aboutsummaryrefslogtreecommitdiff
path: root/src/game/Vehicle.h
blob: 620f194a15ba70a59182abc48eac6c1897991e38 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef MANGOSSERVER_VEHICLE_H
#define MANGOSSERVER_VEHICLE_H

#include "ObjectDefines.h"

struct VehicleEntry;
struct VehicleSeatEntry;
class Unit;

enum PowerType
{
    POWER_STEAM     = 61,
    POWER_PYRITE    = 41,
};

struct VehicleSeat
{
    explicit VehicleSeat(VehicleSeatEntry const *_seatInfo) : seatInfo(_seatInfo), passenger(NULL) {}
    VehicleSeatEntry const *seatInfo;
    Unit* passenger;
};

typedef std::map<int8, VehicleSeat> SeatMap;

class TRINITY_DLL_SPEC Vehicle
{
    public:
        explicit Vehicle(Unit *unit, VehicleEntry const *vehInfo);
        virtual ~Vehicle();

        void Install();
        void Uninstall();
        void Reset();
        void Die();
        void InstallAllAccessories();

        Unit *GetBase() const { return me; }
        VehicleEntry const *GetVehicleInfo() { return m_vehicleInfo; }

        bool HasEmptySeat(int8 seatId) const;
        Unit *GetPassenger(int8 seatId) const;
        int8 GetNextEmptySeat(int8 seatId, bool next) const;
        bool AddPassenger(Unit *passenger, int8 seatId = -1);
        void RemovePassenger(Unit *passenger);
        void RemoveAllPassengers();
        void Dismiss();

        SeatMap m_Seats;

    protected:
        Unit *me;
        VehicleEntry const *m_vehicleInfo;
        uint32 m_usableSeatNum;

        void InstallAccessory(uint32 entry, int8 seatId, bool minion = true);
};
#endif