blob: 7e9e22ff2c064282f825aa3654d6d94bf40ab6a2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
|
/*
* Copyright (C) 2005-2009 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITYCORE_TOTEM_H
#define TRINITYCORE_TOTEM_H
#include "Creature.h"
enum TotemType
{
TOTEM_PASSIVE = 0,
TOTEM_ACTIVE = 1,
TOTEM_STATUE = 2
};
#define SENTRY_TOTEM_ENTRY 3968
class Totem : public Creature
{
public:
explicit Totem();
virtual ~Totem(){};
void Update( uint32 time );
void Summon(Unit* owner);
void UnSummon();
uint32 GetSpell() const { return m_spells[0]; }
uint32 GetTotemDuration() const { return m_duration; }
Unit *GetOwner();
TotemType GetTotemType() const { return m_type; }
void SetTypeBySummonSpell(SpellEntry const * spellProto);
void SetDuration(uint32 dur) { m_duration = dur; }
void SetOwner(uint64 guid);
bool UpdateStats(Stats /*stat*/) { return true; }
bool UpdateAllStats() { return true; }
void UpdateResistances(uint32 /*school*/) {}
void UpdateArmor() {}
void UpdateMaxHealth() {}
void UpdateMaxPower(Powers /*power*/) {}
void UpdateAttackPowerAndDamage(bool /*ranged*/ ) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
bool IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const;
protected:
TotemType m_type;
uint32 m_duration;
};
#endif
|