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/*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef TRINITY_WINTERGRASP_H
#define TRINITY_WINTERGRASP_H
#include "OutdoorPvPImpl.h"
#define ZONE_WINTERGRASP 4197
const uint16 GameEventWintergraspDefender[2] = {50, 51};
const uint32 WintergraspFaction[2] = {1732, 1735};
#define POS_X_CENTER 4700
#define SPELL_RECRUIT 37795
#define SPELL_CORPORAL 33280
#define SPELL_LIEUTENANT 55629
#define SPELL_TENACITY 58549
#define SPELL_TENACITY_VEHICLE 59911
#define SPELL_VICTORY_REWARD 56902
#define SPELL_DEFEAT_REWARD 58494
#define SPELL_SHUTDOWN_VEHICLE 21247
const uint32 WG_KEEP_CM = 0; //Need data
const uint32 WG_RULERS_BUFF = 52108;
//some cosmetics :D
const uint32 WG_VICTORY_AURA = 60044;
enum OutdoorPvP_WG_Sounds
{
/*TODO OutdoorPvP_WG_SOUND_KEEP_CLAIMED = 8192,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_ALLIANCE = 8173,
OutdoorPvP_WG_SOUND_KEEP_CAPTURED_HORDE = 8213,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_ALLIANCE = 8212,
OutdoorPvP_WG_SOUND_KEEP_ASSAULTED_HORDE = 8174,
OutdoorPvP_WG_SOUND_NEAR_VICTORY = 8456
*/
};
enum OutdoorPvP_WG_KeepStatus
{
OutdoorPvP_WG_KEEP_TYPE_NEUTRAL = 0,
OutdoorPvP_WG_KEEP_TYPE_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_ALLY_CONTESTED = 1,
OutdoorPvP_WG_KEEP_STATUS_HORDE_CONTESTED = 2,
OutdoorPvP_WG_KEEP_TYPE_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_ALLY_OCCUPIED = 3,
OutdoorPvP_WG_KEEP_STATUS_HORDE_OCCUPIED = 4
};
enum DamageState
{
DAMAGE_INTACT,
DAMAGE_DAMAGED,
DAMAGE_DESTROYED,
};
const uint32 AreaPOIIconId[3][3] = {{7,8,9},{4,5,6},{1,2,3}};
struct BuildingState
{
explicit BuildingState(uint32 _worldState, TeamId _team, bool asDefault)
: worldState(_worldState), health(0)
, defaultTeam(asDefault ? _team : OTHER_TEAM(_team)), team(_team), damageState(DAMAGE_INTACT)
, building(NULL)
{}
uint32 worldState;
uint32 health;
TeamId team, defaultTeam;
DamageState damageState;
GameObject *building;
void SendUpdate(Player *player)
{
player->SendUpdateWorldState(worldState, AreaPOIIconId[team][damageState]);
}
void FillData(WorldPacket &data)
{
data << worldState << AreaPOIIconId[team][damageState];
}
};
typedef std::map<uint32, uint32> TeamPairMap;
class OPvPWintergrasp : public OutdoorPvP
{
protected:
typedef std::map<uint32, BuildingState *> BuildingStateMap;
typedef std::set<Creature*> CreatureSet;
typedef std::set<Vehicle*> VehicleSet;
typedef std::set<GameObject*> GameObjectSet;
public:
explicit OPvPWintergrasp() : m_tenacityStack(0) {}
bool SetupOutdoorPvP();
uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
//uint32 GetGameObjectEntry(uint32 guidlow, uint32 entry);
void OnCreatureCreate(Creature *creature, bool add);
void OnGameObjectCreate(GameObject *go, bool add);
void ProcessEvent(GameObject *obj, uint32 eventId);
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim);
void SendInitWorldStatesTo(Player *player = NULL);
bool Update(uint32 diff);
protected:
TeamId m_defender;
int32 m_tenacityStack;
BuildingStateMap m_buildingStates;
CreatureSet m_creatures;
VehicleSet m_vehicles[2];
GameObjectSet m_gobjects;
TeamPairMap m_creEntryPair, m_goDisplayPair;
bool m_wartime;
uint32 m_timer;
void ChangeDefender();
void UpdateTenacityStack();
bool UpdateCreatureInfo(Creature *creature);
void UpdateAllWorldObject();
bool UpdateGameObjectInfo(GameObject *go);
void RebuildAllBuildings();
void StartBattle();
void EndBattle();
void GiveReward();
void VehicleCastSpell(TeamId team, int32 spellId);
};
#endif
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