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/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BattlenetManager.h"
#include "DatabaseEnv.h"
BattlenetMgr::~BattlenetMgr()
{
for (Battlenet::Component* component : _components)
delete component;
for (auto const& m : _modules)
delete m.second;
}
void BattlenetMgr::Load()
{
LoadComponents();
LoadModules();
}
void BattlenetMgr::LoadComponents()
{
QueryResult result = LoginDatabase.Query("SELECT Program, Platform, Build FROM battlenet_components");
if (result)
{
do
{
Field* fields = result->Fetch();
Battlenet::Component* component = new Battlenet::Component();
component->Program = fields[0].GetString();
component->Platform = fields[1].GetString();
component->Build = fields[2].GetUInt32();
_components.insert(component);
_programs.insert(component->Program);
_platforms.insert(component->Platform);
} while (result->NextRow());
}
}
void BattlenetMgr::LoadModules()
{
QueryResult result = LoginDatabase.Query("SELECT `Hash`, `Name`, `Type`, `System`, `Data` FROM battlenet_modules");
if (result)
{
do
{
Field* fields = result->Fetch();
Battlenet::ModuleInfo* module = new Battlenet::ModuleInfo();
module->Type = fields[2].GetString();
HexStrToByteArray(fields[0].GetString(), module->ModuleId);
std::string data = fields[4].GetString();
module->DataSize = data.length() / 2;
if (module->DataSize)
{
module->Data = new uint8[data.length() / 2];
HexStrToByteArray(data, module->Data);
}
_modules[{ fields[3].GetString(), fields[1].GetString() }] = module;
} while (result->NextRow());
}
}
bool BattlenetMgr::HasComponent(Battlenet::Component const* component) const
{
for (Battlenet::Component const* c : _components)
if (component->Program == c->Program && component->Platform == c->Platform && component->Build == c->Build)
return true;
return false;
}
Battlenet::ModuleInfo* BattlenetMgr::CreateModule(std::string const& os, std::string const& name) const
{
Battlenet::ModuleKey key { os, name };
ASSERT(_modules.count(key));
return new Battlenet::ModuleInfo(*_modules.at(key));
}
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