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/* Copyright (C) 2006 - 2009 kb_z
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Duskwood
SD%Complete: 100
SDComment: Quest Support:8735
SDCategory: Duskwood
EndScriptData */
#include "ScriptedPch.h"
/*######
# at_twilight_grove
######*/
bool AreaTrigger_at_twilight_grove(Player* pPlayer, const AreaTriggerEntry *at)
{
if (pPlayer->HasQuestForItem(21149))
{
if(Unit* TCorrupter = pPlayer->SummonCreature(15625,-10328.16,-489.57,49.95,0,TEMPSUMMON_MANUAL_DESPAWN,60000))
{
TCorrupter->setFaction(14);
TCorrupter->SetMaxHealth(832750);
}
if(Unit* CorrupterSpeaker = pPlayer->SummonCreature(1,pPlayer->GetPositionX(),pPlayer->GetPositionY(),pPlayer->GetPositionZ()-1,0,TEMPSUMMON_TIMED_DESPAWN,15000))
{
CorrupterSpeaker->SetName("Twilight Corrupter");
CorrupterSpeaker->SetVisibility(VISIBILITY_ON);
CorrupterSpeaker->MonsterYell("Come, $N. See what the Nightmare brings...",0,pPlayer->GetGUID());
}
}
return false;
};
/*######
# boss_twilight_corrupter
######*/
#define SPELL_SOUL_CORRUPTION 25805
#define SPELL_CREATURE_OF_NIGHTMARE 25806
#define SPELL_LEVEL_UP 24312
struct boss_twilight_corrupterAI : public ScriptedAI
{
boss_twilight_corrupterAI(Creature *c) : ScriptedAI(c) {}
uint32 SoulCorruption_Timer;
uint32 CreatureOfNightmare_Timer;
uint8 KillCount;
void Reset()
{
SoulCorruption_Timer = 15000;
CreatureOfNightmare_Timer = 30000;
KillCount = 0;
}
void EnterCombat(Unit* who)
{
m_creature->MonsterYell("The Nightmare cannot be stopped!",0,m_creature->GetGUID());
}
void KilledUnit(Unit* victim)
{
if (victim->GetTypeId() == TYPEID_PLAYER)
{
++KillCount;
m_creature->MonsterTextEmote("Twilight Corrupter squeezes the last bit of life out of $N and swallows their soul.", victim->GetGUID(),true);
if (KillCount == 3)
{
DoCast(m_creature, SPELL_LEVEL_UP, true);
KillCount = 0;
}
}
}
void UpdateAI(const uint32 diff)
{
if(!UpdateVictim())
return;
if (SoulCorruption_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_SOUL_CORRUPTION);
SoulCorruption_Timer = rand()%4000+15000; //gotta confirm Timers
} else SoulCorruption_Timer-=diff;
if (CreatureOfNightmare_Timer <= diff)
{
DoCast(m_creature->getVictim(), SPELL_CREATURE_OF_NIGHTMARE);
CreatureOfNightmare_Timer = 45000; //gotta confirm Timers
} else CreatureOfNightmare_Timer-=diff;
DoMeleeAttackIfReady();
};
};
CreatureAI* GetAI_boss_twilight_corrupter(Creature* pCreature)
{
return new boss_twilight_corrupterAI (pCreature);
}
void AddSC_duskwood()
{
Script *newscript;
newscript = new Script;
newscript->Name = "boss_twilight_corrupter";
newscript->GetAI = &GetAI_boss_twilight_corrupter;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "at_twilight_grove";
newscript->pAreaTrigger = &AreaTrigger_at_twilight_grove;
newscript->RegisterSelf();
}
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