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/* Copyright (C) 2010 TrinityCore <http://www.trinitycore.org/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ScriptedPch.h"
#include "ScriptedPch.h"
/*######
##Quest 5441: Lazy Peons
##npc_lazy_peon
######*/
enum LazyPeonYells
{
SAY_SPELL_HIT = -1999900 //Ow! OK, I''ll get back to work, $N!'
};
enum LazyPeon
{
QUEST_LAZY_PEONS = 5441,
GO_LUMBERPILE = 175784,
SPELL_BUFF_SLEEP = 17743,
SPELL_AWAKEN_PEON = 19938
};
struct npc_lazy_peonAI : public ScriptedAI
{
npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {}
uint64 uiPlayerGUID;
uint32 m_uiRebuffTimer;
uint32 work;
void Reset ()
{
uiPlayerGUID = 0;
work = false;
}
void MovementInform(uint32 type, uint32 id)
{
if (id == 1)
work = true;
}
void SpellHit(Unit *caster, const SpellEntry *spell)
{
if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
{
caster->ToPlayer()->KilledMonsterCredit(m_creature->GetEntry(),m_creature->GetGUID());
DoScriptText(SAY_SPELL_HIT, m_creature, caster);
m_creature->RemoveAllAuras();
if (GameObject* Lumberpile = m_creature->FindNearestGameObject(GO_LUMBERPILE, 20))
m_creature->GetMotionMaster()->MovePoint(1,Lumberpile->GetPositionX()-1,Lumberpile->GetPositionY(),Lumberpile->GetPositionZ());
}
}
void UpdateAI(const uint32 uiDiff)
{
if (work = true)
m_creature->HandleEmoteCommand(466);
if (m_uiRebuffTimer <= uiDiff)
{
DoCast(m_creature, SPELL_BUFF_SLEEP);
m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
}
else
m_uiRebuffTimer -= uiDiff;
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_lazy_peon(Creature* pCreature)
{
return new npc_lazy_peonAI(pCreature);
}
void AddSC_durotar()
{
Script* newscript;
newscript = new Script;
newscript->Name = "npc_lazy_peon";
newscript->GetAI = &GetAI_npc_lazy_peon;
newscript->RegisterSelf();
}
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