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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Icecrown
SD%Complete: 100
SDComment: Quest support: 12807
SDCategory: Icecrown
EndScriptData */
/* ContentData
npc_arete
EndContentData */
#include "ScriptedPch.h"
/*######
## npc_arete
######*/
#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
enum eArete
{
GOSSIP_TEXTID_ARETE1 = 13525,
GOSSIP_TEXTID_ARETE2 = 13526,
GOSSIP_TEXTID_ARETE3 = 13527,
GOSSIP_TEXTID_ARETE4 = 13528,
GOSSIP_TEXTID_ARETE5 = 13529,
GOSSIP_TEXTID_ARETE6 = 13530,
GOSSIP_TEXTID_ARETE7 = 13531,
QUEST_THE_STORY_THUS_FAR = 12807
};
bool GossipHello_npc_arete(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, pCreature->GetGUID());
return true;
}
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_arete(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch(uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
return true;
}
/*######
## npc_dame_evniki_kapsalis
######*/
enum eDameEnvikiKapsalis
{
TITLE_CRUSADER = 123
};
bool GossipHello_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->HasTitle(TITLE_CRUSADER))
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_dame_evniki_kapsalis(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
/*######
## npc_squire_david
######*/
enum eSquireDavid
{
QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
NPC_ARGENT_VALIANT = 33448,
GOSSIP_TEXTID_SQUIRE = 14407
};
#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
bool GossipHello_npc_squire_david(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
pPlayer->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
pPlayer->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_squire_david(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->SummonCreature(NPC_ARGENT_VALIANT,8575.451,952.472,547.554,0.38);
}
//else
//pPlayer->SEND_GOSSIP_MENU(???, pCreature->GetGUID()); Missing text
return true;
}
/*######
## npc_argent_valiant
######*/
enum eArgentValiant
{
SPELL_CHARGE = 63010,
SPELL_SHIELD_BREAKER = 65147,
NPC_ARGENT_VALIANT_CREDIT = 24108
};
struct npc_argent_valiantAI : public ScriptedAI
{
npc_argent_valiantAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pCreature->GetMotionMaster()->MovePoint(0,8599.258,963.951,547.553);
pCreature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset()
{
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 uiId)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT,0);
me->setFaction(35);
me->ForcedDespawn(5000);
me->SetHomePosition(me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),me->GetOrientation());
EnterEvadeMode();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_npc_argent_valiant(Creature* pCreature)
{
return new npc_argent_valiantAI (pCreature);
}
/*######
## npc_argent_tournament_post
######*/
enum eArgentTournamentPost
{
SPELL_ROPE_BEAM = 63413,
NPC_GORMOK_THE_IMPALER = 35469,
NPC_ICEHOWL = 35470
};
struct npc_argent_tournament_postAI : public ScriptedAI
{
npc_argent_tournament_postAI(Creature* pCreature) : ScriptedAI(pCreature) {}
void UpdateAI(const uint32 uiDiff)
{
if (me->IsNonMeleeSpellCasted(false))
return;
if (Creature* pTarget = me->FindNearestCreature(NPC_GORMOK_THE_IMPALER, 6.0f))
DoCast(pTarget, SPELL_ROPE_BEAM);
if (Creature* pTarget2 = me->FindNearestCreature(NPC_ICEHOWL, 6.0f))
DoCast(pTarget2, SPELL_ROPE_BEAM);
if (!UpdateVictim())
return;
}
};
CreatureAI* GetAI_npc_argent_tournament_post(Creature* pCreature)
{
return new npc_argent_tournament_postAI (pCreature);
}
void AddSC_icecrown()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_arete";
newscript->pGossipHello = &GossipHello_npc_arete;
newscript->pGossipSelect = &GossipSelect_npc_arete;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_dame_evniki_kapsalis";
newscript->pGossipHello = &GossipHello_npc_dame_evniki_kapsalis;
newscript->pGossipSelect = &GossipSelect_npc_dame_evniki_kapsalis;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_squire_david";
newscript->pGossipHello = &GossipHello_npc_squire_david;
newscript->pGossipSelect = &GossipSelect_npc_squire_david;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_argent_valiant";
newscript->GetAI = &GetAI_npc_argent_valiant;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_argent_tournament_post";
newscript->GetAI = &GetAI_npc_argent_tournament_post;
newscript->RegisterSelf();
}
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