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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Dragonblight
SD%Complete: 100
SDComment:
SDCategory: Dragonblight
EndScriptData */
/* ContentData
npc_alexstrasza_wr_gate
EndContentData */
#include "ScriptedPch.h"
enum eEnums
{
QUEST_RETURN_TO_AG_A = 12499,
QUEST_RETURN_TO_AG_H = 12500,
MOVIE_ID_GATES = 14
};
#define GOSSIP_ITEM_WHAT_HAPPENED "Alexstrasza, can you show me what happened here?"
bool GossipHello_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->SendMovieStart(MOVIE_ID_GATES);
}
return true;
}
void AddSC_dragonblight()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_alexstrasza_wr_gate";
newscript->pGossipHello = &GossipHello_npc_alexstrasza_wr_gate;
newscript->pGossipSelect = &GossipSelect_npc_alexstrasza_wr_gate;
newscript->RegisterSelf();
}
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