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/*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_WAYPOINTMANAGER_H
#define TRINITY_WAYPOINTMANAGER_H
#include <vector>
#include <string>
#include "Utilities/HashMap.h"
struct WaypointBehavior
{
uint32 emote;
uint32 spell;
std::string text[5];
uint32 model1;
uint32 model2;
bool isEmpty();
WaypointBehavior() {}
WaypointBehavior(const WaypointBehavior &b);
};
struct WaypointNode
{
float x;
float y;
float z;
float orientation;
uint32 delay;
WaypointBehavior * behavior;
WaypointNode() {}
WaypointNode(float _x, float _y, float _z, float _o, uint32 _delay, WaypointBehavior * _behavior)
: x(_x), y(_y), z(_z), orientation(_o), delay(_delay), behavior(_behavior) {}
};
typedef std::vector<WaypointNode> WaypointPath;
class WaypointManager
{
public:
WaypointManager() {}
~WaypointManager() { Unload(); }
void Load();
void Unload();
void Cleanup();
WaypointPath *GetPath(uint32 id)
{
WaypointPathMap::iterator itr = m_pathMap.find(id);
return itr != m_pathMap.end() ? &itr->second : NULL;
}
void AddLastNode(uint32 id, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
void AddAfterNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
uint32 GetLastPoint(uint32 id, uint32 default_notfound);
void DeleteNode(uint32 id, uint32 point);
void DeletePath(uint32 id);
void SetNodePosition(uint32 id, uint32 point, float x, float y, float z);
void SetNodeText(uint32 id, uint32 point, const char *text_field, const char *text);
private:
void _addNode(uint32 id, uint32 point, float x, float y, float z, float o, uint32 delay, uint32 wpGuid);
void _clearPath(WaypointPath &path);
typedef HM_NAMESPACE::hash_map<uint32, WaypointPath> WaypointPathMap;
WaypointPathMap m_pathMap;
};
#define WaypointMgr Trinity::Singleton<WaypointManager>::Instance()
#endif
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