,
    SPELLFAMILY_UNK2        = 12,
    SPELLFAMILY_POTION      = 13
};

enum SpellDisableTypes
{
    SPELL_DISABLE_PLAYER = 1,
    SPELL_DISABLE_CREATURE = 2
};

//Some SpellFamilyFlags
#define SPELLFAMILYFLAG_ROGUE_VANISH            0x000000800LL
#define SPELLFAMILYFLAG_ROGUE_STEALTH           0x000400000LL
#define SPELLFAMILYFLAG_ROGUE_BACKSTAB          0x000800004LL
#define SPELLFAMILYFLAG_ROGUE_SAP               0x000000080LL
#define SPELLFAMILYFLAG_ROGUE_FEINT             0x008000000LL
#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT        0x000200000LL
#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE   0x9003E0000LL

// Spell clasification
enum SpellSpecific
{
    SPELL_NORMAL            = 0,
    SPELL_SEAL              = 1,
    SPELL_BLESSING          = 2,
    SPELL_AURA              = 3,
    SPELL_STING             = 4,
    SPELL_CURSE             = 5,
    SPELL_ASPECT            = 6,
    SPELL_TRACKER           = 7,
    SPELL_WARLOCK_ARMOR     = 8,
    SPELL_MAGE_ARMOR        = 9,
    SPELL_ELEMENTAL_SHIELD  = 10,
    SPELL_MAGE_POLYMORPH    = 11,
    SPELL_POSITIVE_SHOUT    = 12,
    SPELL_JUDGEMENT         = 13,
    SPELL_BATTLE_ELIXIR     = 14,
    SPELL_GUARDIAN_ELIXIR   = 15,
    SPELL_FLASK_ELIXIR      = 16
};

SpellSpecific GetSpellSpecific(uint32 spellId);

// Different spell properties
inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
int32 GetSpellDuration(SpellEntry const *spellInfo);
int32 GetSpellMaxDuration(SpellEntry const *spellInfo);

inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
{
    for(int i= 0; i < 3; ++i)
        if(spellInfo->Effect[i]==effect)
            return true;
    return false;
}

bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);

inline bool IsSealSpell(SpellEntry const *spellInfo)
{
    //Collection of all the seal family flags. No other paladin spell has any of those.
    return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
        ( spellInfo->SpellFamilyFlags & 0x4000A000200LL );
}

inline bool IsElementalShield(SpellEntry const *spellInfo)
{
    // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
    return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
}

int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
bool IsPassiveSpell(uint32 spellId);

inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
{
    switch(spellInfo->Id)
    {
        case 40214:                                     // Dragonmaw Illusion
        case 35480: case 35481: case 35482:             // Human Illusion
        case 35483: case 39824:                         // Human Illusion
            return true;
    }

    return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
}

inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
{
    return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
}

bool IsPositiveSpell(uint32 spellId);
bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
bool IsPositiveTarget(uint32 targetA, uint32 targetB);

bool IsSingleTargetSpell(SpellEntry const *spellInfo);
bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);

bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id);

inline bool IsAreaEffectTarget( Targets target )
{
    switch (target )
    {
        case TARGET_AREAEFFECT_CUSTOM:
        case TARGET_ALL_ENEMY_IN_AREA:
        case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
        case TARGET_ALL_PARTY_AROUND_CASTER:
        case TARGET_ALL_AROUND_CASTER:
        case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
        case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
        case TARGET_ALL_PARTY:
        case TARGET_ALL_PARTY_AROUND_CASTER_2:
        case TARGET_AREAEFFECT_PARTY:
        case TARGET_AREAEFFECT_CUSTOM_2:
        case TARGET_AREAEFFECT_PARTY_AND_CLASS:
        case TARGET_IN_FRONT_OF_CASTER:
        case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
            return true;
        default:
            break;
    }
    return false;
}

inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
{
    if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
        return true;
    if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
        return true;
    if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
        return true;
    return false;
}

inline bool IsAreaAuraEffect(uint32 effect)
{
    if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY    ||
        effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND   ||
        effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY    ||
        effect == SPELL_EFFECT_APPLY_AREA_AURA_PET      ||
        effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
        return true;
    return false;
}

inline bool IsDispelSpell(SpellEntry const *spellInfo)
{
    if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
        spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
        spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
        return true;
    return false;
}
inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
{
    return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
}

uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);

inline bool IsChanneledSpell(SpellEntry const* spellInfo)
{
    return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
}

inline bool NeedsComboPoints(SpellEntry const* spellInfo)
{
    return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
}

inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
{
    return SpellSchoolMask(spellInfo->SchoolMask);
}

inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
{
    uint32 mask = 0;
    if (spellInfo->Mechanic)
        mask |= 1<<spellInfo->Mechanic;
    if (spellInfo->EffectMechanic[effect])
        mask |= 1<<spellInfo->EffectMechanic[effect];
    return mask;
}

inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
{
    if (spellInfo->EffectMechanic[effect])
        return Mechanics(spellInfo->EffectMechanic[effect]);
    if (spellInfo->Mechanic)
        return Mechanics(spellInfo->Mechanic);
    return MECHANIC_NONE;
}

inline uint32 GetDispellMask(DispelType dispel)
{
    // If dispell all
    if (dispel == DISPEL_ALL)
        return DISPEL_ALL_MASK;
    else
        return (1 << dispel);
}

// Diminishing Returns interaction with spells
DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);

// Spell affects related declarations (accessed using SpellMgr functions)
typedef std::map<uint32, uint64> SpellAffectMap;

// Spell proc event related declarations (accessed using SpellMgr functions)
enum ProcFlags
{
    PROC_FLAG_NONE                  = 0x00000000,           // None
    PROC_FLAG_HIT_MELEE             = 0x00000001,           // On melee hit
    PROC_FLAG_STRUCK_MELEE          = 0x00000002,           // On being struck melee
    PROC_FLAG_KILL_XP_GIVER         = 0x00000004,           // On kill target giving XP or honor
    PROC_FLAG_SPECIAL_DROP          = 0x00000008,           //
    PROC_FLAG_DODGE                 = 0x00000010,           // On dodge melee attack
    PROC_FLAG_PARRY                 = 0x00000020,           // On parry melee attack
    PROC_FLAG_BLOCK                 = 0x00000040,           // On block attack
    PROC_FLAG_TOUCH                 = 0x00000080,           // On being touched (for bombs, probably?)
    PROC_FLAG_TARGET_LOW_HEALTH     = 0x00000100,           // On deal damage to enemy with 20% or less health
    PROC_FLAG_LOW_HEALTH            = 0x00000200,           // On health dropped below 20%
    PROC_FLAG_STRUCK_RANGED         = 0x00000400,           // On being struck ranged
    PROC_FLAG_HIT_SPECIAL           = 0x00000800,           // (!)Removed, may be reassigned in future
    PROC_FLAG_CRIT_MELEE            = 0x00001000,           // On crit melee
    PROC_FLAG_STRUCK_CRIT_MELEE     = 0x00002000,           // On being critically struck in melee
    PROC_FLAG_CAST_SPELL            = 0x00004000,           // On cast spell
    PROC_FLAG_TAKE_DAMAGE           = 0x00008000,           // On take damage
    PROC_FLAG_CRIT_SPELL            = 0x00010000,           // On crit spell
    PROC_FLAG_HIT_SPELL             = 0x00020000,           // On hit spell
    PROC_FLAG_STRUCK_CRIT_SPELL     = 0x00040000,           // On being critically struck by a spell
    PROC_FLAG_HIT_RANGED            = 0x00080000,           // On getting ranged hit
    PROC_FLAG_STRUCK_SPELL          = 0x00100000,           // On being struck by a spell
    PROC_FLAG_TRAP                  = 0x00200000,           // On trap activation (?)
    PROC_FLAG_CRIT_RANGED           = 0x00400000,           // On getting ranged crit
    PROC_FLAG_STRUCK_CRIT_RANGED    = 0x00800000,           // On being critically struck by a ranged attack
    PROC_FLAG_RESIST_SPELL          = 0x01000000,           // On resist enemy spell
    PROC_FLAG_TARGET_RESISTS        = 0x02000000,           // On enemy resisted spell
    PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000,           // On enemy dodges/parries
    PROC_FLAG_HEAL                  = 0x08000000,           // On heal
    PROC_FLAG_CRIT_HEAL             = 0x10000000,           // On critical healing effect
    PROC_FLAG_HEALED                = 0x20000000,           // On healing
    PROC_FLAG_TARGET_BLOCK          = 0x40000000,           // On enemy blocks
    PROC_FLAG_MISS                  = 0x80000000            // On miss melee attack
};

struct SpellProcEventEntry
{
    uint32      schoolMask;                                 // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
    uint32      category;                                   // if nonzero - match proc condition based on candidate spell's category
    uint32      skillId;                                    // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction)
    uint32      spellFamilyName;                            // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
    uint64      spellFamilyMask;                            // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
    uint32      procFlags;                                  // bitmask for matching proc event
    float       ppmRate;                                    // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
    uint32      cooldown;                                   // hidden cooldown used for some spell proc events, applied to _triggered_spell_
};

typedef HM_NAMESPACE::hash_map<uint32, SpellProcEventEntry> SpellProcEventMap;

#define ELIXIR_BATTLE_MASK    0x1
#define ELIXIR_GUARDIAN_MASK  0x2
#define ELIXIR_FLASK_MASK     (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
#define ELIXIR_UNSTABLE_MASK  0x4
#define ELIXIR_SHATTRATH_MASK 0x8

typedef std::map<uint32, uint8> SpellElixirMap;

// Spell script target related declarations (accessed using SpellMgr functions)
enum SpellTargetType
{
    SPELL_TARGET_TYPE_GAMEOBJECT = 0,
    SPELL_TARGET_TYPE_CREATURE   = 1,
    SPELL_TARGET_TYPE_DEAD       = 2
};

#define MAX_SPELL_TARGET_TYPE 3

struct SpellTargetEntry
{
    SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
    SpellTargetType type;
    uint32 targetEntry;
};

typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;

// coordinates for spells (accessed using SpellMgr functions)
struct SpellTargetPosition
{
    uint32 target_mapId;
    float  target_X;
    float  target_Y;
    float  target_Z;
    float  target_Orientation;
};

typedef HM_NAMESPACE::hash_map<uint32, SpellTargetPosition> SpellTargetPositionMap;

// Spell pet auras
class PetAura
{
    public:
        PetAura()
        {
            auras.clear();
        }

        PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
        removeOnChangePet(_removeOnChangePet), damage(_damage)
        {
            auras[petEntry] = aura;
        }

        uint16 GetAura(uint16 petEntry) const
        {
            std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
            if(itr != auras.end())
                return itr->second;
            else
            {
                std::map<uint16, uint16>::const_iterator itr = auras.find(0);
                if(itr != auras.end())
                    return itr->second;
                else
                    return 0;
            }
        }

        void AddAura(uint16 petEntry, uint16 aura)
        {
            auras[petEntry] = aura;
        }

        bool IsRemovedOnChangePet() const
        {
            return removeOnChangePet;
        }

        int32 GetDamage() const
        {
            return damage;
        }

    private:
        std::map<uint16, uint16> auras;
        bool removeOnChangePet;
        int32 damage;
};
typedef std::map<uint16, PetAura> SpellPetAuraMap;

// Spell rank chain  (accessed using SpellMgr functions)
struct SpellChainNode
{
    uint32 prev;
    uint32 first;
    uint32 req;
    uint8  rank;
};

typedef HM_NAMESPACE::hash_map<uint32, SpellChainNode> SpellChainMap;
typedef std::multimap<uint32, uint32> SpellChainMapNext;

// Spell learning properties (accessed using SpellMgr functions)
struct SpellLearnSkillNode
{
    uint32 skill;
    uint32 value;                                           // 0  - max skill value for player level
    uint32 maxvalue;                                        // 0  - max skill value for player level
};

typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;

struct SpellLearnSpellNode
{
    uint32 spell;
    bool autoLearned;
};

typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;

typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;

inline bool IsPrimaryProfessionSkill(uint32 skill)
{
    SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
    if(!pSkill)
        return false;

    if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
        return false;

    return true;
}

inline bool IsProfessionSkill(uint32 skill)
{
    return  IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
}

class SpellMgr
{
    // Constructors
    public:
        SpellMgr();
        ~SpellMgr();

        // Accessors (const or static functions)
    public:
        // Spell affects
        uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const
        {
            SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
            if( itr != mSpellAffectMap.end( ) )
                return itr->second;
            return 0;
        }

        bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const;

        SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }

        uint32 GetSpellElixirMask(uint32 spellid) const
        {
            SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
            if(itr==mSpellElixirs.end())
                return 0x0;

            return itr->second;
        }

        SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
        {
            uint32 mask = GetSpellElixirMask(spellid);
            if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
                return SPELL_FLASK_ELIXIR;
            else if(mask & ELIXIR_BATTLE_MASK)
                return SPELL_BATTLE_ELIXIR;
            else if(mask & ELIXIR_GUARDIAN_MASK)
                return SPELL_GUARDIAN_ELIXIR;
            else
                return SPELL_NORMAL;
        }

        // Spell proc events
        SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
        {
            SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
            if( itr != mSpellProcEventMap.end( ) )
                return &itr->second;
            return NULL;
        }

        static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags );

        // Spell target coordinates
        SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
        {
            SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
            if( itr != mSpellTargetPositions.end( ) )
                return &itr->second;
            return NULL;
        }

        // Spell ranks chains
        SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
        {
            SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
            if(itr == mSpellChains.end())
                return NULL;

            return &itr->second;
        }

        uint32 GetFirstSpellInChain(uint32 spell_id) const
        {
            if(SpellChainNode const* node = GetSpellChainNode(spell_id))
                return node->first;

            return spell_id;
        }

        uint32 GetPrevSpellInChain(uint32 spell_id) const
        {
            if(SpellChainNode const* node = GetSpellChainNode(spell_id))
                return node->prev;

            return 0;
        }

        SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }

        // Note: not use rank for compare to spell ranks: spell chains isn't linear order
        // Use IsHighRankOfSpell instead
        uint8 GetSpellRank(uint32 spell_id) const
        {
            if(SpellChainNode const* node = GetSpellChainNode(spell_id))
                return node->rank;

            return 0;
        }

        uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
        {
            SpellChainMap::const_iterator itr = mSpellChains.find(spell1);

            uint32 rank2 = GetSpellRank(spell2);

            // not ordered correctly by rank value
            if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
                return false;

            // check present in same rank chain
            for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
                if(itr->second.prev==spell2)
                    return true;

            return false;
        }

        bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
        static bool canStackSpellRanks(SpellEntry const *spellInfo);
        bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const;

        SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;

        // Spell learning
        SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
        {
            SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
            if(itr != mSpellLearnSkills.end())
                return &itr->second;
            else
                return NULL;
        }

        bool IsSpellLearnSpell(uint32 spell_id) const
        {
            return mSpellLearnSpells.count(spell_id)!=0;
        }

        SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
        {
            return mSpellLearnSpells.lower_bound(spell_id);
        }

        SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
        {
            return mSpellLearnSpells.upper_bound(spell_id);
        }

        bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
        {
            SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
            SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
            for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
                if(i->second.spell==spell_id2)
                    return true;
            return false;
        }

        static bool IsProfessionSpell(uint32 spellId);
        static bool IsPrimaryProfessionSpell(uint32 spellId);
        bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;

        // Spell script targets
        SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
        {
            return mSpellScriptTarget.lower_bound(spell_id);
        }

        SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
        {
            return mSpellScriptTarget.upper_bound(spell_id);
        }

        // Spell correctess for client using
        static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);

        SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
        {
            return mSkillLineAbilityMap.lower_bound(spell_id);
        }

        SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
        {
            return mSkillLineAbilityMap.upper_bound(spell_id);
        }

        PetAura const* GetPetAura(uint16 spell_id)
        {
            SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
            if(itr != mSpellPetAuraMap.end())
                return &itr->second;
            else
                return NULL;
        }

        // Modifiers
    public:
        static SpellMgr& Instance();

        // Loading data at server startup
        void LoadSpellChains();
        void LoadSpellLearnSkills();
        void LoadSpellLearnSpells();
        void LoadSpellScriptTarget();
        void LoadSpellAffects();
        void LoadSpellElixirs();
        void LoadSpellProcEvents();
        void LoadSpellTargetPositions();
        void LoadSpellThreats();
        void LoadSkillLineAbilityMap();
        void LoadSpellPetAuras();

    private:
        SpellScriptTarget  mSpellScriptTarget;
        SpellChainMap      mSpellChains;
        SpellChainMapNext  mSpellChainsNext;
        SpellLearnSkillMap mSpellLearnSkills;
        SpellLearnSpellMap mSpellLearnSpells;
        SpellTargetPositionMap mSpellTargetPositions;
        SpellAffectMap     mSpellAffectMap;
        SpellElixirMap     mSpellElixirs;
        SpellProcEventMap  mSpellProcEventMap;
        SkillLineAbilityMap mSkillLineAbilityMap;
        SpellPetAuraMap     mSpellPetAuraMap;
};

#define spellmgr SpellMgr::Instance()
#endif